In Battle RoyaleWeapons are the main items that are used to deal damage towards opponents. Weapons can range from Assault Weapons, Shotguns, SMGs, Pistols, Sniper Rifles, Crossbows, Melees and Explosive Weapons. Each weapon can have up to seven possible rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic and Exotic. The higher the rarity, the better the stats are, but are also quite hard to obtain.
Weapons can be obtained from Chests, Supply Drops, floor loot, Supply Llamas, and the loot of eliminated players. Newly unvaulted weapons and boss weapons can be obtained from Bosses and Traders. Some weapons can be obtained by defeating AIs such as Henchmen, Marauders, or IO Guards. With the new crafting system, some weapons can be found from crafting.
Weapons and Items which have been placed in The Vault cannot be found in-game and are therefore unobtainable. Vaulted Weapons and Items can return via updates, however. Most of the vaulted weapons can be found in Creative. Sometimes a weapon won't be fully vaulted, but a certain rarity of it will be.
All Weapons have different statistics in the game. These stats are:
Damage[]
Body Damage
This is standard damage that is done to the body. It uses the damage dealt by that particular weapon.
Headshot Damage
This is the damage that is done to the head of an enemy. It uses the damage and is multiplied by the specific headshot multiplier for that weapon;
x1.25, x1.45, x1.50, x1.65, x1.75, x2.00, x2.50
Types of Weapons[]
These are the different types of weapons based on the prefix before it or the type of weapon it is.
Automatic - means the weapon can fire as long as the trigger is held down
Burst-fire - means the weapons shoots in burst of X bullets every time the weapon is triggered, fully automatic
Dual Wield - means the weapon is held with the character's hands and pressing the trigger shoots both
Pump-Action - means the weapon is considered to be a pump-action and deals a high output of damage
Lever-Action - means the weapon is considered to be a lever-action and deals a moderate output of damage
Tactical/Compact - means the weapon has a consistent accuracy that BARELY changes
Infantry - means the weapon has 100% accuracy when aimed down
Suppressed/Silenced - means the weapon cannot be heard from a distance
Bolt-Action - means the weapon uses a bolt-action mechanism to load the bullet
Semi-Automatic - means the weapon fires a bullet per time the trigger pressed
Revolving - means the weapon uses a revolver clip instead of a traditional magazine
Heavy - means the weapon usually has higher damage, but a slower fire rate and reload
Scoped - means the weapon has a scope and has 100% accuracy when aimed down
Rapid Fire - means the weapon spews out bullets with a very high fire rate (12 or more is considered that)
Thermal/Infrared - means the weapon has the ability to detect player through obstacles with a thermal scope
Extended Magazine - means the weapon has a higher magazine depending on the rarity
Break-Action - means the weapon cannot interrupt the reload and usually has a whopping damage output
Hybrid Firing - means the weapon has two different fire rates depending on of the player uses ADS or hip fire
Charge/Wind-up - means the weapon requires a wind-up or charge to power the weapon
Fire Rate[]
How fast the weapon can possibly shoot. Only a few weapons have a function where the fire rate is different (Ex. Semi-Auto Sniper Rifle) but those are exclusive to Spy Games.