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Controls | |
---|---|
Key | Function |
Main Controls | |
LMB | Swing (melee), fire (ranged) |
RMB | Heavy attack (melee), target/focus (ranged) |
R | Reload, hold to craft ammo |
Q | Switch between combat mode and build mode |
Space | Jump |
Shift | Sprint |
+ | Auto Run |
Shift + | Auto Run (Sprint) |
W ASD |
Move |
MTab | Open map |
I | Open inventory |
E | Use/interact with object |
1 | Select pickaxe |
234 | Select weapon slot |
56 | Activate Gadgets |
ZXC | Activate Abilities |
Building | |
LMB | Build |
RMB | Switch building material |
R | Rotate building piece |
F1 | Wall mode |
F2 | Floor mode |
F3 | Stair mode |
F4 | Pyramid mode |
F5 | Trap mode |
T | Select trap |
F | Upgrade building piece/Repair damaged building piece |
G | Edit building piece |
Communication | |
Enter | Chat |
B | Quick chat message |
N | Create note/waypoint |
Building is one of the main gameplay elements of Fortnite. It consists of building, upgrading (only applies to Save the World), and repairing basic structures such as walls, floors, stairs, and roofs, as well as placement of traps, to create a functional defensive Fort. Creating structures requires basic building Materials, which are made from Wood, Stone, and Metal. These resources can be obtained through harvesting or destroying objects in both game modes. They can also be obtained by killing another player.
Basics[]
Building is done by using the build menu. Within the Build menu, a holographic image of the structure to be built will be projected in front of the character to indicate where it will be placed. Materials can be switched by using Mouse Right Click, and the shape can be also modified of the desired structure by pressing G.
When a new structure is placed or an existing one is modified, it starts out with about half of its full health and take a few seconds to fully form. It cannot easily block off enemies by placing walls, as newly placed structures do not instantly form with full health. Every basic structure of any shape costs 10 Wood, Stone, or Metal to build. Constructors only have to use 9 Wood, Stone, or Metal to build. Build time is based on HP per second, so wood builds the quickest since it has the fewest HP while metal builds the slowest since it has the most HP.
If the materials run out while building, it'll now automatically switch to the next material with available resources. This can be turned off with the “Auto Material Change” option in the Game Settings menu.[1] Buildings that are not connected to another building or the world geometry will automatically collapse, which could lead to a chain reaction that destroys a majority of the base. This includes edited buildings that also meet said criteria.
Available Shapes[]
Floors (F2) | |
---|---|
Structure Name | Footprint |
Floor | |
3/4 Floor | |
2/4 Floor | |
1/4 Floor | |
Diagonal |
Stairs (F3) | |
---|---|
Structure Name | Footprint |
Whole Stairs | |
Quarter-turn Stairs | |
Half-turn Stairs | |
Half-stairs |
Roofs (F4) | |
---|---|
Structure Name | Footprint |
Pyramid | |
Outer Corner Roof | |
Side Roof | |
Inner Corner Roof | |
Diagonal Roof |
Editing Buildings[]
Save the World[]
In Save the World, building is accessible at any time by any Class during missions through default hotkeys Q or one of the F keys from F1 to F5. Build cost, structure HP and build speed can be improved with skills, squad bonuses, and by playing certain Constructors.
World Resources[]
World Resources, often called "mats" or "materials" by players, are used to build structures. Harvesting items and objects with a Pickaxe yields a different amount of World Resources, depending on the object that was destroyed.
Resources | Normal | Plankerton Storm Shield Defense 1 | Canny Valley Storm Shield Defense 1 | Twine Peaks Storm Shield Defense 1 |
---|---|---|---|---|
Wood | 2000 | 2000 to 3000 | 3000 to 4000 | 4000 to 5000 |
Stone | 2000 | 2000 to 3000 | 3000 to 4000 | 4000 to 5000 |
Metal | 2000 | 2000 to 3000 | 3000 to 4000 | 4000 to 5000 |
Elemental damage[]
As you progress through the game, you need to be aware of what enemies are within the map and build accordingly, for example:[2]
- Enemies that deal fire damage, will do additional damage to wood structures.
- Enemies that deal water damage, will do additional damage to stone structures.
- Enemies that deal nature damage, will do additional damage to metal structures.
Currently, there are no resistances to elemental damage. Monsters will either do more damage or the same as the default. The higher level you are, the more damage the Monsters will do to your buildings.
Wood | Stone | Metal |
---|---|---|
Wood is weak against fire damage | Stone is weak against water damage | Metal is weak against nature damage |
Upgrade Cost[]
You can upgrade structures by pressing F when they are at full health, consuming extra resources in the process. Upgraded structures have significantly higher Health, which means it can withstand more damage before being destroyed.
Base structure upgrade costs to level 2 and 3 are 20 and 30 resources respectively, but these can be decreased by stats and squad bonuses.
Each material costs the same amount of resources to build and upgrade.
Build Cost 1 level | Upgrade Cost 2 level | Upgrade Cost 3 level | |
---|---|---|---|
Normal | 10 | 20 | 30 |
Building Constructors (Only Constructor) | 6 | 12 | 18 |
Repairing[]
Structures that have taken damage from Enemies can be Repaired at any time by pressing F. Repairing structures consume resources depending on the structure's type (e.g. Wooden walls can be repaired using Wood). As with building and modifying, the process of repairing a structure takes a few seconds to complete. The more damage a structure has taken the more it costs to repair, up to the actual build cost.
If a structure takes enough damage to be destroyed, it cannot be repaired, and must be rebuilt from scratch, requiring more resources.
