"Vault" redirects here. For The Vaults in Chapter 2, see Vaults. |
This article discusses content that has been put in the Vault. |
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This item has been made unavailable in order to adjust the game balance. It may return in the future. |
Vault (or vaulted) is the term used to refer to weapons and items that were released and were later made unavailable to adjust the game's balance due to being overpowered, underused, being a limited-time item, to bring back a vaulted weapon, out of the meta, or having lots of glitches. Until Patch 11.0, most of the vaulted items could still be found in Playground. Vaulted weapons and items can return in an update or in future LTMs. The only known in-game version of the Vault was located under Loot Lake and was located in the In-Between, a bright room with a desk that holds vaulted weapons in large rectangular pillars, as shown in the Unvaulting. When the Drum Gun was still vaulted, it was stuck inside one of the pillars. When the pillar shattered, the weapon was sent back into the regular world, available to be found in chests, floor loot, and Vending Machines.
Sometimes a weapon won't be fully vaulted, but a certain rarity of it will be. Ex: Epic and Legendary Pistol, Uncommon and Rare Rocket Launcher, Common and Uncommon Bolt Action Sniper Rifle, Epic Rocket Launcher or have changed rarities, like the Pump Shotgun, Tactical Shotgun, Suppressed Pistol, Dual Pistols, Semi-Auto Sniper Rifle, Scoped Assault Rifle, and Heavy Assault Rifle.
Weapons in the Current Meta/Lootpool: Battle Royale Weapons
All Weapons[]
Assault Rifles[]
Assault Rifle[]
Skye’s Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 222 |
Damage | 37 |
Fire Rate | 6.0 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 37 |
Burst Assault Rifle[]
Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 122.45 |
Damage | 31 |
Fire Rate | 3.95 |
Magazine Size | 20 |
Reload Time | 2.9 |
Structure Damage | 31 |
Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 126.4 |
Damage | 32 |
Fire Rate | 3.95 |
Magazine Size | 20 |
Reload Time | 2.7 |
Structure Damage | 32 |
Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 134.3 |
Damage | 34 |
Fire Rate | 3.95 |
Magazine Size | 20 |
Reload Time | 2.6 |
Structure Damage | 34 |
Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 142.2 |
Damage | 36 |
Fire Rate | 3.95 |
Magazine Size | 20 |
Reload Time | 2.5 |
Structure Damage | 36 |
Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 146.15 |
Damage | 37 |
Fire Rate | 3.95 |
Magazine Size | 20 |
Reload Time | 2.3 |
Structure Damage | 37 |
Ocean's Burst Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 154.05 |
Damage | 39 |
Fire Rate | 3.95 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 39 |
Suppressed Assault Rifle[]
Suppressed Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 165 |
Damage | 30 |
Fire Rate | 5.5 |
Magazine Size | 30 |
Reload Time | 2.3 |
Structure Damage | 30 |
Suppressed Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 176 |
Damage | 32 |
Fire Rate | 5.5 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 32 |
Suppressed Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 181.5 |
Damage | 33 |
Fire Rate | 5.5 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 33 |
Thermal Scoped Assault Rifle[]
Thermal Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 64.8 |
Damage | 36 |
Fire Rate | 1.8 |
Magazine Size | 15 |
Reload Time | 2.2 |
Structure Damage | 36 |
Thermal Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 66.6 |
Damage | 37 |
Fire Rate | 1.8 |
Magazine Size | 15 |
Reload Time | 2.1 |
Structure Damage | 37 |
Infantry Rifle[]
Infantry Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 144 |
Damage | 36 |
Fire Rate | 4.0 |
Magazine Size | 8 |
Reload Time | 2.5 |
Structure Damage | 36 |
Infantry Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 152 |
Damage | 38 |
Fire Rate | 4.0 |
Magazine Size | 8 |
Reload Time | 2.4 |
Structure Damage | 38 |
Infantry Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 160 |
Damage | 40 |
Fire Rate | 4.0 |
Magazine Size | 8 |
Reload Time | 2.3 |
Structure Damage | 40 |
Infantry Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 168 |
Damage | 42 |
Fire Rate | 4.0 |
Magazine Size | 10 |
Reload Time | 2.2 |
Structure Damage | 42 |
Infantry Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 176 |
Damage | 44 |
Fire Rate | 4.0 |
Magazine Size | 10 |
Reload Time | 2.1 |
Structure Damage | 44 |
Scoped Assault Rifle[]
Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 64 |
Damage | 32 |
Fire Rate | 2 |
Magazine Size | 15 |
Reload Time | 2.4 |
Structure Damage | 32 |
Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 68 |
Damage | 34 |
Fire Rate | 2 |
Magazine Size | 15 |
Reload Time | 2.3 |
Structure Damage | 34 |
Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 72 |
Damage | 36 |
Fire Rate | 2 |
Magazine Size | 20 |
Reload Time | 2.2 |
Structure Damage | 36 |
Scoped Assault Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 74 |
Damage | 37 |
Fire Rate | 2 |
Magazine Size | 20 |
Reload Time | 2.1 |
Structure Damage | 37 |
Drum Gun[]
Drum Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 168 |
Damage | 21 |
