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Hero Perks are passive Traits that can be unlocked as the player select or upgrade their Heroes and Support Team. Unlike Abilities, these traits are always active, giving the Hero various permanent benefits, and unlike Team Perk, it only applies when the Hero is equipped as the Primary Hero and achieves a specific requirement.
Some perks modify how an ability or another perk function, and are considered to be modifier perks.
List of Hero Perks[]
Standard Perks[]
Image | Name | Hero | Standard Perks | Category |
---|---|---|---|---|
Image | Name | Hero | Standard Perks | Category |
Actuated Attacks | Tank Penny | Increases Hardware Damage by 17%. | Hardware | |
Ain't Done Yet! | Birthday Brigade Ramirez | Increases Goin' Commando Duration by 5 seconds. | Goin' Commando | |
Anatomy Lessons | Whiteout Fiona | Increases Critical Rating of Swords, Axes, and Scythes by 15. | Melee | |
Assassination | Jade Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | Melee | |
Assassination | Bluestreak Ken | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | Melee | |
Assassination | Lotus Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | Melee | |
Assassination | Lotus Assassin Ken | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | Melee | |
Assassination | Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 4.5%. | Melee | |
Assault Ammo Recovery | Stars and Stripes Jonesy | Dealing damage with Assault and SMG weapons has a 24% chance to generate 1 ammo for the equipped weapon. | Assault | |
Assault Crit Damage | Tactical Assault Sledgehammer | Increases Assault and SMG Critical Damage by 75%. | Assault | |
Assault Damage | Rescue Trooper Ramirez | Increases Assault Damage by 17%. | Assault | |
Assault Damage | Rescue Trooper Havoc | Increases Assault Damage by 17%. | Assault | |
Base M.D. | Warden Kyle | Allies standing on structures affected by your B.A.S.E. heal for 3.75 base Health every 1 seconds. | B.A.S.E. | |
Bass Solo | Steel Wool Carlos | Each elimination during Warcry extends its Duration by 0.4 seconds, up to a maximum of 15 eliminations. | Warcry | |
Bear Stare | Staredown Southie | T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 23 base Energy Damage. | T.E.D.D.Y. | |
Bear With Me | Jingle Jess | Increases T.E.D.D.Y. Duration by 4 seconds. | T.E.D.D.Y. | |
Bear With Me | Enforcer Grizzly | Increases T.E.D.D.Y. Duration by 4 seconds. | T.E.D.D.Y. | |
Bearserker | Trailblazer A.C. | Increases T.E.D.D.Y Damage by 30%. | T.E.D.D.Y. | |
Bearserker | Trailblazer Jess | Increases T.E.D.D.Y Damage by 30%. | T.E.D.D.Y. | |
Bearserker | Trailblazer Quinn | Increases T.E.D.D.Y Damage by 30%. | T.E.D.D.Y. | |
Bigger is Better | Master Grenadier Ramirez | Increases Frag Grenade Radius by 50%. | Frag Grenade | |
Blaze of Glory | Gunblazer Southie | Phase Shift increases Pistol and SMG Damage by 35% for 4 seconds. | Phase Shift | |
Boomstick! | Diecast Jonesy | Increases Goin' Commando Damage by 25%. | Goin' Commando | |
Bringin' Down The House | Power Pop Penny | Heavy attack eliminations have a 12.5% chance to grant Rockin' Riff. | Rockin' Riff | |
Capacitor | Trailblaster A.C. | Increases Shock Tower Duration by 0.5 seconds. | Shock Tower | |
Cascade | Shuriken Master Sarah | Adds 1 extra stars to Throwing Stars. | Throwing Stars | |
Cluster Bomb | Demolisher Jonesy | Frag Grenade explodes into 6 small grenades which each deal 16 base Energy Damage in a 0.5 tile Radius. | Frag Grenade | |
Cold Lead | Sleuth | R.O.S.I.E.'s Fire Rate is increased by 1.15% and Heat Generation is reduced by 0.65%. | R.O.S.I.E. | |
Cold to the Touch | The Ice Queen | Increases Damage against frozen enemies by 14%. | Seismic Smash | |
Combatants Might | Support Specialist Hawk | Decreases War Cry Energy Cost by 38%. | Warcry | |
Corrosive Stars | Deadly Star Scorpion | Throwing Stars apply Energy affliction dealing 3 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3. | Throwing Stars | |
Corrosive Strikes | Deadly Blade Crash | Melee critical hits apply 30% Snare and Affliction which deals 37% of Damage dealt each second for 3 seconds. | Melee | |
Corrupted Aura | Cloaked Shadow | During Shadow Stance, deal 6 base damage per second to nearby enemies. | Shadow Stance | |
Critical Blast | Buckshot Raptor | Increases Shotgun Critical Damage by 75%. | Shotgun | |
Deep Pockets | Plague Doctor Igor | Decreases Smoke Bomb Energy Cost by 38%. | Smoke Bomb | |
Demo Derby | Gold Knox | Bull Rush drops a mine for every 1 tile traveled. Each mine deals 110 base physical damage in a 0.5 tile radius when triggered. | Bull Rush | |
Direct Threat | Director Riggs | Goin' Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations. | Goin' Constructor | |
Doppler Effect | Shock Trooper Renegade | Decreases Shockwave Energy Cost by 24%. | Shockwave | |
Dragon Daze | Thunderstrike Mari | When your shield depletes, knock back and Stun nearby enemies for 1 second(s). | Melee | |
