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Core Stats[]
The Core Stats consist of Fortitude, Offense, Resistance, and Tech (abbreviated as F.O.R.T.). These stats are gained through unlocking Skills, purchasing Research nodes, and assigning Survivors to Survivor Squads. Improving these stats grants various passive bonuses to the playable hero. In addition, some Skill and Research nodes grant one of these stats to the entire party.
- Fortitude: Increases Health and Health regen rate by 1% per point.
- Offense: Increases Melee and Ranged weapon damage by 1% per point.
- Resistance: Increases Shield and Shield regen rate by 1% per point.
- Tech: Increases Trap damage, Ability damage, Gadget damage, and healing done by 1% per point.
Hero Stats[]
Hero stats are unique to each hero, with certain trends existing within each Class. Two identical heroes will always have the same values for each stats, but two different heroes of the same class will have different values. For example, 2 uncommon BASE Kyles will have the same stats, but a BASE Kyle and a Tank Penny will have differing stats.
These stats can be improved by leveling up Heroes, assigning Support and Tactical Operative heroes, and stacking bonuses in Survivor Squads.
- Health
- Health Regen Rate
- Shield
- Shield Regen Rate
- Shield Regen Delay
- Damage Resistance
- Hero Ability Damage
- Hero Healing Modifier
- Movement Speed
Other Stats[]
Building Stats[]
Building Stats are applied when building a fort during missions. These are mainly gained from Constructors' passive abilities and Skills in their skill tree branch. These include Building Health (highest modifier applied to the whole party's structures), Building/ Repair Speed, Building Health, and Maximum Upgrade Level.
Combat Stats[]
Combat Stats include stats for Ranged Combat, Melee Combat, and other general Combat stats.
For Ranged and Melee Combat, stats include the percentage bonus gained from Offense, Damage Modifiers gained from Survivor Squads, Crit Chance, and Crit Damage. Additionally, Ranged Combat also includes a Headshot Damage bonus and Fire Rate modifiers.
Other Combat stats include Ability Damage bonus from Tech, Energy capacity, and Energy Regen Rate.
Trap Stats[]
Trap Stats are specific to traps, and in party situations, only the highest modifier is applied to the whole party's traps. These include Trap Damage and Health Station bonuses gained from Tech, Trap Crit Chance and Crit Damage Multiplier, Reload Speed, and Durability.
Resource Stats[]
Resource Stats revolve around gathering and crafting, and are mainly improved through Outlanders' passive abilities and Skills in their skill tree branch. These include Backpack size, Double Loot/Crafting Chance, and Harvesting Damage.