Fire Rate | 8 |
Magazine Size | 40 |
Reload Time | 3.2 |
Structure Damage | 21 |
Drum Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 176 |
Damage | 22 |
Fire Rate | 8 |
Magazine Size | 40 |
Reload Time | 3.0 |
Structure Damage | 22 |
Midas' Drum Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 250 |
Damage | 25 |
Fire Rate | 10 |
Magazine Size | 40 |
Reload Time | 2.7 |
Structure Damage | 25 |
Jules' Drum Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 204 |
Damage | 24 |
Fire Rate | 8.5 |
Magazine Size | 40 |
Reload Time | 2.7 |
Structure Damage | 24 |
Shadow Midas' Drum Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 204 |
Damage | 24 |
Fire Rate | 8.5 |
Magazine Size | 40 |
Reload Time | 2.7 |
Structure Damage | 24 |
Stark Industries Energy Rifle[]
Stark Industries Energy Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 162.8 |
Damage | 37 |
Fire Rate | 4.4 |
Magazine Size | 15 |
Reload Time | 3.0 |
Structure Damage | 37 |
Stark Industries Energy Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 171.6 |
Damage | 39 |
Fire Rate | 4.4 |
Magazine Size | 15 |
Reload Time | 2.85 |
Structure Damage | 39 |
Stark Industries Energy Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 180.4 |
Damage | 41 |
Fire Rate | 4.4 |
Magazine Size | 15 |
Reload Time | 2.7 |
Structure Damage | 41 |
Machine Guns[]
Light Machine Gun (Battle Royale)[]
Light Machine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 200 |
Damage | 25 |
Fire Rate | 8 |
Magazine Size | 100 |
Reload Time | 5 |
Structure Damage | 25 |
Light Machine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 208 |
Damage | 26 |
Fire Rate | 8 |
Magazine Size | 100 |
Reload Time | 4.7 |
Structure Damage | 26 |
Minigun[]
Minigun | |
---|---|
Details | |
Bullet Type | |
DPS | 240 |
Damage | 20 |
Fire Rate | 12.0 |
Magazine Size | ∞[1][2][3] |
Reload Time | 4.7 |
Structure Damage | 32 |
Minigun | |
---|---|
Details | |
Bullet Type | |
DPS | 252 |
Damage | 21 |
Fire Rate | 12.0 |
Magazine Size | ∞[1][2][3] |
Reload Time | 4.5 |
Structure Damage | 33 |
Brutus' Minigun | |
---|---|
Details | |
Bullet Type | |
DPS | 252 |
Damage | 21 |
Fire Rate | 12.0 |
Magazine Size | ∞ |
Reload Time | 4.5 |
Structure Damage | 33 |
It has a faster spin-up, better accuracy and has a bigger overheat capacity (fires longer) than a normal minigun. |
Shotguns[]
Heavy Shotgun[]
Heavy Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 70 |
Damage | 70 |
Fire Rate | 1.0 |
Magazine Size | 7 |
Reload Time | 6.2 |
Structure Damage | 75 |
Heavy Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 74 |
Damage | 74 |
Fire Rate | 1.0 |
Magazine Size | 7 |
Reload Time | 5.9 |
Structure Damage | 79 |
Heavy Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 77 |
Damage | 77 |
Fire Rate | 1.0 |
Magazine Size | 7 |
Reload Time | 5.6 |
Structure Damage | 83 |
Drum Shotgun[]
Drum Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 180 |
Damage | 45 |
Fire Rate | 4.0 |
Magazine Size | 12 |
Reload Time | 4.7 |
Structure Damage | 45 |
Drum Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 192 |
Damage | 48 |
Fire Rate | 4.0 |
Magazine Size | 12 |
Reload Time | 4.5 |
Structure Damage | 48 |
Drum Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 200 |
Damage | 50 |
Fire Rate | 4.0 |
Magazine Size | 12 |
Reload Time | 4.3 |
Structure Damage | 50 |
Combat Shotgun[]
Combat Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 96.9 |
Damage | 57 |
Fire Rate | 1.7 |
Magazine Size | 8 |
Reload Time | 5.3 |
Structure Damage | 44 |
Combat Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 102 |
Damage | 60 |
Fire Rate | 1.7 |
Magazine Size | 8 |
Reload Time | 5.0 |
Structure Damage | 45 |
Combat Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 107.1 |
Damage | 63 |
Fire Rate | 1.7 |
Magazine Size | 8 |
Reload Time | 4.7 |
Structure Damage | 47 |
Charge Shotgun[]
Charge Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 71.4 |
Damage | 84 |
Fire Rate | 0.85 |
Magazine Size | 4 |
Reload Time | 4.7 |
Structure Damage | 50 |
Kit’s Charge Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 86.7 |
Damage | 102 |
Fire Rate | 0.85 |
Magazine Size | 5 |
Reload Time | 3.8 |
Structure Damage | 62 |
Double Barrel Shotgun[]
Double Barrel Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 216.6 |
Damage | 114 |
Fire Rate | 1.9 |
Magazine Size | 2 |
Reload Time | 2.8 |
Structure Damage | 86 |
Double Barrel Shotgun | |
---|---|
Details | |
Bullet Type | |
DPS | 228 |
Damage | 120 |
Fire Rate | 1.9 |
Magazine Size | 2 |
Reload Time | 2.7 |
Structure Damage | 90 |
SMGs[]
Machine Pistol[]
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 210 |
Damage | 15 |
Fire Rate | 14 |
Magazine Size | 32 |
Reload Time | 2.4 |
Structure Damage | 15 |
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 224 |
Damage | 16 |
Fire Rate | 14 |
Magazine Size | 32 |
Reload Time | 2.3 |
Structure Damage | 16 |
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 238 |
Damage | 17 |
Fire Rate | 14 |
Magazine Size | 32 |
Reload Time | 2.2 |
Structure Damage | 17 |
OG Submachine gun (Season 2)[]
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 210 |
Damage | 14 |
Fire Rate | 15 |
Magazine Size | 35 |
Reload Time | 2.2 |
Structure Damage | 14 |