Easy Sword | Forged Fate | Increases Sword heavy attack efficiency by 65%. | Sword | |
Electrified Floors | Thunder Thora | Enemies standing on structures affected by B.A.S.E. take 12.7 base Energy Damage every 5 seconds. | B.A.S.E. | |
Electroshock | Shockblaster Buzz | Increases Shock Tower impact by 67%. | Shock Tower | |
Emergency Override | Patriot Penny | When your shield depletes, reset Bull Rush Cooldown. Effect can occur once every 12 seconds. | Bull Rush | |
Endless Smoke | Infiltrator Ken | Increases Smoke Bomb Radius by 46%. | Smoke Bomb | |
Enduring Machine | 8-Bit Demo | After ability cast, weapons lose 40% less Durability for the next 2 uses. | Ranged | |
Escape Artist | Archetype Havoc | Using Shockwave increases Movement Speed by 40% for 8 seconds. | Shockwave | |
Explosive Optimization | Onslaught Headhunter | Decreases Shockwave Energy Cost by 33%. | Shockwave | |
Explosive Rounds | Wukong | Every 6 ranged weapons eliminations, trigger an explosion which deals 37 base Damage in a 1 tile Radius. | Ranged | |
Fan of Stars | The Cloaked Star | Throw all Throwing Stars together in an arc. Adds 1 additional star(s). | Throwing Stars | |
Faster Explosions | Demolitionist Penny | Increases Launcher Damage by 17%. | Launcher | |
Fault Line | Vanguard Southie | Decreases Seismic Smash Cooldown by 27%. | Seismic Smash | |
Feel The BASE | Heavy B.A.S.E. Kyle | Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 39 base Energy Damage in a 3 tile Radius. | B.A.S.E. | |
Fight or Flight | Special Forces Ramirez | War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. | Warcry | |
Fight or Flight | Special Forces Jonesy | War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. | Warcry | |
Fight or Flight | Special Forces Banshee | War Cry grants 8.5% additional Weapon Damage and 8.5% Movement Speed. | Warcry | |
First Assault | First Shot Rio | After reloading Assault weapons, the next 2 shots have 100% Critical Chance. | Assault | |
Fleet | Fleetfoot Ken | Increases Movement Speed by 12.5%. | Stats | |
Footloose | Whirlwind Scorch | Increases Crescent Kick Impact by 85%. | Crescent Kick | |
Four on the Floor | Steel Wool Anthony | Seismic Smash leaves a pulsing zone with a 0.5 tile radius at the end of its range which deals 56 base Energy Damage over 4 seconds and bounces husks inside. | Seismic Smash | |
Fragment Generation | Fragment Flurry Jess | Every 39 eliminations, gain 1 Charge Fragment(s). | Fragment | |
Frozen Castle | The Ice King | Enemies standing on structures affected by B.A.S.E. are Snared by 15%. | B.A.S.E. | |
Fuel for the Fallen | Fallen Love Ranger Jonesy | Eliminations restore 6 Energy over 3 seconds. Duration refreshes with additional eliminations. | Energy | |
Fully Contained | Electro-Pulse Penny | Enemies that melee attack structures affected by B.A.S.E take 15 base damage. | B.A.S.E. | |
Get Ready For a Surprise! | When D.E.C.O.Y. is destroyed it explodes, dealing 51 base damage. | D.E.C.O.Y. | ||
Goin' Again | Decreases Goin' Commando Cooldown by 30%. | Goin' Commando | ||
Going and Going | Sentinel Hype | Increases D.E.C.O.Y. Duration by 1.5 seconds. | D.E.C.O.Y. | |
Grease the Wheels | Controller Harper | Decreases D.E.C.O.Y. Cooldown by 17%. | D.E.C.O.Y. | |
Grenade Damage | Undercover Vaughn | Increases Frag Grenade Damage by 36%. | Frag Grenade | |
Grenade Generation | Four Leaf Wildcat | Every 45 eliminations, gain 1 Frag Grenade charge(s). | Frag Grenade | |
Hang Time | Metal Team Leader | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 40% during hover. | Kunai Storm | |
Hang Time | Lynx Kassandra | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 40% during hover. | Kunai Storm | |
Hardware Crit Chance | Guardian Knox | Increases Hardware critical rating by 17. | Hardware | |
Hardware Crit Chance | Guardian Penny | Increases Hardware critical rating by 17. | Hardware | |
Hardware Crit Chance | Guardian Bull | Increases Hardware critical rating by 17. | Hardware | |
Hipshot | Ranger Deadeye | Increases Pistol and SMG Damage by 17%. | Pistols | |
Hot Foot | Stonefoot Crash | Increases Crescent Kick Damage by 36%. | Crescent Kick | |
Hotfix | Hotfixer Hazard | Increases Building Repair Speed by 10%. | Building | |
I'm Just Not User-Friendly | Kyle the 13th | D.E.C.O.Y reflects 15 base Damage back at enemies that melee attack it. | D.E.C.O.Y. | |
Icy Shot | Subzero Zenith | Sniper critical hits apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds. | Sniper | |
Impossibility Matrix | Old Glory A.C. | Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 10%. | Fragment | |
In a Pinch | Chromium Ramirez | Reloads with an empty magazine regenerate 13.5% of your Shield over 3 second(s). | Ranged | |
In and Outlander | Ambush Buzz | Eliminating 6 enemies within 10 seconds of using Phase Shift grants 1 charge(s). | Phase Shift | |
Iron Knuckles | Bloodfinder A.C. | Increases Anti-Material Charge Damage to enemies by 75%. | Anti-Material Charge | |
