This article discusses content that has been put in the Vault. |
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This item has been made unavailable in order to adjust the game balance. It may return in the future. |
This article is about a Suppressed Weapon. For the others, see Suppressed Weapons. |
Suppressed Submachine Gun | |
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Description | |
Pistol: Machine Pistol. Fires at a very high rate, dealing great damage while consuming a lot of ammo. Good for run-and-gun combat, and accurate enough to fight at mid range when fired in short bursts. | |
Details | |
Category | Battle Royale Weapons |
History | |
Introduced | Patch 1.6 |
Last Adjustment | Patch 14.00 |
Vaulted |
Patch 6.00 Uncommon and Rare, Patch 16.00 |
Suppressed Submachine Gun (most commonly called the Silenced SMG by the community) is an SMG in Battle Royale. It is available in Common, Uncommon and Rare. With the Epic and Legendary variants exclusive to Spy Games. It uses Light Bullets, has a head shot multiplier of 1.75x (deals 35, 36 and 38 damage to the head), and has quieted shots & fires low damage bullets at an slow rate with good accuracy towards the start of firing, slowly trailing off, as well high damage dropoff.
During Chapter 2 Season 2, the Suppressed Submachine Gun can be obtained from Henchmen and Agent Boxes at The Yacht, The Agency, The Shark and Ghost House.
During Chapter 2 Season 3, the Suppressed SMG was obtained from eliminating Henchmen and opening vault chests at The Fortilla.
Now in Chapter 2 Season 4, The Suppressed SMG can be found from Chests and Floor Loot, as well as sidegrading a Uncommon and Rare Tactical Submachine Gun.
The Suppressed SMG is a Ghost exclusive Submachine Gun. Shadow uses the Rapid Fire SMG and neutral uses the Submachine Gun.
The gun has been vaulted several times:
- The Common variant was first vaulted in Patch 5.40, then the Uncommon and Rare variants were vaulted in Patch 6.00.
- All variants were unvaulted in Patch 7.30, replacing the Submachine Gun.
- It was vaulted again on 9.10 Content Update due to the recent addition of the Burst SMG. However, it could still be found in Playground and Creative.
- It was unvaulted again on 9.30 Content Update #1 due to the Vault of the Rare variant of the Tactical Assault Rifle and how it can still be in the loot pool with the Burst SMG.
- Then, vaulted a third time in Patch 11.0. It was replaced by the Submachine Gun.
- It was unvaulted on December 29, 2019 for 24 hours. Following the Hand Cannon, this is the 12th weapon to be unvaulted for the Winterfest event.
- The Uncommon and Rare variants were unvaulted for the third time in Patch 12.0. It can only be found from eliminating Ghost Henchmen or looting chests inside the Ghost-controlled buildings' vaults. Its fire rate has been decreased to 7.8 and damage values were reverted to how they were in Patch 4.20 through Patch 4.50. Its headshot multiplier was also reduced from 2x to 1.75x, making the weapon generally worse than the Submachine Gun. Other features of this SMG were nerfed, such as accuracy and bloom. In Patch 12.20 and Patch 12.30, The Epic and Legendary variants of the Suppressed Submachine Gun were added in the Spy Games event.
- The Common variant was unvaulted in Patch 14.00 and the Uncommon and Rare variants of the Suppressed SMG are no longer exclusive to obtain from Henchmen and Henchmen Chests.
- All variants of the Suppressed SMG was re-vaulted with Patch 16.00, replaced with the new Primal SMG and the Makeshift SMG.
Even though the Suppressed Submachine Gun has not been vaulted yet. In the Unvaulted LTM, it exists in the loot pool with other vaulted items. This may hint that the Suppressed Submachine Gun could potentially get vaulted in a future update or it may be a mistake that the Suppressed SMG exists in the LTM. The Suppressed SMG has been removed from Unvaulted as of Patch 14.60.