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 225 |
Damage | 15 |
Fire Rate | 15 |
Magazine Size | 35 |
Reload Time | 2.1 |
Structure Damage | 15 |
Machine Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 240 |
Damage | 16 |
Fire Rate | 15 |
Magazine Size | 35 |
Reload Time | 2.0 |
Structure Damage | 16 |
Burst SMG[]
Burst SMG | |
---|---|
Details | |
Bullet Type | |
DPS | 180 |
Damage | 24 |
Fire Rate | 7.5 |
Magazine Size | 24 |
Reload Time | 2.5 |
Structure Damage | 24 |
Burst SMG | |
---|---|
Details | |
Bullet Type | |
DPS | 187.5 |
Damage | 25 |
Fire Rate | 7.5 |
Magazine Size | 24 |
Reload Time | 2.4 |
Structure Damage | 25 |
Burst SMG | |
---|---|
Details | |
Bullet Type | |
DPS | 195 |
Damage | 26 |
Fire Rate | 7.5 |
Magazine Size | 24 |
Reload Time | 2.2 |
Structure Damage | 26 |
Suppressed Submachine Gun[]
Suppressed Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 179.4 |
Damage | 23 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 1.9 |
Structure Damage | 23 |
With it's last 5 bullets, the damage was doubled dealing 46 damage (80 Headshot). |
Suppressed Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 187.2 |
Damage | 24 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 1.8 |
Structure Damage | 24 |
With it's last 5 bullets, the damage was doubled dealing 48 damage (84 Headshot). |
Compact SMG[]
Compact SMG | |
---|---|
Details | |
Bullet Type | |
DPS | 200 |
Damage | 20 |
Fire Rate | 10 |
Magazine Size | 40 |
Reload Time | 3.1 |
Structure Damage | 20 |
Compact SMG | |
---|---|
Details | |
Bullet Type | |
DPS | 210 |
Damage | 21 |
Fire Rate | 10 |
Magazine Size | 40 |
Reload Time | 3.0 |
Structure Damage | 21 |
Tactical Submachine Gun[]
Tactical Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 162 |
Damage | 18 |
Fire Rate | 9.0 |
Magazine Size | 25 |
Reload Time | 2.2 |
Structure Damage | 18 |
Tactical Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 171 |
Damage | 19 |
Fire Rate | 9.0 |
Magazine Size | 25 |
Reload Time | 2.1 |
Structure Damage | 19 |
Tactical Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 180 |
Damage | 20 |
Fire Rate | 9.0 |
Magazine Size | 25 |
Reload Time | 2.0 |
Structure Damage | 20 |
Tactical Submachine Gun | |
---|---|
Details | |
Bullet Type | |
DPS | 189 |
Damage | 21 |
Fire Rate | 9.0 |
Magazine Size | 25 |
Reload Time | 1.9 |
Structure Damage | 21 |
Pistols[]
Suppressed Pistol[]
Suppressed Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 162 |
Damage | 24 |
Fire Rate | 6.75 |
Magazine Size | 12 |
Reload Time | 1.5 |
Structure Damage | 24 |
Spy Games Exclusive. |
Suppressed Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 168.75 |
Damage | 25 |
Fire Rate | 6.75 |
Magazine Size | 12 |
Reload Time | 1.4 |
Structure Damage | 25 |
Suppressed Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 175.5 |
Damage | 26 |
Fire Rate | 6.75 |
Magazine Size | 12 |
Reload Time | 1.3 |
Structure Damage | 26 |
Suppressed Pistol | |
---|---|
Details | |
Bullet Type | |
DPS | 189 |
Damage | 28 |
Fire Rate | 6.75 |
Magazine Size | 12 |
Reload Time | 1.3 |
Structure Damage | 28 |
Deadpool's Dual Hand Cannons[]
Deadpool's Hand Cannons | |
---|---|
Details | |
Bullet Type | |
DPS | 111.09 |
Damage | 21 |
Fire Rate | 5.29 |
Magazine Size | 18 |
Reload Time | 2.2 |
Structure Damage | 21 |
Total Healing | 3 effective health per hit |
Six Shooter[]
Six Shooter | |
---|---|
Details | |
Bullet Type | |
DPS | 170 |
Damage | 34 |
Fire Rate | 5 |
Magazine Size | 6 |
Reload Time | 2.4 |
Structure Damage | 34 |
Six Shooter | |
---|---|
Details | |
Bullet Type | |
DPS | 180 |
Damage | 36 |
Fire Rate | 5 |
Magazine Size | 6 |
Reload Time | 2.3 |
Structure Damage | 36 |
Six Shooter | |
---|---|
Details | |
Bullet Type | |
DPS | 190 |
Damage | 38 |
Fire Rate | 5 |
Magazine Size | 6 |
Reload Time | 2.2 |
Structure Damage | 38 |
Scoped Revolver[]
Scoped Revolver | |
---|---|
Details | |
Bullet Type | |
DPS | 67.2 |
Damage | 42 |
Fire Rate | 1.6 |
Magazine Size | 6 |
Reload Time | 2.1 |
Structure Damage | 42 |
Scoped Revolver | |
---|---|
Details | |
Bullet Type | |
DPS | 70.4 |
Damage | 44 |
Fire Rate | 1.6 |
Magazine Size | 6 |
Reload Time | 2 |
Structure Damage | 44 |
Dual Suppressed Pistols (Spy Games Exclusive)[]
Dual Suppressed Pistols | |
---|---|
Details | |
Bullet Type | |
DPS | 154.44 |
Damage | 39 |
Fire Rate | 3.96 |
Magazine Size | 18 |
Reload Time | 3.0 |
Structure Damage | 39 |
Dual Suppressed Pistols | |
---|---|
Details | |
Bullet Type | |
DPS | 162.36 |
Damage | 41 |
Fire Rate | 3.96 |
Magazine Size | 18 |
Reload Time | 2.8 |
Structure Damage | 41 |
Dual Suppressed Pistols | |
---|---|
Details | |
Bullet Type | |
DPS | 170.28 |
Damage | 43 |
Fire Rate | 3.96 |
Magazine Size | 18 |
Reload Time | 2.6 |
Structure Damage | 43 |
Hand Cannon[]
Hand Cannon | |
---|---|
Details | |
Bullet Type | |
DPS | 60 |
Damage | 75 |
Fire Rate | 0.8 |
Magazine Size | 7 |
Reload Time | 2.1 |
Structure Damage | 100 |
Hand Cannon | |
---|---|
Details | |
Bullet Type | |
DPS | 62.4 |
Damage | 78 |
Fire Rate | 0.8 |
Magazine Size | 7 |
Reload Time | 2.0 |
Structure Damage | 105 |
Sniper Rifles[]
Suppressed Sniper Rifle[]
Suppressed Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 31.35 |