Kinetic Punch | Valkyrie Rio | Increases Anti-Material Charge Impact by 245% and adds knocks back. | Anti-Material Charge | |
Knight's Impact | Black Knight Garridan | Increases Hardware Impact by 33% | ||
Kunai Collection | Overtaker Hiro | Kunai Storm eliminations decrease Kunai Storm Cooldown by 2 second(s). | Kunai Storm | |
Kunaihilation | Bladestorm Enforcer | Daggers from Kunai Storm explode shortly after impact, dealing 4 base Energy Damage in a 0.25 tile Radius. | Kunai Storm | |
Leadership | Colonel Wildcat | Decreases War Cry Cooldown by 17%. | Warcry | |
Legendary Blade | Swordmaster Ken | During Shadow Stance, increases Sword Damage by 25%. | Shadow Stance | |
Locked and Reloaded | Skull Trooper Jonesy | After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff. | Ranged | |
Locked and Reloaded | Skull Ranger Ramirez | After reloading, increases Weapon Damage by 15% for 5 seconds. Switching weapons removes buff. | Ranged | |
Lofty Architecture | B.A.S.E. Kyle | B.A.S.E. increases Building Health by 28%. | B.A.S.E. | |
Long Rush | Marathon Hype | Increases Bull Rush distance by 2 tiles. | Bull Rush | |
Mad Tidings | Crackshot | Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 1% but decreases Weapon Stability by 0.2%. Buff removed on weapon swap or reload. | Ranged | |
Make It Count | Beetlejess | Increases Pistol Critical Damage by 75%. | Pistols | |
Make It Rain | Urban Assault Headhunter | Each headshot increases Headshot Damage by 4% for 2 seconds, up to a maximum of 5 stacks. | Ranged | |
Malfunction | Vintage-Tech Penny | Increases Radius of Plasma Pulse mines by 40%. | Plasma Pulse | |
Maximum Overload | Steel Wool Syd | Increases Kinetic Overload Dmage by 50%. | Kinetic Overload | |
Medicinal Fumes | Alchemist Sarah | Smoke Bomb heals allies for 10 base Health per second. | Smoke Bomb | |
Mega BASE | MEGA B.A.S.E. Kyle | Increases B.A.S.E. connectivity range by 1. | B.A.S.E. | |
Mighty Roar | Centurion Hawk | Increases War Cry Radius by 25%. | Warcry | |
Monster Smash | Arleen Izza | Increase Life Leech with Melee attacks and Goin' Constructor based on the percentage of your missing Health. | Goin' Constructor | |
Must.Protect | ED EE | Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage | ||
Night Stalker | Dire | During Evening and Night, increases Movement Speed by 25%. | Stats | |
One Hot Minute | Riot Response Hazard | Reduces the cooldown of Plasma Pulse | Plasma Pulse | |
Overbearing | Ventura Ramirez | Increases the range of T.E.D.D.Y. attack and increases damage based on distance to enemies | T.E.D.D.Y. | |
Parting Gift | Fireflower Eagle Eye | Phase Shift leaves behind fireworks which deal 3 base Damage per second. | Phase Shift | |
Phase Cannon | Field Agent Rio | Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect. | Phase Shift | |
Phase Forward | Recon Scout A.C. | Phase Shift grants an additional 30% Movement Speed for 3 seconds. | Phase Shift | |
Phase Forward | Recon Scout Jess | Phase Shift grants an additional 30% Movement Speed for 3 seconds. | Phase Shift | |
Phase Forward | Recon Scout Eagle Eye | Phase Shift grants an additional 30% Movement Speed for 3 seconds. | Phase Shift | |
Phase Siphon | Sanguine Dusk | Dashing through enemies with Phase Shift heals 12 base Health per enemy passed through. | Phase Shift | |
Phased and Confused | Phase Scout Jess | Increases Phase Shift maximum charges by 1. | Phase Shift | |
Phased Out | Flash A.C. | Decreases Phase Shift Cooldown by 25%. | Phase Shift | |
Plasma Overdrive | Miss Bunny Penny | Decreases Plasma Pulse Energy Cost by 38%. | Plasma Pulse | |
Plasma Pulse Blast | Riot Control Izza | When Plasma Pulse is placed, it deals 43 base Energy Damage to enemies in a 1 tile Radius. | Plasma Pulse | |
Pointy Fury | Piercing Lotus Edge | Increases Spear heavy attack efficiency by 65%. | Spear | |
Poking Holes | Deadly Lotus Luna | Increases Spear Damage by 25% against afflicted enemies. | Spear | |
Power Impact | Love Ranger Jonesy | Increases Shockwave Radius by 37.5%. | Shockwave | |
Power Modulation | Power B.A.S.E. Knox | Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds. | B.A.S.E. | |
Power Modulation | Power B.A.S.E. Penny | Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds. | B.A.S.E. | |
Power Modulation | Power B.A.S.E. Kyle | Structures affected by B.A.S.E. are healed for 4% of Max Health every 10 seconds. | B.A.S.E. | |
Power Pulse | Plasma Specialist Izza | Increases Plasma Pulse Damage by 30%. | Plasma Pulse | |
Practiced in Combat | Brainiac Jonesy | Increases War Cry Duration by 3 seconds. | Warcry | |
Practiced in Combat | Ghoul Trooper Ramirez | Increases War Cry Duration by 3 seconds. | Warcry | |
Present... Arms! | Jolly Headhunter | Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% Movement Speed, 6.5% Damage, or 21.6 Energy over time. | Stats | |
Pull the Pin | Highland Warrior Wildcat | Decreases Frag Grenade Energy Cost by 33%. | Frag Grenade | |