Stats[]
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 156 |
Damage | 20 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 20 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 163.8 |
Damage | 21 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 21 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 171.6 |
Damage | 22 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 2 |
Structure Damage | 22 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 179.4 |
Damage | 23 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 1.9 |
Structure Damage | 23 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 187.2 |
Damage | 24 |
Fire Rate | 7.8 |
Magazine Size | 30 |
Reload Time | 1.8 |
Structure Damage | 24 |
Spy Games Exclusives[]
Former Stats[]
Patch 4.50 to Patch 12.00[]
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 198 |
Damage | 22 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 22 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 207 |
Damage | 23 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 23 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 216 |
Damage | 24 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.0 |
Structure Damage | 24 |
Patch 4.20 to Patch 4.50[]
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 180 |
Damage | 20 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 20 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 189 |
Damage | 21 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 21 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 198 |
Damage | 22 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.0 |
Structure Damage | 22 |
Patch 1.6 to Patch 4.20[]
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 153 |
Damage | 17 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.2 |
Structure Damage | 17 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 162 |
Damage | 18 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.1 |
Structure Damage | 18 |
Suppressed Submachine Gun | |
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Details | |
Bullet Type | |
DPS | 171 |
Damage | 19 |
Fire Rate | 9 |
Magazine Size | 30 |
Reload Time | 2.0 |
Structure Damage | 19 |
Sound[]
- Suppressed Submachine Gun Pullout
- Suppressed Submachine Gun Shoot
- Suppressed Submachine Gun Reload
- Suppressed Submachine Gun Pickup
- Suppressed Submachine Gun Drop
Texture[]
Patch | Common | Uncommon | Rare | Epic | Legendary |
---|---|---|---|---|---|
Since 1.6 |
Availability[]
Chapter 1[]
Rarity | Chest | Floor Loot |
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Common | ✅ | ✅ |
Uncommon | ✅ | ✅ |
Rare | ✅ | ✅ |
Chapter 2[]
Rarity | Upgrading | Eliminating Ghost Henchman | Ghost Henchman Chests |
---|---|---|---|
Uncommon | ❌ | ✅ | ❌ |
Rare | ✅ | ❌ | ✅ |
Rarity | Chest | Floor Loot | Fishing (Plain) | Fishing (Spots) |
---|---|---|---|---|
Common | ❌ | ✅ | ✅ | ❌ |
Uncommon | ✅ | ✅ | ❌ | ❌ |
Rare | ✅ | ✅ | ❌ | ✅ |
Sidegrading (C2 S4 Only)[]
Rarities | Sidegraded from Tactical SMG | Material Cost |
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Uncommon | Uncommon & Rare | 20x |
Rare |
Strategy[]
- The Suppressed Submachine Gun is at its most accurate during its first few shots where it beats out almost all other guns in the game. However, like most other suppressed guns, once its accuracy has fully decreased, it becomes extremely inaccurate.
- Because it is a close range weapon, the Suppressed Submachine Gun's silenced aspect is not very useful. However, if two players fight with silenced guns, their fight will not be heard, generally allowing more time to heal or loot undetected post-fight.
- The Suppressed Submachine Gun's damage drops off very quickly at range, making it a bad choice at further medium ranges.
- The Suppressed Submachine Gun’s low, good magazine size, and average accuracy makes this weapon semi-useful in most short-closer medium range engagements. However, its damage falloff, low headshot multiplier, and extremely slow rate of fire will prevent it from being useful beyond there.
- The Suppressed Submachine Gun has first shot accuracy. If it is your first weapon, its suppressor, and accuracy can be a semi-functional substitute for an Assault Rifle. It is suggested that if someone with a Suppressed Submachine Gun cannot find an assault rifle, they should either wait for the SMG to regain first shot accuracy between each shot or to fire the weapon in bursts of three for maximum accuracy. This is not very effective as its low damage output and similar fire rate to an Assault Rifle makes it take an extremely long time to eliminate your opponent.
- The Suppressed Submachine Gun can quickly and silently destroy structures from a distance without being noticed.
- The Suppressed Submachine Gun has heavy penalties for continuous fire and strafing, making it a not very useful choice to fire while moving, regardless of it being from the hip or while aiming down sights.
- The Suppressed Submachine Gun is the only SMG that has first shot accuracy. This, combined with its slower fire rate and higher damage bullets make it an better option for medium range engagements over most other Submachine Guns.
- Despite the Suppressed Submachine Gun has a 0.2 slower firerate than the Drum Gun, it can also be considered a Drum Gun in Chapter 2 Season 3 because the damage is the same. Plus, it has first shot accuracy and higher headshot multiplier. (×1.75) This is a thing that the Drum Gun doesn't have.
- Despite the Suppressed Submachine Gun having higher damage than the Tactical Submachine Gun, it will almost always lose to the Tactical SMG. Since the Tactical has a higher fire rate and decent damage.
Changes[]
Patch Notes[]
- Common variant Unvaulted.
- Suppressed SMG now can be looted from Fishing, Chests and Floor Loot.
- Common variant Unvaulted.