Damage | 95 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 1.9 |
Structure Damage | 95 |
Suppressed Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 33 |
Damage | 100 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 1.8 |
Structure Damage | 100 |
Heavy Sniper Rifle[]
Heavy Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 41.58 |
Damage | 126 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 4.3 |
Structure Damage | 1050 |
Heavy Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 43.56 |
Damage | 132 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 4.1 |
Structure Damage | 1100 |
Semi-Auto Sniper Rifle[]
Semi-Auto Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 90 |
Damage | 75 |
Fire Rate | 1.2 |
Magazine Size | 10 |
Reload Time | 2.5 |
Structure Damage | 75 |
Semi-Auto Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 93.6 |
Damage | 78 |
Fire Rate | 1.2 |
Magazine Size | 10 |
Reload Time | 2.3 |
Structure Damage | 78 |
Bolt-Action Sniper Rifle[]
Bolt-Action Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 31.35 |
Damage | 95 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 3.3 |
Structure Damage | 95 |
Bolt-Action Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 33 |
Damage | 100 |
Fire Rate | 0.33 |
Magazine Size | 1 |
Reload Time | 3.2 |
Structure Damage | 100 |
Storm Scout Sniper Rifle[]
Storm Scout | |
---|---|
Details | |
Bullet Type | |
DPS | 76.5 |
Damage | 85 |
Fire Rate | 0.9 |
Magazine Size | 6 |
Reload Time | 2.7 |
Structure Damage | 85 |
Storm Scout Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 72.9 |
Damage | 81 |
Fire Rate | 0.9 |
Magazine Size | 6 |
Reload Time | 2.8 |
Structure Damage | 81 |
Storm Scout Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 76.5 |
Damage | 85 |
Fire Rate | 0.9 |
Magazine Size | 6 |
Reload Time | 2.7 |
Structure Damage | 85 |
Automatic Sniper Rifle[]
automatic Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 160 |
Damage | 40 |
Fire Rate | 4.0 |
Magazine Size | 16 |
Reload Time | 3.8 |
Structure Damage | 31 |
automatic Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 168 |
Damage | 42 |
Fire Rate | 4.0 |
Magazine Size | 16 |
Reload Time | 3.6 |
Structure Damage | 33 |
automatic Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 176 |
Damage | 44 |
Fire Rate | 4.0 |
Magazine Size | 16 |
Reload Time | 3.4 |
Structure Damage | 35 |
Hunting Rifle[]
Hunting Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 68.8 |
Damage | 86 |
Fire Rate | 0.8 |
Magazine Size | 1 |
Reload Time | 1.9 |
Structure Damage | 86 |
Hunting Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 72.8 |
Damage | 91 |
Fire Rate | 0.8 |
Magazine Size | 1 |
Reload Time | 1.8 |
Structure Damage | 91 |
Hunting Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 76.8 |
Damage | 96 |
Fire Rate | 0.8 |
Magazine Size | 1 |
Reload Time | 1.7 |
Structure Damage | 96 |
Hunting Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 80 |
Damage | 100 |
Fire Rate | 0.8 |
Magazine Size | 1 |
Reload Time | 1.6 |
Structure Damage | 100 |
Zapotron (Battle Royale)[]
Zapotron | |
---|---|
Details | |
Bullet Type | |
DPS | 50 |
Damage | 50 |
Fire Rate | 1.0 |
Magazine Size | 4 |
Reload Time | 2.1 |
Structure Damage | 1000 |
Charged[]
Zapotron | |
---|---|
Details | |
Bullet Type | |
DPS | 49.5 |
Damage | 150 |
Fire Rate | 0.33 |
Magazine Size | 4 |
Reload Time | 2.1 |
Structure Damage | 1000 |
Amban Sniper Rifle[]
Amban Sniper Rifle | |
---|---|
Details | |
Bullet Type | |
DPS | 55 |
Damage | 110 |
Fire Rate | 0.5 |
Magazine Size | 1 |
Reload Time | 2.4 |
Structure Damage | 110 |
Explosive Weapons[]
Rocket Launcher[]
Rocket Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 52.5 |
Damage | 70 |
Fire Rate | 0.75 |
Magazine Size | 1 |
Reload Time | 4.7 |
Structure Damage | 270 |
Rocket Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 63.75 |
Damage | 85 |
Fire Rate | 0.75 |
Magazine Size | 1 |
Reload Time | 4.1 |
Structure Damage | 285 |
Rocket Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 75 |
Damage | 100 |
Fire Rate | 0.75 |
Magazine Size | 1 |
Reload Time | 3.6 |
Structure Damage | 300 |
During Fortnitemares
Pumpkin Rocket Launcher | |
---|---|
Details | |
Visual change during Fortnitemares Event. Though, during Fortnitemares the Common variant was vaulted at that time so it's unknown as it would've been used or not. |
Pumpkin Rocket Launcher | |
---|---|
Details | |
Visual change during Fortnitemares Event. |
Pumpkin Rocket Launcher | |
---|---|
Details | |
Visual change during Fortnitemares Event. |
Pumpkin Rocket Launcher | |
---|---|
Details | |
Visual change during Fortnitemares Event. |
Pumpkin Rocket Launcher | |
---|---|
Details | |
Visual change during Fortnitemares Event. |
Grenade Launcher[]
Grenade Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 100 |
Damage | 100 |
Fire Rate | 1.0 |
Magazine Size | 6 |
Reload Time | 3.0 |
Structure Damage | 375 |
Grenade Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 105 |
Damage | 105 |
Fire Rate | 1.0 |
Magazine Size | 6 |
Reload Time | 2.8 |
Structure Damage | 394 |
Grenade Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 110 |
Damage | 110 |
Fire Rate | 1.0 |
Magazine Size | 6 |
Reload Time | 2.7 |
Structure Damage | 413 |
