This article is about the special missions with modifiers that appear in Save the World. For the Save the World event, see
Mutant Storms (event).
Mutant Storms are Missions that appear on the Mission select screen for a limited time. They are marked by a number of modifiers, offer increased Rewards, and often feature the appearance of Mini-Bosses. Visually, Mutant Storms differ from regular Missions by the purple cloud that surrounds the Mission type icon.
Monster modifiers have a red background, and feature buffs to Monster strength and abilities, or debuffs to Player strength and abilities.
Enemies have a chance to leave a damaging pool on the ground when they die.
When enemies are near death, they become enraged, dealing more damage.
An Epic Mini-Boss may appear in this area.
Basic husks explode when killed, damaging players and buildings in the area.
Changes all elemental enemies to fire.
When enemies die, they grant nearby enemies a brief movement and attack speed increase.
Enemies burst when killed, healing nearby enemies.
Changes all elemental enemies to water.
Changes all elemental enemies to nature.
Basic husk melee attacks cause metal buildings to corrode, periodically damaging them for a time.
Enemies gain movement speed for a time after taking damage.
Ranged Damage to enemies is bounced back to attacking Heroes. Only appears on Mini-Bosses.
Shared Hero Damage
Whenever a player loses health, allies suffer damage equal to a percentage of that amount.
Whenever a player is struck by a melee attack, they move more slowly for a short time.
Enemies have a chance to leave a slowing pool on the ground when they die.
Enemies have a chance to create a smokescreen when they die, granting enemy damage resistance to ranged attacks.
The affected enemy is much tougher and has innate damage resistance. Only appears on Mini-Bosses.
Enemies don't show up on the minimap.
Buildings become increasingly vulnerable to damage for a short time after they are attacked.
Player modifiers have a blue background, and feature buffs to Player strength and abilities, or debuffs to Monster strength and abilities.
Hero abilities do more damage.
Constructors do more damage.
Ninjas do more damage.
Outlanders do more damage.
Soldiers do more damage.
Build, Upgrade, and Repair costs reduced for Constructors.
When a player's shield is destroyed, nearby enemies take damage. Smaller enemies are likely to be knocked back.
Ninja ability cool downs and energy costs are reduced.
Constructors do more damage and crit more often with Hardware weapons.
Soldiers do more damage with Assault Rifles when scoring head shots .
Knockback Melee Attacks
Player melee attacks do increased knockback.
Ninjas jump higher and can Mantis Leap more often.
Melee Life Leech
Heroes heal by a percentage of the melee damage they deal.
Powerful Assault Rifles
Assault Rifles do more damage
Powerful Axes and Scythes
Axes and Scythes do more damage.
Powerful Energy Attacks
Player energy attacks do more damage.
Explosive weapons do more damage.
Pistols do more damage.
Shotguns do more damage.
Powerful Sniper Rifles
Sniper Rifles do more damage.
Powerful Swords and Spears
Spear and Sword weapons do more damage.
Traps hit harder, fire more often, and last longer.
Ninjas do more damage and crit more often with swords.
Outlanders can carry more Fragments, and their abilities deal more damage.
Soldier ability cool downs and energy costs are reduced.