Quick Kick | Brawler Luna | Decreases Crescent Kick Cooldown by 20%. | Crescent Kick | |
Quick Scope | Redline Ramirez | Increases Sniper Damage by 17%. | Sniper | |
Racking up the Coal | Sentry Gunner Krampus | Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 4%, up to a maximum of 30 stacks. | R.O.S.I.E. | |
Rapid Charge | Anti-Cuddle Sarah | Melee weapon eliminations grant 7.5 Energy. | Melee | |
Rapid Fire | Swift Shuriken Llamurai | Decreases Throwing Stars Cooldown by 30%. | Throwing Stars | |
Rebound | Energy Thief Mari | Crescent Kick returns 5 Energy for each enemey hit. | Crescent Kick | |
Return of the Dragon | Sarah Hotep | Decreases Dragon Slash Energy Cost by 30%. | Dragon Slash | |
Return to Sender | Ragnarok | Seismic Smash returns to its origin point. Decreases Seismic Smash Damage and Impact by 25%. | Seismic Smash | |
Rucksack | Battle Hound Jonesy | Increases Frag Grenade maximum charges by 1. | Frag Grenade | |
Run and Stun | Shockgunner Grizzly | Dashing through enemies with Phase Shift stuns them for 0.5 seconds. | Phase Shift | |
Rushed Rush | Catstructor Penny | Decreases Bull Rush Cooldown by 27%. | Bull Rush | |
Saurian Hide | Prehistoric Izza | When Shield is depleted, increases Armor by 33 | ||
Scythe To Meet You | Harvester Sarah | Increases Scythe Damage by 25% against slowed or snared enemies. | Scythe | |
Shell Shock | Shrapnel Headhunter | Increases Shotgun Damage by 17%. | Shotgun | |
Short Fuse | Berserker Renegade | When your Shield depletes, reset Shockwave Cooldown. Effect can occur once every 20 seconds. | Shockwave | |
Shredder | Dennis Jr. | Axe eliminations have an 11% chance to grant Rockin' Riff. | Rockin' Riff | |
Six Shooter | Quickdraw Calamity | Increases Pistol Damage by 20% and Impact by 25% for the first 6 shots in magazine. | Pistols | |
Snowin' Commando | Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base Water Damage in a Radius of 0.5 tile(s). | Goin' Commando | ||
Software | Dark Vanguard Airheart | Increases Hardware heavy attack efficiency by 65%. | Hardware | |
Spoils of War | Star-Spangled Headhunter | Chance get ammo back after eliminations during Warcry | Warcry | |
Start Up | Bullet Storm Jonesy | Every shot increases Ranged Weapon Damage by 1%, up to a maximum of 25 stacks. Switching weapons or reloading removes buff. | Ranged | |
Static Cling | Wild Fragment Deadeye | Shock Tower applies Allfiction which deals 50% Damage per second for 3 seconds. | Shock Tower | |
Strike Cost | Archaeolo-Jess | Increases Anti-Material Charge heavy attack efficiency by 28%. | Anti-Material Charge | |
Sure Shot | Rabbit Raider Jonesy | Increases Sniper Critical Damage by 75%. | Sniper | |
Survivalist | Eliminations heal you for 39 base Health over 3 seconds. Duration refreshes with additional eliminations. | Stats | ||
Sustained Smash | Striker A.C. | Decreases Seismic Smash Energy Cost by 38%. | Seismic Smash | |
Tail of the Dragon | Snuggle Specialist Sarah | Dragon Slash leaves behind an energized trail, which deals 18 base Energy Damage per second. | Dragon Slash | |
Tough Traps | Machinist Harper | Increases Trap Durability by 17.5%. | Traps | |
Trained Throw | Skirmisher Edge | Decreases Throwing Stars Energy Cost by 33%. | Throwing Stars | |
Twinblast | Raven | Increases Lefty and Righty Damage by 25%. | Lefty and Righty | |
Up the Voltage | Shock Specialist A.C. | Increases Shock Tower Damage by 33%. | Shock Tower | |
Utility Belt | Dim Mak Mari | Decreases Smoke Bomb Cooldown by 18%. | Smoke Bomb | |
War of the R.O.S.I.E. | Increases R.O.S.I.E. Damage by 25%. | R.O.S.I.E. | ||
Waste Not Want Not | Liteshow Spitfire | Increases Magazine Size by 30%. | Ranged | |
Where's Lefty | Double Agent Evelynn | Every Pistol elimination decreases Cooldown of Lefty and Righty by 1 second(s). | Lefty and Righty | |
Wings of the Dragon | Dragon Scorch | Increases Dragon Slash Range to 3 tiles. | Dragon Slash | |
Work, Work | Pathfinder Jess | Increases Pickaxe Damage by 17%. | Pickaxe | |
Your Move, Creep | Conqueror Magnus | D.E.C.O.Y. deals 6 base Damage every 1 second(s) to nearby enemies. | D.E.C.O.Y. | |
Zip and Zap | Carbide | Lefty and Righty applies Affliction which deals 13 base Energy Damage per second for 3 seconds. | Lefty and Righty |
Commander Perks[]
Image | Name | Hero | Commander Perks | Category |
---|---|---|---|---|
Image | Name | Hero | Commander Perks | Category |
Actuated Attacks | Tank Penny | Increases Hardware Damage by 50%. | Hardware | |
Ain't Done Yet! | Birthday Brigade Ramirez | Increases Goin' Commando Duration by 20 seconds. | Goin' Commando | |
Anatomy Lessons | Whiteout Fiona | Increases Critical Rating of Swords, Axes, and Scythes by 45. | Melee | |
Assassination | Jade Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | Melee | |
Assassination | Bluestreak Ken | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | Melee | |
Assassination | Lotus Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | Melee | |