Snowball Launcher[]
Snowball Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 53.25 |
Damage | 71 |
Fire Rate | 0.75 |
Magazine Size | 6 |
Reload Time | 3.2 |
Structure Damage | 143 |
Snowball Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 56.25 |
Damage | 75 |
Fire Rate | 0.75 |
Magazine Size | 6 |
Reload Time | 3.0 |
Structure Damage | 150 |
Snowball Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 59.25 |
Damage | 79 |
Fire Rate | 0.75 |
Magazine Size | 6 |
Reload Time | 2.8 |
Structure Damage | 158 |
Snowball Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 62.25 |
Damage | 83 |
Fire Rate | 0.75 |
Magazine Size | 6 |
Reload Time | 2.7 |
Structure Damage | 165 |
During Easter
Egg Launcher | |
---|---|
Details | |
Along with Visual Chance grenades stick to the surface upon contact instead of bouncing. |
Egg Launcher | |
---|---|
Details | |
Along with Visual Chance grenades stick to the surface upon contact instead of bouncing. |
Egg Launcher | |
---|---|
Details | |
Along with Visual Chance grenades stick to the surface upon contact instead of bouncing. |
Egg Launcher | |
---|---|
Details | |
Along with Visual Chance grenades stick to the surface upon contact instead of bouncing. |
Kit's Shockwave Launcher[]
Kit's Shockwave Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 0 |
Damage | 0 |
Fire Rate | 1 |
Magazine Size | 6 |
Reload Time | 2.7 |
Guided Missile[]
Guided Missile | |
---|---|
Details | |
Bullet Type | |
DPS | 55.5 |
Damage | 74 |
Fire Rate | 0.75 |
Magazine Size | 1 |
Reload Time | 2.4 |
Structure Damage | 400 |
Guided Missile | |
---|---|
Details | |
Bullet Type | |
DPS | 57.75 |
Damage | 77 |
Fire Rate | 0.75 |
Magazine Size | 1 |
Reload Time | 2.2 |
Structure Damage | 400 |
Quad Launcher[]
Quad Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 80 |
Damage | 80 |
Fire Rate | 1 |
Magazine Size | 4 |
Reload Time | 4.7 |
Structure Damage | 315 |
Quad Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 84 |
Damage | 84 |
Fire Rate | 1 |
Magazine Size | 4 |
Reload Time | 4.5 |
Structure Damage | 330 |
Proximity Grenade Launcher[]
Proximity Grenade Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 43.55 |
Damage | 67 |
Fire Rate | 0.65 |
Magazine Size | 2 |
Reload Time | 3 |
Structure Damage | 131 |
Proximity Grenade Launcher | |
---|---|
Details | |
Bullet Type | |
DPS | 45.5 |
Damage | 70 |
Fire Rate | 0.65 |
Magazine Size | 2 |
Reload Time | 2.8 |
Structure Damage | 138 |
Crossbows[]
Cupid's Crossbow[]
Cupid's Crossbow | |
---|---|
Details | |
Bullet Type | |
DPS | 61.2 |
Damage | 68 |
Fire Rate | 0.9 |
Magazine Size | 5 |
Reload Time | 2.5 |
Structure Damage | 1 |
Crossbow[]
Crossbow | |
---|---|
Details | |
Bullet Type | |
DPS | 58.5 |
Damage | 65 |
Fire Rate | 0.9 |
Magazine Size | 5 |
Reload Time | 2.6 |
Structure Damage | 1 |
Crossbow | |
---|---|
Details | |
Bullet Type | |
DPS | 61.2 |
Damage | 68 |
Fire Rate | 0.9 |
Magazine Size | 5 |
Reload Time | 2.5 |
Structure Damage | 1 |
Fiend Hunter Crossbow[]
Fiend Hunter Crossbow | |
---|---|
Details | |
Bullet Type | |
DPS | 90 |
Damage | 50 |
Fire Rate | 1.8 |
Magazine Size | 7 |
Reload Time | 2.5 |
Structure Damage | 1 |
Boom Bow[]
Boom Bow | |
---|---|
Details | |
Bullet Type | |
DPS | 115 |
Damage | 115 |
Fire Rate | 1 |
Magazine Size | 1 |
Reload Time | 1.3 |
Structure Damage | 100 |
TNTina's Ka-Boom Bow | |
---|---|
Details | |
Bullet Type | |
DPS | 75 |
Damage | 75 |
Fire Rate | 1 |
Magazine Size | 5 Charges (Recharges automatically) |
Reload Time | 1.25 |
Structure Damage | 50 |
Melee Weapons[]
Kingsman[]
Kingsman | |
---|---|
Details | |
Damage | 50-100 |
Structure Damage | 75, 300 (up to 1000 when charged up) |
Infinity Blade[]
Infinity Blade | |
---|---|
Details | |
DPS | 4.5 |
Damage | 75/25 |
Fire Rate | 1.5 |
Structure Damage | 600 |
Consumables[]
Ammo[]
Energy Cells | |
---|---|
Details | |
Max. Stack | ∞ |
Healing Items[]
Slurp Juice | |
---|---|
Details | |
Time to Use | 2 |
Restoration Rate | 2[4] |
Duration | 37.5 |
Total Healing | 75 |
Max. Stack | 2 |
Chug Jug | |
---|---|
Details | |
Time to Use | 15 |
Total Healing | 200 |
Max. Stack | 1 |
iOS and macOS Exclusive[]
Ocean's Bottomless Chug Jug | |
---|---|
Details | |
Time to Use | 15 |
Total Healing | 200 |
Total Restoration | 200 |
Max. Stack | Recharges infinitely |
Throwables[]
Chiller Grenade | |
---|---|
Details | |
Duration | 7 |
Max. Stack | 6 |
Smoke Grenade | |
---|---|
Details | |
Max. Stack | 10 |
Clinger | |
---|---|
Details | |
Damage | 100 |
Structure Damage | 200 |
Max. Stack | 6 |
Dynamite | |
---|---|
Details | |
Damage | 70 |
Structure Damage | 800 |
Max. Stack | 10 |
Bottle Rockets | |
---|---|
Details | |
DPS | 60 |
Damage | 10 |
Fire Rate | 6 |
Structure Damage | 40 per rocket/max of 1800 |
Duration | 9 |
Max. Stack | 6 |
Decoy | |
---|---|
Details | |
Max. Stack | 3 |
Proximity Mine | |
---|---|
Details | |
Damage | 50 |
Structure Damage | 200 |
Max. Stack | 6 |
Stink Bomb | |
---|---|
Details | |
Damage | 5 |
Duration | 9 seconds |
Max. Stack | 6 |
Shield Bubble | |
---|---|
Details | |
Time to Use | 3 |
Duration | 30 |
Hitpoints | 400 |
Max. Stack | 2 |
Upgrade Bench | |
---|---|
Details | |
Max. Stack | 1 |
Deployable Upgrade Bench. Can only carry one at a time. |
