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Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Needs add numbers and fix editing, additional detail"
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "Needs add numbers and fix editing, additional detail"
Perks are modifiers attached to Weapons and Traps that are unlocked when the item is Upgraded to certain level thresholds. They can be Common, Rare, or Legendary
Level Thresholds[]
The number of perks possible on an item depends on the item's Rarity. The table below displays the number of possible perks for each rarity, and the level or evolution at which each perk can be unlocked.
Rarity | Level | |||||
---|---|---|---|---|---|---|
5 | 10 ★★ | 15 | 15 | 20 ★★★ | 25 | |
Legendary | • | • | • | • | • | • |
Epic | • | • | • | • | • | |
Rare | • | • | • | • | ||
Uncommon | • | • | ||||
Common | • | |||||
Handmade |
Ranged Weapon[]
Perks | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Critical Rating | 10% | 15% | 20% | 25% | 30% |
Crit Damage | 45% | 68% | 90% | 113% | 135% |
Damage | 10% | 15% | 20% | 25% | 30% |
Headshot Damage | 13% | 20% | 27% | 33% | 40% |
Fire Rate | 14% | 21% | 28% | 35% | 42% |
Magazine Size | 25% | 38% | 50% | 63% | 75% |
Reload Speed | 25% | 38% | 50% | 63% | 75% |
Weapon Stability | 20% | 30% | 40% | 50% | 60% |
Durability | 14% | 21% | 28% | 35% | 42% |
Element Energy & Damage | 0% | 5% | 10% | 15% | 20% |
Element Fire & Damage | 0% | 5% | 10% | 15% | 20% |
Element Water & Damage | 0% | 5% | 10% | 15% | 20% |
Element Nature & Damage | 0% | 5% | 10% | 15% | 20% |
Element Physical & Damage | 20% | 26% | 32% | 38% | 44% |
Damage to slowed and snared targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to afflicted targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to stunned, staggered and knocked down targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to Mist Monsters and Bosses | 12% | 18% | 24% | 30% | 36% |
Level 25 at slot
- Causes Affliction Damage for 6 seconds
- Damage dealt with this weapon snares the target by 30% for 6 seconds
- Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds
- Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage
- On kill: Spawn Roman Candle at enemy location (8 seconds cooldown)
- Increases impact by 40%. Stun duration increased by 1 seconds
- Bullets chain to one nearby target
- +30% Weapon Damage when aiming down sights
Melee Weapon[]
Perks | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Critical Rating | 10% | 15% | 20% | 25% | 30% |
Crit Damage | 45% | 68% | 90% | 113% | 135% |
Damage | 10% | 15% | 20% | 25% | 30% |
Damage Resistance | 9% | 13% | 16.5% | ?% | ?% |
Heavy Attack Energy | 10% | 15% | 20% | 25% | 30% |
Attack Speed | 10% | 15% | 20% | 25% | 30% |
Movement Speed | 5% | 7% | 10% | 12% | 14% |
Life Leech | 1.2% | 1.8% | 2.4% | 3% | 3.6% |
Durability | 14% | 21% | 28% | 35% | 42% |
Element Energy & Damage | 0% | 5% | 10% | 15% | 20% |
Element Fire & Damage | 0% | 5% | 10% | 15% | 20% |
Element Water & Damage | 0% | 5% | 10% | 15% | 20% |
Element Nature & Damage | 0% | 5% | 10% | 15% | 20% |
Element Physical & Damage | 20% | 26% | 32% | 38% | 44% |
Damage to slowed and snared targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to afflicted targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to stunned, staggered and knocked down targets | 15% | 22.5% | 30% | 37.5% | 45% |
Damage to Mist Monsters and Bosses | 12% | 18% | 24% | 30% | 36% |
Trap[]
Perks | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Critical Rating | 10% | 15% | 20% | 25% | 30% |
Crit Damage | 45% | 68% | 90% | 113% | 135% |
Damage | 10% | 15% | 20% | 25% | 30% |
Impact and Knockback | 5% | 7.5% | 10% | 12.5% | 15% |
Reload Speed | 14% | 21% | 28% | 35% | 42% |
Durability | 14% | 21% | 28% | 35% | 42% |
Element Fire & Damage | 0% | 5% | 10% | 15% | 20% |
Element Nature & Damage | 0% | 5% | 10% | 15% | 20% |
Element Physical & Damage | 20% | 26% | 32% | 38% | 44% |
Healing Amount | 10% | 15% | 20% | 25% | 30% |
Effect Duration | 10% | 15% | 20% | 25% | 30% |
Increased Building Health | ?% | ?% | 11% | 14% | ?% |
Heals attached building X% of its Max Health every 10 seconds | ?% | ?% | 3.2% | 4% | ?% |
Changes[]
Patch 4.5 (June 27, 2018)
- Added several schematic perks, allowing for more creative stacking of certain perks:
- For Melee Weapons, we added Life Leech and Fire Rate to the first and third perk slots respectively, and Heavy Attack Stamina Cost Reduction to the second slot.
- For Ranged Weapons, we added Reload Speed and Magazine Size to the first and third slots, respectively.
- Increased Lifesteal Perk effectiveness by 50%.
- Added several schematic perks, allowing for more creative stacking of certain perks:
- Reduced the chance of the following weapon perks being rolled to about 30% of what it was before:
- Damage vs Affliction
- Damage vs Slowed/Snared
- Damage vs Stun/Knockback/Stagger
- Critical Damage vs Affliction.
- Reduced the chance of the following weapon perks being rolled to about 30% of what it was before:
- Critical Chance weapon and trap perks increased from
11.5% / 16.5% / 21%to 14% / 21% / 28%.- This reverts the change made to Critical Chance in the v3.2 patch.
- Critical Chance weapon and trap perks increased from
- Weapon Perks
- Critical Damage vs. afflicted targets increased from
45% / 67.5% / 90%to 67.5% / 101% / 135%. - Critical Chance decreased from
14% / 21% / 28%to 11.5% / 16.5% / 21%. - Critical Damage increased from
30% / 45% / 60%to 45% / 67.5% / 90%. - Recoil changed from
-20% / -30% / -40% Reduced Recoilto +20% / +30% / +40% Weapon Stability. - Heavy Attack Cost changed from
-9% / -13% / -17% Heavy Attack Energy Costto +10% / +15% / +20% Heavy Attack Efficiency. - Fire Rate increased from
12% / 18% / 24%to 14% / 21% / 28%. - Reload Speed increased from
15% / 22.5% / 30%to 25% / 38% / 50%. - Clip Size decreased from
30% / 45% / 60%to 25% / 38% / 50%. - Durability Decay increased from
10% / 15% / 20%to 14% / 21% / 28%.
- Critical Damage vs. afflicted targets increased from
- Trap Perks
- Max Durability increased from
8% / 12% / 16%to 14% / 21% / 28%. - Reload Speed increased from
12% / 18% / 24% toto 14% / 21% / 28%. - Critical Chance decreased from
14% / 21% / 28%to 11.5%/16.5%/21%. - Critical Damage increased from
30% / 45% / 60%to 45% / 67.5% /90%.
- Max Durability increased from
- Weapon Perks