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Teleporter is a Gadget in Save the World. It is unlocked in Skill Tree: Tier 2 for 2 Skill Points.
Description[]
Cooldown: 120 seconds. Deploys two teleportation pads which can be moved up to 15 tiles away from one another. Step on one to travel to the other. Recharges slower with each use.
Upgrades[]
Skill Tree Tier 3[]
- Teleporter Upgrade: Range (3)
- Improves the range of the Teleporter.
- BONUSES:
- Upgrade Teleporter: Increases Teleporter range by 5 tiles.
- Teleporter Upgrade: Recharge (3)
- Reduces the wait time after every Teleporter usage.
- BONUSES:
- Upgrade Teleporter: Decreases Teleporter recharge time by 40%.
Skill Tree Tier 4[]
- Teleporter Upgrade: Range II (4)
- Improves the range of the Teleporter.
- BONUSES:
- Upgrade Teleporter: Increases Teleporter range by 5 tiles.
- Teleporter Upgrade: Recharge II (4)
- Reduces the wait time after every Teleporter usage.
- BONUSES:
- Upgrade Teleporter: Decreases Teleporter recharge time by 20%.
- Teleporter Upgrade: Range III (4)
- Improves the range of the Teleporter.
- BONUSES:
- Upgrade Teleporter: Increases Teleporter range by 5 tiles.
Changes[]
Patch 4.0 (May 1, 2018)
- The Teleporter Gadget has been refactored in an effort to improve its fun and usability!
- New default behavior:
- The base range of the Teleporter has been increased to 20 tiles.
- Teleporter now has no cooldown when activated!
- In order to accommodate the usability of no cooldown, the Teleporter no longer teleports Enemies.
- Teleporter now will not activate if it's in a location that it could not normally be placed on. You'll still be able to move it, however.
- Teleporter now has an "arm" time when it's placed or moved before it becomes active. The default arm time is 5.5 seconds.
- Teleporter now has a default “pick up” use time of 2.5 seconds.
- As part of the improvements to Teleporter, we’ve adjusted the upgrades it has!
- Upgrade 1 now allows the Teleporter to transport friendly projectiles!
- Projectiles will exit from the Teleporter based on the direction you set when you place it.
- Yes, this means you can throw rockets and grenades through it - try things out!
- Upgrade 2 now reduces the pickup time of the Teleporter to .5 seconds.
- Upgrade 3 now reduces the arm time of the Teleporter when it is placed to 1.5 seconds.
- Upgrade 4 now increases the range of the Teleporter by 10 tiles.
- Upgrade 5 now allows Enemy projectiles to go through the Teleporter!
- This means Husk Bones, and Lobber Grenades, and others - try a Teleporter on roofs you want to defend!
- Upgrade 1 now allows the Teleporter to transport friendly projectiles!
- Fixed a bug which caused players to instantly teleport to a Teleport pad when moving it.
1.6.3 Patch Notes (September 25, 2017)
- Fixed an issue where the Teleporter and Banner gadgets would hover over empty space and are instead destroyed.
- This prevents these two gadgets from being used to keep players in a "death loop".
- Fixed an issue where the Teleporter and Banner gadgets would hover over empty space and are instead destroyed.
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