12.00 Patch Notes (20th February 2020)
- Suppressed SMG unvaulted
- Damage decreased from 24/23/22 to 22/21/20
- Fire rate decreased from 9.0 to 7.8
- Headshot multiplier changed from 2.0x to 1.75x
- Decreased Accuracy reset speed by 25%.
11.00 Patch Notes (15th October 2019)
- Suppressed SMG vaulted
9.30 Content Update #1 (25th June 2019)
- Weapons + Items
- Unvaulted
- Suppressed Submachine Gun
- Unvaulted
9.10 Content Update (29th May 2019)
- Weapon + Items
- Vaulted
- Suppressed Submachine Gun
- Common, Uncommon and Rare.
- This week’s content update includes the Burst Submachine Gun, which shares a number of similarities with the Suppressed Submachine Gun (High DPS, Light Ammo, Rarity). Because of this overlap & not wanting to oversaturate itemization in any one area, we’ve decided to put the Suppressed back in the Vault.
- Common, Uncommon and Rare.
- Suppressed Submachine Gun
- Vaulted
7.30 Patch Notes (29th January 2019)
- Weapon + Items
- Unvaulted
- Suppressed Submachine Gun
- Common, Uncommon and Rare.
- Suppressed Submachine Gun
- Unvaulted
7.20 Patch Notes (21st January 2019)
- Weapon + Items
- Suppressed Submachine Gun, Remote Explosives, Smoke Grenade, Light Machine Gun, Revolver and Semi-Auto Sniper added to Creative mode.
7.10 Patch Notes (18th December 2018)
- Weapon + Items
- New sound effects for Suppressed Submachine Gun.
6.00 Patch Notes (27th September 2018)
- Weapon + Items
- Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
- All of the weapons/items added to the Vault in patch v6.0 will currently remain available in Playgrounds.
- Vaulted Impulse Grenade, Suppressed Submachine Gun, Light Machine Gun, Bouncer, and Remote Explosives.
5.40 Patch Notes (6th September 2018)
- Weapons + Items
- Removed Common Suppressed Submachine Gun
5.10 SMG Update (25th July 2018)
- SMG and Compact SMG accuracy bonus reduced from 35% to 15%.
- SMG damage reduced from 19/20/21 to 17/18/19.
- Compact SMG damage reduced from 23/24 to 21/22.
- SMG fire rate reduced from 13 to 12.
- Compact SMG fire rate reduced from 11 to 10
- SMG, Compact SMG, and Silenced SMG damage falloff.
- Range reduced from 2400/3500/5000 to 2000/3000/4000.
- Percentage reduced from 100/80/65% to 100/70/40%.
- Rare SMG and Compact SMGs drop rates slightly reduced.
- Tac and Silenced SMG environmental damage now correctly matches player damage.
- Changed the damage drop-off profile for the Suppressed SMG to be the same as other SMGs.
- Fall off starts at 24 meters from 28 meters.
- Damage reduced to 80% at 35 meters from 85% at 47.5 meters.
- Damage reduced to 65% at 50+ meters from 75% at 70+ meters.
- Silenced SMG
- Increased base accuracy by 10%.
- Increased ADS accuracy bonus by 20%.
- Increased damage by +2.
4.3 Content Update (5th June 2018)
- Damage fall-off vs. structures removed for Rifles, SMGs, Pistols, and LMGs.
- Suppressed Submachine Gun
- Damage increased by 3.
- Common is now 20 (was 17).
- Uncommon is now 21 (was 18).
- Rare is now 22 (was 19).
- Increased Accuracy reset speed by 25%.
- This will decrease the penalty during continuous fire.
- Increased Damage fall-off range.
- Fall-off begins at 28 meters (was 24 meters).
- Damage reduced to 85% at 47.5 meters (was 80% at 35 meters).
- Damage reduced to 75% at 70 meters (was 65% at 50 meters).
- Damage reduced to 65% at 250 meters.
- Damage increased by 3.
- Suppressed Submachine Gun
Vault Log[]
Update/Patch | Vault | Unvault |
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5.40 | ✅ Common | |
6.00 | ✅ Uncommon & Rare | |
7.30 | ✅ Common, Uncommon & Rare | |
9.10 Content Update | ✅ Common, Uncommon & Rare | |
9.30 Content Update #1 | ✅ Common, Uncommon & Rare | |
11.00 | ✅ Common, Uncommon & Rare | |
12.00 | ✅ Uncommon & Rare | |
14.00 | ✅ Common | |
16.00 | ✅ Common, Uncommon & Rare |
Damage, Reload Time, Fire Rate, Magazine and HSM Changes Log[]
Update/Patch | Damage | Structure Damage | Effected Rarities | HSM/HS Damage | Reload Time | Fire Rate | Magazine Size |
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4.2 | 17, 18, 19 >
20, 21, 22 Damage fall-off changed |
17, 18, 19 >
20, 21, 22 |
All | Stays at x2.0
34, 36, 38 > 40, 42, 44 |
The Suppressed Submachine Gun did not receive any reload time changes.