Assassination | Lotus Assassin Ken | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | Melee | |
Assassination | Assassin Sarah | Dealing Melee Weapon Damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases Melee Weapon Damage by 18%. | Melee | |
Assault Ammo Recovery | Stars and Stripes Jonesy | Dealing damage with Assault and SMG weapons has a 48% chance to generate 1 ammo for the equipped weapon. | Assault | |
Assault Crit Damage | Tactical Assault Sledgehammer | Increases Assault and SMG Critical Damage by 225%. | Assault | |
Assault Damage | Rescue Trooper Ramirez | Increases Assault Damage by 50%. | Assault | |
Assault Damage | Rescue Trooper Havoc | Increases Assault Damage by 50%. | Assault | |
Base M.D. | Warden Kyle | Allies standing on structures affected by your B.A.S.E. heal for 11.25 base Health every 1 seconds. | B.A.S.E. | |
Bass Solo | Steel Wool Carlos | Each elimination during Warcry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionaly, enjoy a rockin' Bass Solo. | Warcry | |
Bear Stare | Staredown Southie | T.E.D.D.Y. fires lasers (from his eyes!) every 1.5 second(s), dealing 48 base Energy Damage. | T.E.D.D.Y. | |
Bear With Me | Jingle Jess | Increases T.E.D.D.Y. Duration by 12 seconds. | T.E.D.D.Y. | |
Bear With Me | Enforcer Grizzly | Increases T.E.D.D.Y. Duration by 12 seconds. | T.E.D.D.Y. | |
Bearserker | Trailblazer A.C. | Increases T.E.D.D.Y Damage by 46% and Fire Rate by 25%. | T.E.D.D.Y. | |
Bearserker | Trailblazer Jess | Increases T.E.D.D.Y Damage by 46% and Fire Rate by 25%. | T.E.D.D.Y. | |
Bearserker | Trailblazer Quinn | Increases T.E.D.D.Y Damage by 46% and Fire Rate by 25%. | T.E.D.D.Y. | |
Bigger is Better | Master Grenadier Ramirez | Increases Frag Grenade Radius by 150%. | Frag Grenade | |
Blaze of Glory | Gunblazer Southie | Phase Shift increases Pistol and SMG Damage by 105% for 4 seconds. | Phase Shift | |
Boomstick! | Diecast Jonesy | Increases Goin' Commando Damage by 50% and changes Damage type to Energy. | Goin' Commando | |
Bringin' Down The House | Power Pop Penny | Heavy attack eliminations have a 40% chance to grant Rockin' Riff. | Rockin' Riff | |
Capacitor | Trailblaster A.C. | Increases Shock Tower Duration by 1.5 seconds. | Shock Tower | |
Cascade | Shuriken Master Sarah | Adds 3 extra stars to Throwing Stars. | Throwing Stars | |
Cluster Bomb | Demolisher Jonesy | Frag Grenade explodes into 6 small grenades which each deal 49 base Energy Damage in a 0.5 tile Radius. | Frag Grenade | |
Cold Lead | Sleuth | R.O.S.I.E.'s Fire Rate is increased by 1.15% and Heat Generation is reduced by 0.65%. Every 12 damaging shots freezes all enemies within 256 tiles of the target for 3 seconds. | R.O.S.I.E. | |
Cold to the Touch | The Ice Queen | Increases Damage against frozen enemies by 14%. Seismic Smash freezes enemies for 2.75 seconds. | Seismic Smash | |
Combatants Might | Support Specialist Hawk | Decreases War Cry Energy Cost by 75%. | Warcry | |
Corrosive Stars | Deadly Star Scorpion | Throwing Stars apply Energy affliction dealing 9 base Energy Damage per second for 6 seconds. Stacks to a maximum of 3. | Throwing Stars | |
Corrosive Strikes | Deadly Blade Crash | Melee critical hits apply 30% Snare and Affliction which deals 87% of Damage dealt each second for 3 seconds. | Melee | |
Corrupted Aura | Cloaked Shadow | During Shadow Stance, deal 20 base damage per second to nearby enemies. | Shadow Stance | |
Critical Blast | Buckshot Raptor | Increases Shotgun Critical Damage by 225%." | Shotgun | |
Deep Pockets | Plague Doctor Igor | Decreases Smoke Bomb Energy Cost by 75%. | Smoke Bomb | |
Demo Derby | Gold Knox | Bull Rush drops a mine for every .5 tile traveled. Each mine deals 275 base physical damage in a 0.5 tile radius when triggered. | Bull Rush | |
Direct Threat | Director Riggs | Goin' Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations. | Goin' Constructor | |
Doppler Effect | Shock Trooper Renegade | Decreases Shockwave Energy Cost by 56%. | Shockwave | |
Dragon Daze | Thunderstrike Mari | When your Shield depletes, knock back and Stun nearby enemies for 1 second(s). Also deals 47 base Damage." | Melee | |
Easy Sword | Forged Fate | Increases Sword heavy attack efficiency by 200%. | Sword | |
Electrified Floors | Thunder Thora | Enemies standing on structures affected by B.A.S.E. take 38.1 base Energy Damage every 5 seconds. | B.A.S.E. | |
Electroshock | Shockblaster Buzz | Increases Shock Tower impact by 200%. | Shock Tower | |
Emergency Override | Patriot Penny | When your shield depletes, reset Bull Rush Cooldown. Next use of Bull Rush costs 0 Energy. Effect can occur once every 5 seconds. | Bull Rush | |
Endless Smoke | Infiltrator Ken | Increases Smoke Bomb Radius by 186%. | Smoke Bomb | |
Enduring Machine | 8-Bit Demo | After ability cast, weapons lose 40% less Durability for the next 6 uses. | Ranged | |
Escape Artist | Archetype Havoc | Using Shockwave increases Movement Speed by 40% and Armor by 145 for 9 seconds. | Shockwave | |
