Damage Volume | |
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Description | |
Creates a customizable elimination zone | |
Details | |
Use | Barrier/Trap |
Customizable | Yes |
Hitpoints | Varies with placement[1] |
Damage | 1-500 |
History | |
Introduced | 7.2 |
Last Adjusted | 8 |
The Damage Volume, formerly known as the Elimination Zone, is a creative device similar to the Barrier that deals damage to players who step within its specified radius. It has customizable width, depth, height, damage type, damage tick rate, damage, safe team, visibility, and shield damage properties.
The old Elimination Zone can be still obtained in creative by a glitch.
Changes[]
Patch 8.00 (February 28, 2019)
- Elimination Zone renamed to Damage Volume.
- Added multiple options to Damage Volume.
- Base Visible In Game - Turn off to hide the device base during a game.
- Damage Type - Allows for immediate elimination or damage over time.
- Damage - How much damage is applied each damage over time tick.
- Damage Tickrate - How often damage over time is applied.
- Safe Team - Designate a team that won't be affected by the Damage Volume.
- Shield Damage - Turn off to skip damaging player shields and directly attack their health total.
- New Elimination Zone Device.
- Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
Notes[]
- 1. This trap will only have the amount of hitpoints as the surface it is placed on.