The reload time stays at 2.2, 2.1, 2.0, 1.9, 1.8. |
Not affected | The Suppressed Submachine Gun did not receive any magazine size changes.
The magazine size stays at 30. |
4.3 Content Update | Not affected | Damage fall-off removed | All | Not affected | Not affected | ||
4.5 | 20, 21, 22 >
22, 23, 24 |
All | Not affected | Not affected | |||
5.00 | Damage fall-off changed | Not affected | All | Not affected | Not affected | ||
5.10 | Damage fall-off changed | Not affected | All | Not affected | Not affected | ||
12.00 | 22, 23, 24, 25*, 26* >
20, 21, 22, 23*, 24* |
All | x2.0 > x1.75
44, 46, 48, 50*, 52* > 35, 36, 38, 40*, 42* |
9.0 > 7.8
DPS: 198, 207, 216, 225, 234 > 156, 163.8, 171.6, 179.4, 187.2 |
* = Vaulted/Unreleased rarity/rarities during that time
Trivia[]
- The Suppressed Submachine Gun bears strong similarities to the Heckler & Koch MP5SD, a real-life suppressed submachine gun.
- The Suppressed Submachine Gun is one of the three weapons in the game to have had one specific rarity vaulted then unvaulted, in this case its Common variant, until the Common variant of the Infantry Rifle was vaulted in March 2019. The other weapon is the Bolt-Action Sniper Rifle, with the Legendary variant Vaulted on Patch 5.40 and then unvaulted on Patch 9.40 and the Infantry Rifle with the Common variant vaulted on Patch 8.10 and then unvaulted on 10.00 Content Update.
- However, this was only for Tilted Town, like the Double Barrel Shotgun, Hunting Rifle, and Six Shooter
- These SMGs deal 3 damage more than the standard Submachine Gun at a highly decelerated fire rate.
- The Common, Uncommon, Rare variants despite being low tier, The Common and Uncommon variants deal the same damage as both rarities of the Compact SMG, the Epic and Legendary Tactical Submachine Gun, and the Epic, Legendary and Mythic Minigun.
- This is one of the two OG submachine gun that is in the game as of now. The Tactical SMG is also OG. The OG SMG is currently vaulted.
- This is one of four weapons to be introduced then vaulted, then unvaulted and re-vaulted. The other three weapons are the Guided Missile (v3.5 Content Update - v5.10 Content Update, v6.20 - v6.21), Clingers (v7.00 - v7.40, v9.00 - v11.00), and the Dual Pistols (v6.21 - v7.10 CU#3, v9.30 - v11.00).
- This is currently the only item to be unvaulted thrice.
- This is the third ever item to be unvaulted, following the Dual Pistols.
- This is the first weapon to be vaulted three times. 1st being Patch 6.00, the next being 9.10 Content Update and the final being Patch 11.00. It is also the only weapon ever to be vaulted three times.
- The Suppressed SMG used to have the same pullout sound as the Tactical Submachine Gun and the Semi-Auto Sniper Rifle but was changed to have it's own pullout sound in Patch 7.10
- The Suppressed Submachine Gun is the second Submachine Gun to get all 5 main variants, the first was the Submachine Gun.
- The Epic and Legendary Suppressed Submachine Gun's last 5 bullets deals double the damage (46/48), making it the highest damage SMG in Battle Royale.
- Unlike other suppressed weapons, the Suppressed Submachine Gun deals more damage than the Submachine Gun, but fires 2.2 bullets fewer per second making it the lowest DPS but highest damage SMG currently available.
- This is the only SMG in Battle Royale that can be used from medium-long range by it's good accuracy, but has an horrendous damage dropoff, like the Flint-Knock Pistol.
- The Suppressed Submachine Gun, despite being a Submachine Gun, is slower than the Drum Gun, an Assault Rifle.
- The Suppressed Submachine Gun is one of the weapons to have the same texture for every rarity.
- The Suppressed Submachine Gun is the third weapon (after the Burst Assault Rifle) to be unvaulted for more then a year without being re-vaulted. (February 20th, 2020 - present).
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