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Stats[]
Wall Dynamo is a Wall Trap in Save the World. It comes in Uncommon, Rare, Epic, and Legendary versions. It deals Nature Damage. It is one of the few Wall Traps that can be placed on short walls. Does electric damage to all enemies in range when the trap is triggered.
Wall Dynamo | |
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Description | |
Does electric damage to all enemies in range when trap is triggered. | |
Details | |
Rarity | Legendary |
Class | Wall Traps |
Trap Type | Wall Dynamo |
Requires | |
Wall Dynamo | |
---|---|
Description | |
Does electric damage to all enemies in range when trap is triggered. | |
Details | |
Rarity | Epic |
Class | Wall Traps |
Trap Type | Wall Dynamo |
Requires | |
Wall Dynamo | |
---|---|
Description | |
Does electric damage to all enemies in range when trap is triggered. | |
Details | |
Rarity | Rare |
Class | Wall Traps |
Trap Type | Wall Dynamo |
Requires | |
Wall Dynamo | |
---|---|
Description | |
Does electric damage to all enemies in range when trap is triggered. | |
Details | |
Rarity | Uncommon |
Class | Wall Traps |
Trap Type | Wall Dynamo |
Requires | |
Perks[]
The following perks can be used on the trap :
Also see the Perk Recombobulator
Level | Durability | Damage | Crit. Damage | Crit. Rating | Reload Speed | Increased Building Health |
---|---|---|---|---|---|---|
Common | +14% | +10% | +45% | +10 | +14% | |
Uncommon | +21% | +15% | +68% | +15 | +21% | |
Rare | +28% | +20% | +90% | +20 | +28% | +11% |
Epic | +35% | +25% | +113% | +25 | +35% | +14% |
Legendary | +42% | +30% | +135% | +30 | +42% | +17% |
Elements[]
Level | Element : Nature |
---|---|
Common | Nature Element |
Uncommon | Nature Element & +5% Damage |
Rare | Nature Element & +10% Damage |
Epic | Nature Element & +15% Damage |
Legendary | Nature Element & +20% Damage |
Trait Synergies[]
Ceiling Electric Trap Field works with and benefits from the following Hero Traits:
Changes[]
Patch 5.10 (July 24, 2018)
- Reduced the amount of Nuts & Bolts and Mineral Powder used on a variety of traps:
- All recipes changed from 2 Mineral Powder to 2 Batteries.
- No longer costs Rough Ore to craft.
- All recipes now require 3 Mechanical Parts.
- Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
- Updated Electrical Wall and Ceiling Trap descriptions to mention their elemental damage traits.
- Fixed an issue where damage return values for Traps that deal elemental damage were not indicating what type of elemental damage was dealt.
Trivia[]
- Wall Dynamo used to be in Battle Royale, but was vaulted on the 1.11 Small Shield Update due the combination of the traps to just be a Damage Trap.
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