Reviving is the act of restoring a defeated character back to life once his/her health is gone, but is not removed from play.
Save the World
In Save the World, when a player's health depletes, he/she will crumple to the ground and stay there. A nearby ally may choose to revive them. If no ally can revive the player within a time limit, the player will be brought back to the starting area. Alternatively, the player may also choose to self-revive and continue battle from where he/she fell, drawing from his/her own supply of lives if the player is not revived by an ally.
Revive a remaining life
In Battle Royale, reviving is possible in game modes where players work in teams to win. When a player runs out of health, it is not necessarily that the player is eliminated yet but only with a knocked out or DBNO status, with a chance for allies to save them. To revive downed allies, a player must stand near one, point the aiming reticule and hold down the action button for 10 seconds without being eliminated. It is also possible to pick up and carry a teammate away from danger before attempting to revive them, however, they are still vulnerable to damage when being carried and the carrying player cannot use weapons or build while holding them. The carry feature can also be used to quickly rescue a downed teammate from the Storm, depending on how close they are to the border and how many health points they have remaining. To ensure a successful revive, it is recommended that either a protective wall be built around both the reviver and the one being revived, or that the downed player be carried away from danger and to a safe area or into cover before attempting to revive.
Once a revive is successful, the player being revived will only be revived with 30 health points. If the player was knocked out from a hard fall or from the Storm, any shield points that he/she had before will be restored. The player will also return to the same stance (standing/crouching) prior to being knocked out.