Remote Explosives | |
---|---|
Details | |
Damage | 60 |
Time to Use | .15 |
Max. Stack | 6 |
Boom Box | |
---|---|
Details | |
Structure Damage | 200 |
Max. Stack | 6 |
Junk Rift | |
---|---|
Details | |
Damage |
200 (Direct Hit) 100 (Shockwave Hit) |
Max. Stack | 4 |
Storm Flip | |
---|---|
Details | |
Damage |
5 10 (Team Rumble) |
Max. Stack | 1 |
Air Strike | |
---|---|
Details | |
DPS | 187.5 |
Damage | 75 |
Fire Rate | 2.5 |
Reload Time | 0 |
Time to Use | 0 |
Duration | 8 seconds |
Max. Stack | 4 |
Insta-Build[]
Port-a-Fortress | |
---|---|
Details | |
Max. Stack | 1 |
Camouflage[]
Creepin' Cardboard | |
---|---|
Details | |
Max. Stack | 5 (Recharges automatically) |
Sneaky Snowmando | |
---|---|
Details | |
Max. Stack | 5 (Recharges automatically) |
Bush | |
---|---|
Details | |
Time to Use | 3 |
Max. Stack | 2 |
Mobility[]
Shadow Bomb | |
---|---|
Details | |
Max. Stack | 6 |
Balloons | |
---|---|
Details | |
Max. Stack | 10 |
Gliders | |
---|---|
Details | |
Max. Stack | 10 |
Impulse Grenade | |
---|---|
Details | |
Max. Stack | 9 |
Eye of the Storm Tracker | |
---|---|
Details |
Rift-To-Go | |
---|---|
Details | |
Duration | 10 |
Max. Stack | 2 |
Grappler | |
---|---|
Details | |
Bullet Type | |
Fire Rate | 1.0 |
Magazine Size | 10 |
Reload Time | 1.3 |
Jetpack | |
---|---|
Details |
Skye's Grappler | |
---|---|
Details | |
Bullet Type | |
Fire Rate | 0.65 |
Magazine Size | ∞ |
Reload Time | 1.3 |
Jules' Glider Gun | |
---|---|
Details | |
Bullet Type | |
Fire Rate | 1.0 |
Magazine Size | ∞ |
Reload Time | 1.3 |
Foraged Items[]
Ice Cream | |
---|---|
Details | |
Time to Use | 1 |
Total Healing | 5 HP |
Max. Stack | 15 (?) |
Heals 5 HP. Found in Mega Mall in front of the Ice Cream shop. |
Hop Rocks | |
---|---|
Details | |
Time to Use | 1 |
Duration | 30 secs |
Max. Stack | Ungatherable |
Found in Dusty Divot. Gives the player low gravity for 30 seconds. |
Birthday Cake | |
---|---|
Details | |
Time to Use | 1 |
Total Healing | 5 HP |
Found near birthday cakes around the map, celebrating Fortnite's birthday! |
Spicy Taco | |
---|---|
Details | |
Time to Use | 1 |
Duration | 60 secs |
Total Healing | 10 HP/Shield |
Found in Greasy Grove's Rift Zone (S10) whenever Taco Time begins. Just like the Pepper, they grant 20% movement speed. |
Glitched | |
---|---|
Details | |
Time to Use | ? |
Duration | ? |
Found in the Destroyed Stadium. Every few seconds it switches to a new item from this list: Hop Rocks, Apples, Peppers, Mushrooms & Coconuts. |
Lump of Coal | |
---|---|
Details | |
Damage | 20 |
Limited Time Items[]
Water Balloon | |
---|---|
Details | |
Damage | 10 |
Max. Stack | 8 |
Jewel | |
---|---|
Details | |
Max. Stack | 1 |
Buried Treasure | |
---|---|
Details | |
Time to Use | 3.4 |
Max. Stack | 1 |
Presents! | |
---|---|
Details | |
Time to Use | Instant |
Max. Stack | 5 |
Throw it down, open it & see what's inside! |
Birthday Presents! | |
---|---|
Details | |
Time to Use | Instant |
Max. Stack | 5 |
Throw it, open it & see what's inside! |
Playground Only[]
Spiky Stadium | |
---|---|
Details | |
Max. Stack | 1 |
Traps[]
Chiller | |
---|---|
Details | |
Damage | 0 |
Damage Trap | |
---|---|
Details | |
Damage | 150 |
Reload Time | 5.0 |
Poison Dart Trap | |
---|---|
Details | |
Damage | 80 |
Reload Time | 7.0 |
Wall Dynamo | |
---|---|
Details | |
Damage | 125 |
Reload Time | 5.0 |
Ceiling Zapper | |
---|---|
Details | |
Damage | 125 |
Reload Time | 5.0 |
Jump Pad (Up) | |
---|---|
Details |
Jump Pad (Directional) | |
---|---|
Details |
Cozy Campfire | |
---|---|
Details | |
Duration | 25 |
Total Healing | 50 |
Zapper Trap | |
---|---|
Details | |
Damage | 50 |
Reload Time | 2.0 |
Mounted Turret | |
---|---|
Details | |
DPS | 280 |
Damage | 40 |
Fire Rate | 7 |
Reload Time | 5 |
Hitpoints | 1000 |
Vehicles (Battle Royale)[]
Shopping Cart | |
---|---|
Details | |
Seats | 2 |
Hitpoints | 400[5] |
History | |
Introduced | Patch 4.30 |
Vaulted | Patch 8.00 |
ATK (All Terrain Kart) | |
---|---|
Details | |
Seats | 4 |
Hitpoints | 400 |
History | |
Introduced | Patch 5.0 |
Vaulted | Patch 8.00 |
X-4 Stormwing | |
---|---|
Details | |
Seats | 5 |
Hitpoints | 800 |
History | |
Introduced | Patch 7.00 |
Vaulted | Patch 15.20 |
The Baller | |
---|---|
Details | |
Seats | 1 |
Hitpoints | 150 |
History | |
Introduced | Patch 8.10 |
Vaulted | Patch 10.00 |
Quadcrasher | |
---|---|
Details | |
Seats | 2 |
Hitpoints | 400 |
History | |
Introduced | Patch 6.10 |
Last Adjustment | Patch 6.30 |
Pirate Cannon | |
---|---|
Details | |
Seats | 2[6] |
Hitpoints | 800 |
Damage | 50-100[7] |
History | |
Introduced | Patch 8.0 |
Driftboard | |
---|---|
Details | |
Seats | 1 |
Hitpoints | 300 |
History | |
Introduced | 7.40 Content Update |
B.R.U.T.E | |
---|---|
Details | |
Seats | 2 |
Hitpoints | 1,250 |
Collaboration Items[]
Overview of All Weapons and Their Vaults[]
As Fortnite progresses, Epic decided to take some items out either to refresh the game or change the meta. This is a list of every weapon, item, vehicle, and trap that existed.
Please consider helping out and contributing to this list!
NOTE: This list will include weapons that are NOT vaulted. As such, this list will provide assumptions/theories as to why the weapon was not vaulted.