Explosive Optimization | Onslaught Headhunter | Decreases Shockwave Energy Cost by 83%. | Shockwave | |
Explosive Rounds | Wukong | Every 6 ranged weapons eliminations, trigger an explosion which deals 111 base Damage in a 1 tile Radius. | Ranged | |
Fan of Stars | The Cloaked Star | Throw all Throwing Stars together in an arc. Adds 3 additional star(s). | Throwing Stars | |
Faster Explosions | Demolitionist Penny | Increases Launcher Damage 50%. | Launcher | |
Fault Line | Vanguard Southie | Decreases Seismic Smash Cooldown by 67%. | Seismic Smash | |
Feel The BASE | Heavy B.A.S.E. Kyle | Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges B.A.S.E. emits an explosion which knocks back enemies and deals 89 base Energy Damage in a 5 tile Radius. | B.A.S.E. | |
Fight or Flight | Special Forces Ramirez | War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | Warcry | |
Fight or Flight | Special Forces Jonesy | War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | Warcry | |
Fight or Flight | Special Forces Banshee | War Cry grants 25.5% additional Weapon Damage and 25.5% Movement Speed. | Warcry | |
First Assault | First Shot Rio | After reloading Assault weapons, the next 6 shots have 100% Critical Chance. | Assault | |
Fleet | Fleetfoot Ken | Increases Movement Speed by 37.5%. | Stats | |
Footloose | Whirlwind Scorch | Increases Crescent Kick Impact by 85% and Stun Duration by 2.25 seconds. | Crescent Kick | |
Four on the Floor | Steel Wool Anthony | Seismic Smash leaves a pulsing zone with a 0.75 tile radius at the end of its range which deals 248 base Energy Damage over 4 seconds and bounces husks inside. | Seismic Smash | |
Fragment Generation | Fragment Flurry Jess | Every 13 eliminations, gain 1 Charge Fragment(s). | Fragment | |
Frozen Castle | The Ice King | Enemies standing on structures affected by B.A.S.E. are Snared by 15%. Enemies that damage a structure affected by B.A.S.E. are Frozen for 4 seconds. Each enemy can be Frozen once every 15 seconds. | B.A.S.E. | |
Fuel for the Fallen | Fallen Love Ranger Jonesy | Eliminations restore 18 Energy over 3 seconds. Duration refreshes with additional eliminations. | Energy | |
Fully Contained | Electro-Pulse Penny | Enemies that melee attack structures affected by B.A.S.E take 44 base damage. | B.A.S.E. | |
Get Ready For a Surprise! | When D.E.C.O.Y. is destroyed it explodes, dealing 153 base damage. | D.E.C.O.Y. | ||
Goin' Again | Decreases Goin' Commando Cooldown by 66%. | Goin' Commando | ||
Going and Going | Sentinel Hype | Increases D.E.C.O.Y. Duration by 4.5 seconds. | D.E.C.O.Y. | |
Grease the Wheels | Controller Harper | Decreases D.E.C.O.Y. Cooldown by 43%. | D.E.C.O.Y. | |
Grenade Damage | Undercover Vaughn | Increases Frag Grenade Damage by 106%. | Frag Grenade | |
Grenade Generation | Four Leaf Wildcat | Every 20 eliminations, gain 1 Frag Grenade charge(s). | Frag Grenade | |
Hang Time | Metal Team Leader | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 140% during hover. | Kunai Storm | |
Hang Time | Lynx Kassandra | Using Kunai Storm grants hover for 4 seconds. Increases Damage by 140% during hover. | Kunai Storm | |
Hardware Crit Chance | Guardian Knox | Increases Hardware critical rating by 50. | Hardware | |
Hardware Crit Chance | Guardian Penny | Increases Hardware critical rating by 50. | Hardware | |
Hardware Crit Chance | Guardian Bull | Increases Hardware critical rating by 50. | Hardware | |
Hipshot | Ranger Deadeye | Increases Pistol Damage by 50%. | Pistols | |
Hot Foot | Stonefoot Crash | Increases Crescent Kick Damage by 72% and changes its damage type to Energy. | Crescent Kick | |
Hotfix | Hotfixer Hazard | Increases Building Repair Speed by 30%. | Building | |
I'm Just Not User-Friendly | Kyle the 13th | D.E.C.O.Y reflects 45 base Damage back at enemies that melee attack it. | D.E.C.O.Y. | |
Icy Shot | Subzero Zenith | Sniper critical hits freeze enemies for 1.6 second(s) and apply Water Affliction, dealing 21 base Water Damage per second for 3 seconds." | Sniper | |
Impossibility Matrix | Old Glory A.C. | Spending a Charge Fragment reduces T.E.D.D.Y. and Shock Tower Cooldowns by an additional 30%. | Fragment | |
In a Pinch | Chromium Ramirez | Reloads with an empty magazine are 50% faster and regenerate 13.5% of your Shield over 3 second(s). | Ranged | |
In and Outlander | Ambush Buzz | Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s). | Phase Shift | |
Iron Knuckles | Bloodfinder A.C. | Increases Anti-Material Charge Damage to enemies by 225%. | Anti-Material Charge | |
Kinetic Punch | Valkyrie Rio | Increases Anti-Material Charge Impact by 600% and adds knocks back. | Anti-Material Charge | |
Knight's Impact | Black Knight Garridan | Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload | ||
Kunai Collection | Overtaker Hiro | Kunai Storm eliminations decrease Kunai Storm Cooldown by 4.5 second(s). | Kunai Storm | |
