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</onlyinclude>The '''Damage Volume''', formerly known as the Elimination Zone, is a creative device similar to the [[Barrier]] that deals damage to players who step within its specified radius. It has customizable width, depth, height, damage type, damage tick rate, damage, safe team, visibility, and shield damage properties.
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The '''Damage Volume''', formerly known as the Elimination Zone, is a creative device similar to the [[Barrier]] that deals damage to players who step within its specified radius. It has customizable width, depth, height, damage type, damage tick rate, damage, safe team, visibility, and shield damage properties.
 
   
 
== Changes ==
 
== Changes ==

Revision as of 03:21, 6 March 2019

Damage Volume
Device Barrier
Description
Creates a customizable elimination zone
Details
Use Barrier/Trap
Customizable Yes
Hitpoints Varies with placement[1]
Damage 1-500
History
Introduced 7.2
Last Adjusted 8

The Damage Volume, formerly known as the Elimination Zone, is a creative device similar to the Barrier that deals damage to players who step within its specified radius. It has customizable width, depth, height, damage type, damage tick rate, damage, safe team, visibility, and shield damage properties.

Changes

Patch 8.00 (February 28, 2019)
  • Elimination Zone renamed to Damage Zone.
  • Added multiple options to Damage Zone.
    • Base Visible In Game - Turn off to hide the device base during a game.
    • Damage Type - Allows for immediate elimination or damage over time.
    • Damage - How much damage is applied each damage over time tick.
    • Damage Tickrate - How often damage over time is applied.
    • Safe Team - Designate a team that won't be affected by the Damage Volume.
    • Shield Damage - Turn off to skip damaging player shields and directly attack their health total.

Patch 7.20 (January 15, 2019)

  • New Elimination Zone Device.
    • Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.

Notes

1. This trap will only have the amount of hitpoints as the surface it is placed on.