Team Rumble is a Core Game Mode in Battle Royale that features two teams of 16 competing to be the first team to reach a target number of eliminations. The first team to reach the target number will claim the Victory Royale.
Players will respawn after 5 seconds when eliminated, keeping their inventory.
Eliminated players drop 2 random types of ammo (80 Light & Medium, 28 Heavy & Shells) upon elimination (except Rockets), as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
The first team to a target number of eliminations wins! (If there are fewer players than 20 per team in the match, the requirements will be lower.)
When respawned, all weapons will be reloaded.
All players can deploy their gliders infinitely.
Storm and Map[]
Wait Time
Shrink Time
Storm Damage
Storm Circle 1
0 seconds
6 minutes
1 per second
Storm Circle 2
5 minutes
1 minute
2 per second
Storm Circle 3
3 minutes
1 minute
4 per second
Loot[]
This mode uses default loot and resources.
Until Chapter 2 Season 2, Bandage spawns reduced by 50%.
Until Chapter 2 Season 1, Common weapons were unavailable.
This was removed later on.
Until Chapter 2 Season 1, players had 50 gliders in their inventory.
In Chapter 2 Season 2, Common and Uncommon weapons were removed making weapons drop Rare or above only.
Miniguns are only available from Chests while the Suppressed Sniper Rifle is only available from Floor Loot.
They were removed from Team Rumble on Patch 16.00.
Fishing in non-fishing spots will give you Rare weapons instead of Common weapons.
Trivia[]
Team Rumble is the second limited-time mode to become a permanent playlist. The first was Playground. This didn't happen on its initial release, though, which Playground did.
Team Rumble was changed to drop Common weapons as well in Chapter 2, Season 1, due to the streamlining of weapons.
If no team reaches the target eliminations until the third zone, the match will end, The winner team will be the team that has the most eliminations.
In Chapter 2 Season 3, target requirements depend on the player count, the fewer players in a match, the lower the target requirements will be. This is to avoid long matches.
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