Kunaihilation | Bladestorm Enforcer | Daggers from Kunai Storm explode shortly after impact, dealing 8 base Energy Damage in a 0.5 tile Radius. | Kunai Storm | |
Leadership | Colonel Wildcat | Decreases War Cry Cooldown by 38%. | Warcry | |
Legendary Blade | Swordmaster Ken | During Shadow Stance, increases Sword Damage by 75%. | Shadow Stance | |
Locked and Reloaded | Skull Trooper Jonesy | After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff. | Ranged | |
Locked and Reloaded | Skull Ranger Ramirez | After reloading, increases Weapon Damage by 15% and Fire Rate by 35% for 5 seconds. Switching weapons removes buff. | Ranged | |
Lofty Architecture | B.A.S.E. Kyle | B.A.S.E. increases Building Health by 84%. | B.A.S.E. | |
Long Rush | Marathon Hype | Increases Bull Rush distance by 6 tiles. | Bull Rush | |
Mad Tidings | Crackshot | Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases Ranged Weapon Damage by 2.9% but decreases Weapon Stability by 0.7%. Buff removed on weapon swap or reload. | Ranged | |
Make It Count | Beetlejess | Increases Pistol Critical Damage by 25%. | Pistols | |
Make It Rain | Urban Assault Headhunter | Each headshot increases Headshot Damage by 4% and Fire Rate by 9% for 2 seconds, up to a maximum of 5 stacks. | Ranged | |
Malfunction | Vintage-Tech Penny | Increases Radius of Plasma Pulse mines by 40%. Furthermore, causes Plasma Pulse to malfunction, dropping only 8 mines. These deal 730% more Damage and self destruct after 10 seconds. | Plasma Pulse | |
Maximum Overload | Steel Wool Syd | Increases Kinetic Overload Dmage by 150%. | Kinetic Overload | |
Medicinal Fumes | Alchemist Sarah | Smoke Bomb heals allies for 31 base Health per second. | Smoke Bomb | |
Mega BASE | MEGA B.A.S.E. Kyle | Increases B.A.S.E. connectivity range by 3. | B.A.S.E. | |
Mighty Roar | Centurion Hawk | Increases War Cry Radius by 75%. | Warcry | |
Monster Smash | Arleen Izza | Increase Life Leech with Melee attacks and Goin' Constructor based on the percentage of your missing Health. Additionally, Melee and Goin' Constructor eliminations have a chance to conjure a Phantasm (targets a nearby enemy, dealing damage in a 0.5 tile radius). | Goin' Constructor | |
Must.Protect | ED EE | Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage. | ||
Night Stalker | Dire | During Evening and Night, increases Movement Speed by 50% and decreases Energy Cost for abilities by 50%. | Stats | |
One Hot Minute | Riot Response Hazard | Increases the effect | Plasma Pulse | |
Overbearing | Ventura Ramirez | Increases the effect | T.E.D.D.Y. | |
Parting Gift | Fireflower Eagle Eye | Phase Shift leaves behind fireworks which deal 9 base Damage per second. | Phase Shift | |
Phase Cannon | Field Agent Rio | Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base Energy Damage and piercing enemies. Switching or holstering weapons removes effect. | Phase Shift | |
Phase Forward | Recon Scout A.C. | Increases Phase Shift distance by 1. Phase Shift grants an additional 140% Movement Speed for 3 seconds." | Phase Shift | |
Phase Forward | Recon Scout Jess | Increases Phase Shift distance by 1. Phase Shift grants an additional 140% Movement Speed for 3 seconds." | Phase Shift | |
Phase Forward | Recon Scout Eagle Eye | Increases Phase Shift distance by 1. Phase Shift grants an additional 140% Movement Speed for 3 seconds." | Phase Shift | |
Phase Siphon | Sanguine Dusk | Dashing through enemies with Phase Shift heals 24 base Health per enemy passed through." | Phase Shift | |
Phased and Confused | Phase Scout Jess | Increases Phase Shift maximum charges by 3. | Phase Shift | |
Phased Out | Flash A.C. | Decreases Phase Shift Cooldown by 62.5%. | Phase Shift | |
Plasma Overdrive | Miss Bunny Penny | Decreases Plasma Pulse Energy Cost by 75%. | Plasma Pulse | |
Plasma Pulse Blast | Riot Control Izza | When Plasma Pulse is placed, it deals 94 base Energy Damage to enemies in a 2 tile Radius. | Plasma Pulse | |
Pointy Fury | Piercing Lotus Edge | Increases Spear heavy attack efficiency by 200%. | Spear | |
Poking Holes | Deadly Lotus Luna | Increases Spear Damage by 50% against afflicted enemies. Spears apply Affliction which deals 18.5% Weapon Damage per second for 3 seconds. | Spear | |
Power Impact | Love Ranger Jonesy | Increases Shockwave Radius by 112.5%. | Shockwave | |
Power Modulation | Power B.A.S.E. Knox | Structures affected by B.A.S.E. are healed for 11% of Max Health every 10 seconds. | B.A.S.E. | |
Power Modulation | Power B.A.S.E. Penny | Structures affected by B.A.S.E. are healed for 11% of Max Health every 10 seconds. | B.A.S.E. | |
Power Modulation | Power B.A.S.E. Kyle | Structures affected by B.A.S.E. are healed for 11% of Max Health every 10 seconds. | B.A.S.E. | |
Power Pulse | Plasma Specialist Izza | Increases Plasma Pulse Damage by 80%. | Plasma Pulse | |
Practiced in Combat | Brainiac Jonesy | Increases War Cry Duration by 9 seconds. | Warcry | |
Practiced in Combat | Ghoul Trooper Ramirez | Increases War Cry Duration by 9 seconds. | Warcry | |
