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Hit the Road is a quest progression mission in Canny Valley set in Thunder Route 99. It is required to complete the Please Hold quest. To complete the mission, the player must follow the guide book by exploring the marked areas to discover landmarks. Through Ray reading the guidebook, locations and the background history of Canny Valley are told and explained.

Objectives[]

Show audio players
Intro
Ray  Ray:    I've always wanted to leave it all behind and head out on the open road.
Ray  Ray:    No schedules. No rules. No responsibilities.
Ray  Ray:    ... and figuring out what that massive anomaly at the far end of the Canny Valley is.
Ray  Ray:    And why it appears to be growing in size, and why it seems so, so, so angry.
Ray  Ray:    I snagged us a guidebook back in Plankerton.
Ray  Ray:    The rootin-est, tootin-est, yippie-kayaa-enist, guidebook ever rassled together.
Ray  Ray:    That's the title. I'm not like... trying a new thing.
Ray  Ray:    According to the guidebook, there's no better way to start your Canny Valley journey,
Ray  Ray:    Than by taking in one of the stunning rock formations.

Explore marked area[]

Show audio players
Exploring the rock formations
Ray  Ray:    Those are some nice rocks. Nice tip, guidebook!
Ray  Ray:    According to the guide, "This here valley was named after the explorer, Thaddeus Gumption-Smith,
Ray  Ray:    Whose party set out in search of the fabled lost city of tin,
Ray  Ray:    Which wise thinkers of the age agree did not exist.
Ray  Ray:    Thad proved those wise thinkers right, returning from his expedition with only a single tin can...
Ray  Ray:    And a horrific tale of survival and cannibal - uh.
Ray  Ray:    Let's see here... To this day experts are unsure if "Canny" refers to the tin can, or the cannibal-
Ray  Ray:    It's the can. The experts all decided it's the can.

Travel to abandoned mine[]

Show audio players
Ray  Ray:    No visit to Canny Valley would be complete without a trip to an abandoned mine!
Ray  Ray:    Home to old mining equipment, and the mysterious Creek Cavern Settler Glyphs.

Traveling to abandoned mine

Ray  Ray:    Canny Valley was home to many indigenous people, most famously the Creek Cavern Settlers.
Ray  Ray:    For years historians have puzzled over a series of glyphs left behind by the Creek Cavern Settlers.
Ray  Ray:    What was this strange cipher? A warning? A prophecy? No one can say for sure.
Ray  Ray:    Let's explore!

Explore deep mine[]

Show audio players
Ray  Ray:    The rootin-est, tootin-est, yippie-kayaa-enist, guidebook ever rassled together.
Ray  Ray:    The dozens of glyphs were revealed to be variations of the same chilling message.
Ray  Ray:    Many prominent explorers and scinetists have been drawn to the mysterious glyphs.
Ray  Ray:    Particularly Syd Merrit, a well know Paleo-biologist and former lead singer of Steel Wool.
Ray  Ray:    According to Syd's research, the glyphs tell the tale of mankind fighting against extinction.
Ray  Ray:    While the cause of the near extinction is unknown.
Ray  Ray:    Experts like Syd Merrit are focusing on menacing humanoid figures within the glyphs.
Ray  Ray:    Were these attackers from another nation or tribe? Or something more sinister.
Ray  Ray:    Following the second publication of... that guidebook.
Ray  Ray:    It came to light that earlier translations of the Cavern Glyphs were in fact, a hoax.
Ray  Ray:    There must be a road around here somewhere.
Ray  Ray:    When in Canny Valley, be sure to explore our iconic abandoned junkyard...
Ray  Ray:    Which many claim to be haunted by the legendary gunslinger, Blackboot Ayers.

Travel to junkyard[]

Show audio players
Ray  Ray:    Little is known as to why Ayers, formerly a mild mannered horse whisperer, traded in horse talkin for gun slingin.
Ray  Ray:    But one thing was for certain, Ayers was out for vengeance, and it was probably horse related.

Finding Junkyard

Ray  Ray:    Legend has it Ayers legendary rampage stemmed from the theft of Senor Caballo, his prize stallion.
Ray  Ray:    Some say Ayers wanders the desert to this day calling out the deeply unspecific name of his lost horse.
Ray  Ray:    Blackboot's rampage popularized the six gun and gun fight culture in Canny Valley.
Ray  Ray:    And inspired many stories and folk ballads such as "I Don't Have Your Horse, Mr."
Ray  Ray:    "There Ain't No Horse in here I swear." and the classic barn burner "Please, My God, Someone Find Senor Caballo."
Ray  Ray:    I always wondered why the singer was so upset.

Ray  Ray:    If I had to guess I'd say he's near a truck stop.
Ray  Ray:    Let's see what we have here...
Ray  Ray:    Found it. I've marked the location on the map.

Travel to truck stop[]

Show audio players
Ray  Ray:    We're here. What's your location, Lars?
Lars  Lars:    Floating.
Ray  Ray:    Hey Lars. you think Syd could be out here?
Ray  Ray:    Not even if I'm seeing tracks from a 78 Softail Mercerado? Of which there are only two in circulation -
Lars  Lars:    Syd might be the only guy smart enough to fixt the Mercerado's nitro tank.
Lars  Lars:    And cocky enough to ride it.
Ray  Ray:    But don't get your hopes up. Everything is awful and the world has fallen apart,
Ray  Ray:    But when the reunion happens... I get a backstage pass. And a walk on.
Ray  Ray:    And Syd has to point me out in the crowd during the bridge and I want a spotlight.
Ray  Ray:    And a bandana. Mic stand bandana not from the merch table.
Lars  Lars:    Oh if you want a guide to Canny Valley, I'm your man.
Lars  Lars:    It's always been a special place for me. For all of us in Steel Wool.
Lars  Lars:    Talk about natural beauty, and history! I could teach a course in the local history.
Lars  Lars:    Did you know the name Canny Valley comes from a failed expedition that was forced to resort to can -
Ray  Ray:    They found a can and that's the story and we don't talk about it.
Ray  Ray:    Moving on...
Ray  Ray:    Let's head to the desert and see what the guidebook has to say.
Ray  Ray:    Okay, I've located the last page, let's track it down.

Retrieve missing page[]

After arriving to the marked location, the players must defend the guidebook's missing page from a wave of husks.

Show audio players
Ray  Ray:    Oh ho ho. No way. No way are we letting husks steal pages from our guidebook.
Ray  Ray:    We need to know what's on that page, Commander.

After retrieving missing page


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