- an "*" means that it was released only in Spy Games or is exclusive to an LTM
Weapon | Number of times Vaulted | Number of times Vaulted (Mythic and Exotic) | Introduced | Vaulted | Reason Given |
---|---|---|---|---|---|
Assault Rifle | 0 | 1 | 1.6 | 13.00 (Mythic only) | The Assault Rifle has never been vaulted and possibly never will be because this is a mandatory item that Battle Royale must have within its lootpool. It is treated as an iconic weapon and is the main weapon in the Assault Weapon class
|
Burst Assault Rifle | 3 | 1 | 1.6 (Common,Uncommon,Rare) | 7.10 Content Update 3 (Common,Uncommon,Rare)
|
The Chapter 1 Burst Assault Rifle was not too great at eliminating enemies unless a player had a high-tiered version of it. The lower-end versions were the first to be removed because they did not perform great in the current meta. Followed by the weak aim, the random bullet spread, and speed, this weapon was not at its highest peak.
|
Tactical Shotgun | 2 | NA | 1.6 (Uncommon,Rare,Epic)
|
14.00 (All versions) | The Epic version did technically get removed once, but it was considered as a change of rarity rather than an actual vault.
|
Suppressed Submachine Gun | 4 | NA | 1.6 (Common,Uncommon,Rare)
|
5.40 (Common)
|
The Common Suppressed SMG was vaulted first because of the different rarity adjustments being made.
|
Machine Pistol (referred to as SMG back then) | 1 | NA | 1.6 | 2.5 (All versions)
|
The Submachine Gun was removed because of its low damage output, despite the weapon being buffed to higher damage yet again.
|
Pistol | |||||
Revolver | |||||
Bolt-Action Sniper Rifle | |||||
Semi-Auto Sniper Rifle | |||||
Rocket Launcher | |||||
Grenade Launcher | |||||
Thermal Scoped Assault Rifle | v4.4 | Initial Patch of Season 9 | The Thermal Scoped Rifle was the rarest weapon in the game with a 0.4% chance of dropping. It was only useful in Team Rumble, as it was more common to find them in Supply Drops. It was also vaulted to free up space. | ||
Tactical Assault Rifle | v9.01 | v9.30 Content Update #1 (Rare) variant, v10.00 (Epic and Legendary) | The Rare variant was first vaulted because it will help the class of Assault Rifles become more distributed, The remaining variants of the Tactical Assault Rifle was probably vaulted because there were many other Assault Rifle's in game or to do with the John Wick event being over. The Suppressed SMG could still be alternate to the Tactical AR.
Actual Reason from Epic Games when the Rare variant first got vaulted; "With the unvaulting of the Suppressed Submachine Gun, we wanted to make sure loot distribution in this class of item was well distributed." | ||
Submachine Gun (TEC 9 Variant)
Nicknamed the MP |
Patch 1.6 (BR Launch) | v2.5 | The Machine Pistol was rotated out for the Tactical SMG's increase in fire rate and magazine size. | ||
Burst SMG | v9.10 | v10.30 | It was vaulted to bring back the Tactical SMG, And it was not used a lot. | ||
Compact SMG | v5.10 | v9.01 and v13.20 | 1st time: Vaulted to reduce high-fire rate weapons and in favor of the New Tactical Assault Rifle and Unvaulting of Drum Gun.
2nd time: It had the same stats of the Epic & Legendary SMG. | ||
Scoped Revolver | v7.20 | Initial Patch of Season 9 | It was vaulted because users using a controller had a hard time with them, and to free up space. | ||
Dual Pistols | v4.5 | v6.21 and v9.30 | First Vault: To make room for new weapons or unvaulting
Final Vault: Not used a lot. | ||
Damage trap | Patch 1.6 (BR Launch) | Initial patch of season 2 chapter 2 | Vaulted to nerf box fighting and was a bit overpowered. Also as with the new ways to teleport around the map e.g: porta-potties, Epic thought people would just place traps there and at other valuable places e.g the vault too get free kills. | ||
Zapotron | v1.6.3 | v1.6.4 | Did not fit the meta and was too overpowered that the only clip was a headshot that caused 150 damage and not at the player. | ||
Heavy Shotgun | v3.3.1 | v7.30 | It was vaulted to free up space, and to lower the amount of shotguns in the game. | ||
Quad Launcher | v6.02 | v7.20 Content Update | It was vaulted due to it being really overpowered | ||
Guided Missile | v3.4 | v6.21 and 7.30 (Playground and Creative) | The Guided Missile was vaulted the first time because it was too overpowered. The second time it was vaulted because the weapon was rare to find in game, damages are worse than the Rocket Launcher and it was barely used.
It was also removed from Creative and Playground to enhance the performance and FPS. | ||
Crossbow | v2.4.2 | Initial Patch of Season 4 | Although it is a Suppressed weapon, it was extremely rare and less powerful than even the Semi-Auto Sniper Rifle or Suppressed Sniper Rifle. | ||
SMG | v5.00 Content Update | v7.30 content update, 12.00 and 14.00 | In the patch 7.30, the SMG was vaulted. In patch 11.00, it was unvaulted with Epic and Legendary variants.
In the pach 12.00, the Epic and Legendary variant were vaulted for being overpowered. In the patch 14.00, was vaulted for the unvaulting of the Tactical SMG and for being weak after it's damage and firerate nerf. | ||
Smoke Grenade | v1.9.1 | v3.5 | Vaulted due to lack of use by players and trolling their own teamates. | ||
Impulse Grenade | v2.5.0 | v6.0 (First) v9.30 CU #1 (Second) | The Impulse was vaulted in Season 6 to reduce mobility and was vaulted in Season 9 to switch competitive meta's and the unvaulting of the Shockwave Grenade. | ||
Bolt-action sniper rifle | v3.3 | Patch v7.30 and initial patch of season 2 of chapter 2 | The heavy sniper rifle and the suppresed siniper rifle were unvaulted | ||
Boom Box | v7.10 Content Update #2 | v7.30 Content Update | Was an annoying item and can destroy a freshly built fort very quickly. | ||
Clinger | v3.6 | Initial Patches of Season 7 and 9 | It was vaulted to bring back grenades and freshen the category of explosive weaponry. | ||
Port-a-Fortress | v5.41 | 7.20 Content Update | This was vaulted due to not being used often, it made people not build, and it was pretty annoying overall. | ||
Grappler | v5.40 | v7.20 Content Update | It was vaulted due to just gaining high ground on someone in a matter of seconds, due to that item being extremely overpowered. | ||
Balloons | v6.21 | Initial Patch of Season 9 | They were vaulted because not many people used them and it was a pretty hated item in Battle Royale. | ||
Shadow Stones | v6.0 (Season 6) | v7.0 (Season 7) | Season theme | ||
Rift-to-Go | v5.30 | v9.30 Content Update #1 | Vaulted to reduce mobility and change up competitive fighting scenes | ||
X-4 Stormwing | v7.00 | v8.00 | It was the second most hated and overpowered vehicle in game. | ||