Present... Arms! | Jolly Headhunter | Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 25.5% Movement Speed, 19.5% Damage, or 64.8 Energy over time. | Stats | |
Pull the Pin | Highland Warrior Wildcat | Decreases Frag Grenade Energy Cost by 83%. | Frag Grenade | |
Quick Kick | Brawler Luna | Decreases Crescent Kick Cooldown by 60%. | Crescent Kick | |
Quick Scope | Redline Ramirez | Increases Sniper Damage by 17% and Fire Rate by 45%. | Sniper | |
Racking up the Coal | Sentry Gunner Krampus | Each R.O.S.I.E. elimination increases R.O.S.I.E. Damage by 12%, up to a maximum of 30 stacks. | R.O.S.I.E. | |
Rapid Charge | Anti-Cuddle Sarah | Melee weapon eliminations grant 22.5 Energy. | Melee | |
Rapid Fire | Swift Shuriken Llamurai | Decreases Throwing Stars Cooldown by 65%. | Throwing Stars | |
Rebound | Energy Thief Mari | Crescent Kick returns 15 Energy for each enemey hit. | Crescent Kick | |
Return of the Dragon | Sarah Hotep | Decreases Dragon Slash Energy Cost by 75%. | Dragon Slash | |
Return to Sender | Ragnarok | Seismic Smash returns to its origin point. Increases Seismic Smash Damage and Impact by 125%. | Seismic Smash | |
Rucksack | Battle Hound Jonesy | Increases Frag Grenade maximum charges by 4. | Frag Grenade | |
Run and Stun | Shockgunner Grizzly | Dashing through enemies with Phase Shift stuns them for 1.5 seconds. | Phase Shift | |
Rushed Rush | Catstructor Penny | Decreases Bull Rush Cooldown by 67%. | Bull Rush | |
Saurian Hide | Prehistoric Izza | When Shield is depleted, increases Armor by 100 | ||
Scythe To Meet You | Harvester Sarah | Increases Scythe Damage by 62% against slowed or snared enemies. Scythes apply 30% Snare for 2 seconds. | Scythe | |
Shell Shock | Shrapnel Headhunter | Increases Shotgun Damage by 50%. | Shotgun | |
Short Fuse | Berserker Renegade | When your Shield depletes, reset Shockwave Cooldown. Next use of Shockwave costs 0 Energy. Effect can occur once every 12 seconds. | Shockwave | |
Shredder | Dennis Jr. | Axe eliminations have an 37% chance to grant Rockin' Riff | Rockin' Riff | |
Six Shooter | Quickdraw Calamity | Increases Pistol Damage by 40% and Impact by 50% for the first 6 shots in magazine. | Pistols | |
Snowin' Commando | Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base Water Damage in a Radius of 0.5 tile(s). | Goin' Commando | ||
Software | Dark Vanguard Airheart | Increases Hardware heavy attack efficiency by 200%. | Hardware | |
Spoils of War | Star-Spangled Headhunter | Increases the effect | Warcry | |
Start Up | Bullet Storm Jonesy | Every shot increases Ranged Weapon Damage by 2% and Fire Rate by 1.2%, up to a maximum of 25 stacks. Switching weapons or reloading removes buff. | Ranged | |
Static Cling | Wild Fragment Deadeye | Shock Tower applies Affliction which deals 149% Damage per second for 3 seconds. | Shock Tower | |
Strike Cost | Archaeolo-Jess | Increases Anti-Material Charge heavy attack efficiency by 128%. | Anti-Material Charge | |
Sure Shot | Rabbit Raider Jonesy | Increases Sniper Critical Damage by 225%. | Sniper | |
Survivalist | Eliminations heal you for 117 base Health over 3 seconds. Duration refreshes with additional eliminations. | Stats | ||
Sustained Smash | Striker A.C. | Decreases Seismic Smash Energy Cost by 75%. | Seismic Smash | |
Tail of the Dragon | Snuggle Specialist Sarah | Dragon Slash leaves behind an energized trail, which deals 45 base Energy Damage per second and slows enemies by 30% for 3 seconds. | Dragon Slash | |
Tough Traps | Machinist Harper | Increases Trap Durability by 52.5%. | Traps | |
Trained Throw | Skirmisher Edge | Decreases Throwing Stars Energy Cost by 83%. | Throwing Stars | |
Twinblast | Raven | Increases Lefty and Righty Damage by 25%. Lefty and Righty causes explosions which deal 20 base Energy Damage in a .5 tile Radius. | Lefty and Righty | |
Up the Voltage | Shock Specialist A.C. | Increases Shock Tower Damage by 108%. | Shock Tower | |
Utility Belt | Dim Mak Mari | Decreases Smoke Bomb Cooldown by 42%. | Smoke Bomb | |
War of the R.O.S.I.E. | Increases R.O.S.I.E. Damage by 50% and changes its damage type to energy. | R.O.S.I.E. | ||
Waste Not Want Not | Liteshow Spitfire | Increases Magazine Size by 90%. | Ranged | |
Where's Lefty | Double Agent Evelynn | Every Pistol elimination decreases Cooldown of Lefty and Righty by 5 second(s). | Lefty and Righty | |
Wings of the Dragon | Dragon Scorch | Increases Dragon Slash Range to 3 tiles, Width to 2 tile(s), and Damage by 25%. | Dragon Slash | |
Work, Work | Pathfinder Jess | Increases Pickaxe Damage by 50%. | Pickaxe | |
Your Move, Creep | Conqueror Magnus | D.E.C.O.Y. deals 13 base Damage every 1 second(s) to nearby enemies. | D.E.C.O.Y. | |
Zip and Zap | Carbide | Lefty and Righty applies Affliction which deals 26 base Energy Damage per second for 3 seconds.Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers. | Lefty and Righty |
Former Traits[]
Main article: Hero Perks/Traits Archive
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