Dynamite | v6.30 Content Update | v9.30 | Dynamite was vaulted to reduce the amount of explosives that you can find in game. | ||
The Baller | v8.10 | v10.00 | It was vaulted to reduce mobility and was a annoying vehicle during competitive playlists as the player can hide in the baller during the final storm circle's. | ||
Mounted Turret | v6.30 | v10.00 | The Mounted Turret was vaulted probably because it was overpowered or it caused a lot off bugs letting you grant some advantages. | ||
Flint-Knock Pistol | v8.11 | v10.00 | Flint-Knock Pistol was vaulted to reduce mobility and utility uses. | ||
Quadcrasher | v6.10 | v10.00 | To reduce mobility. | ||
Shadow Bomb | v8.51 | v10.00 | To reduce mobility. | ||
Semi-Auto Sniper Rifle | v1.6 | v6.21 First, v10.00 Second | The first time the Semi-Auto Sniper Rifle was vaulted was that it wasn't a popular choice among other snipers and the second time it was vaulted because it was probably not picked up a lot again or it was out used by the Storm Scout Sniper Rifle as it was more rarer and was more powerful than the Semi-Auto Sniper Rifle | ||
Air Strike | v9.30 Content Update #3 | v10.00 | Was probably very annoying and very overpowered. | ||
Gliders (item) | v7.30 | v10.00 (from regular playlists) | Gliders were removed from all modes but the Team Rumble Mode - There's no official reason the item was removed. | ||
Drum Gun | v4.50
Content Update |
1st: v5.40
2nd: v10.20 |
1st: Speculation of the weapon being overpowered or due to community complaint
2nd: Speculation of being removed due to not being as effective as other weapons in it's class or due to being too many assault rifles in game | ||
Storm Flip | v9.20 | v10.20 | It was probably not used a lot or it was unfair in late game circle's as players can camp in the Storm Flip healing up, while the other player is dying to the storm with no heals and Storm Flip. | ||
Storm Scout Sniper Rifle | v9.41 Content Update | v10.20 | It was probably vaulted because of the recent addition of the Automatic Sniper Rifle, or it was unfair in competitive game modes as players can plan if they want to build to the upcoming zone by looking at the map the sniper provides. | ||
All Terrain Kart (ATK) | v5.00 | v8.00 | It could have been that it was less used, or Lazy Links being removed from the map during Season 8. | ||
Shopping Cart | v4.30 | v8.00 | It was vaulted due to it being not used a lot in the game | ||
Drum Shotgun | v9.30 Content Update #2 | v10.20.2 Hotfix | The Drum Shotgun was very strong in close quarters combat but wasn't used a lot , so Epic added it to the Vault | ||
Proximity Grenade Launcher | v9.21 | v10.20.2 Hotfix | It was probably barely used due to how extremely rare it was to find it and was overpowered with the Heavy Sniper Rifle combo | ||
Driftboard | 7.40 content update | v11.0 | To reduce mobliity | ||
B.R.U.T.E | v10.00 | v11.00 | Limited to Season X Storyline and was the MOST HATED vehicle ever | ||
Minigun | v2.4 | v11.0 | Vaulted at the beggining of Chapter 2 - No official reason was given. | ||
Automatic sniper rifie | 10.00 content update | v11.0 | It was vaulted to free up space and not being used a lot | ||
Hand cannon | patch 3.0.0 | v11.0 | it was vaulted to free up space and taking a long time to fire another bullets after firing it. | ||
Grenade launcher | v1.6 | v11.0 | It was vaulted to free up space and not being used a lot | ||
Heavy sniper rifie | v5.21 | v.11.0 and v13.0 | 1st time: It was vaulted to free up space,was op, and enemys can hear it and head to the location it was fired. | ||
CommonBolt Action Sniper Rifle | v11.0 | v11.0 | No reason was given for the vaulting of this weapon 24 hours into the season, community speculation was that it was under-performing and was thus removed. | ||
Common Rocket Launcher | v11.00 | v11.00 | No reason was given for the vaulting of this weapon 24 hours into the season, probably because it was too weak and useless. | ||
Infantry rifle | patch 7.40 | v11.0 | No reason has been provided for vaulting of this weapon - Community speculation was that the weapon was not being used in the lower rarities and the Epic and Legendary variants were overpowered | ||
Suppressed Pistol | 1.11 suppressed pistol update | v11.0 | It was vaulted to reduce items in game and for people to hear the enemy | ||
Tactical SMG | v1.6.3 | v5.00
v11.0 |
v5.00: was op,and to replace it with the submachine gun
v11.0: The Legendary Variant was limited time for the Season X storyline - There is no other official statements on the weapon not being removed Also it was super overpowered. | ||
Junk Rift | 10.10 Content Update | v11.0 | It was vaulted because it was overpowered as it could instantly destroy builds and it could instantly kill an enemy with a direct hit. | ||
Tactical Shotgun | v1.6 (Br release) | v14.0 | It was vaulted and replaced with the Combat Shotgun. |
Holiday and LTM Exclusive Weapons[]
This section shows the weapons that are locked to specific Holidays or LTMs. These weapons generally are weapons that only leave the vault during specific holidays or LTMs. This list covers only LTMs and events with the exception of the Unvaulted LTM
Weapon | Last Holiday or LTM Available | Specific Notes |
---|---|---|
Fiend Hunter Crossbow | Fortnitemares 2020 | This weapon was used during the Fortnitemares update "Midas' Revenge" |
Sneaky Snowman | Holidays 2019 | This item reappeared as part of the Holiday event |
Cupid's Crossbow | Valentine's Event 2019 | |
Christmas Present | Holidays 2019 | |
Birthday Present | Birthday Event 2020 | |
Pumpkin Rocket Launcher | Fortnitemares Event | This isn't a new item, but rather a cosmetic change to the available rocket launchers to use Pumpkin shaped ammo |
Bottle Rockets | 14 Days of Summer, Chinese New Years | |
Lightsaber | Winterfest and May the 4th | Star Wars X Fortnite |
References[]
- ↑ 1.0 1.1 Minigun will fire until Light Ammo runs out.
- ↑ 2.0 2.1 Minigun will overheat, so technically that max you can shoot until overheat is 60.
- ↑ 3.0 3.1 Minigun's stats say that the magazine size is zero, but doesn't actually have zero rounds in the clip.
- ↑ If health is full, Slurp Juice will restore shields
- ↑ Shopping Cart health is contingent on damage source: using a Pickaxe to destroy a Shopping Cart will take more than 25 swings, whereas a single Rocket will destroy the Shopping Cart.
- ↑ One player can move the cannon while one person can hide in its barrel
- ↑ Deals 100 damage to players on a direct hit with the cannon ball or 50 damage to players within a small radius of the explosion