Traps[]
Traps are various items which can be placed on floors, stairs, walls, ceilings or roofs to provide more defense or utility to a fort. These include damage traps, healing traps, and (player or enemy) movement traps. Traps can be placed by pressing default T or F5.
Building Health[]
Each of the configurations have different amount of health points. Generally speaking the more blocks it uses within the building, the higher health it will be. The table below is able to be sorted by clicking on the headings.
Defense Health indicate how much health a defense have sorted by level, material and type.[3]
Health / Cost shows how "efficient" you are in terms of getting health per resource spent.
Name Building | Switchbuilding | Defense Health | Health / Cost | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Wood | Stone | Metal | Wood | Stone | Metal | ||||||||||||||
Build and Upgrade | F1 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 1 | Lvl 2 | Lvl 3 | Lvl 1 | Lvl 2 | Lvl 3 |
Half 1/3 Wall | F1 | 175 | 400 | 615 | 210 | 475 | 735 | 245 | 555 | 880 | 17.5 | 20.0 | 20.5 | 21.0 | 23.8 | 24.5 | 24.5 | 27.8 | 29.3 |
1/3 Wall | F1 | 180 | 415 | 635 | 225 | 505 | 785 | 265 | 600 | 930 | 18.0 | 20.8 | 21.2 | 22.5 | 25.3 | 26.2 | 26.5 | 30.0 | 31.0 |
Column | F1 | 180 | 415 | 635 | 225 | 505 | 785 | 265 | 600 | 930 | 18.0 | 20.8 | 21.2 | 22.5 | 25.3 | 26.2 | 26.5 | 30.0 | 31.0 |
Half 2/3 Wall | F1 | 215 | 490 | 765 | 265 | 600 | 930 | 370 | 840 | 1300 | 21.5 | 24.5 | 25.5 | 26.5 | 30.0 | 31.0 | 37.0 | 42.0 | 43.3 |
2/3 Wall with Door | F1 | 225 | 505 | 785 | 310 | 695 | 1080 | 390 | 880 | 1370 | 22.5 | 25.3 | 26.2 | 31.0 | 34.8 | 36.0 | 39.0 | 44.0 | 45.7 |
Half Arch | F1 | 230 | 525 | 810 | 320 | 730 | 1125 | 415 | 930 | 1450 | 23.0 | 26.3 | 27.0 | 32.0 | 36.5 | 37.5 | 41.5 | 46.5 | 48.3 |
2/3 Wall | F1 | 230 | 525 | 810 | 320 | 730 | 1125 | 415 | 930 | 1450 | 23.0 | 26.3 | 27.0 | 32.0 | 36.5 | 37.5 | 41.5 | 46.5 | 48.3 |
Full Arch | F1 | 265 | 600 | 930 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 31.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Wall with Door & Window | F1 | 265 | 600 | 930 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 31.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Wall with 2 Windows | F1 | 265 | 600 | 930 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 31.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Ramp Wall | F1 | 265 | 600 | 930 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 31.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Wall with Door | F1 | 275 | 615 | 960 | 405 | 915 | 1420 | 540 | 1220 | 1890 | 27.5 | 30.8 | 32.0 | 40.5 | 45.8 | 47.3 | 54.0 | 61.0 | 63.0 |
Wall with Window | F1 | 275 | 615 | 960 | 405 | 915 | 1420 | 540 | 1220 | 1890 | 27.5 | 30.8 | 32.0 | 40.5 | 45.8 | 47.3 | 54.0 | 61.0 | 63.0 |
Full Wall | F1 | 280 | 630 | 980 | 420 | 945 | 1470 | 560 | 1260 | 1960 | 28.0 | 31.5 | 32.7 | 42.0 | 47.3 | 49.0 | 56.0 | 63.0 | 65.3 |
1/4 Floor | F2 | 175 | 400 | 615 | 210 | 475 | 735 | 245 | 555 | 880 | 17.5 | 20.0 | 20.5 | 21.0 | 23.8 | 24.5 | 24.5 | 27.8 | 29.3 |
1/2 Floor | F2 | 215 | 490 | 765 | 265 | 600 | 930 | 370 | 840 | 1300 | 21.5 | 24.5 | 25.5 | 26.5 | 30.0 | 31.0 | 37.0 | 42.0 | 43.3 |
Diagonal | F2 | 215 | 490 | 765 | 265 | 600 | 930 | 370 | 840 | 1300 | 21.5 | 24.5 | 25.5 | 26.5 | 30.0 | 31.0 | 37.0 | 42.0 | 43.3 |
3/4 Floor | F2 | 230 | 525 | 810 | 320 | 730 | 1125 | 415 | 930 | 1450 | 23.0 | 26.3 | 27.0 | 32.0 | 36.5 | 37.5 | 41.5 | 46.5 | 48.3 |
Full Floor | F2 | 265 | 600 | 930 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 31.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Half Stairs | F3 | 215 | 490 | 765 | 265 | 600 | 930 | 370 | 840 | 1300 | 21.5 | 24.5 | 25.5 | 26.5 | 30.0 | 31.0 | 37.0 | 42.0 | 43.3 |
L Stairs | F3 | 225 | 505 | 785 | 310 | 695 | 1080 | 390 | 880 | 1370 | 22.5 | 25.3 | 26.2 | 31.0 | 34.8 | 36.0 | 39.0 | 44.0 | 45.7 |
U Stairs | F3 | 230 | 525 | 810 | 320 | 730 | 1125 | 415 | 930 | 1450 | 23.0 | 26.3 | 27.0 | 32.0 | 36.5 | 37.5 | 41.5 | 46.5 | 48.3 |
Full Stairs | F3 | 265 | 600 | 900 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 30.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Roof | F4 | 265 | 600 | 900 | 390 | 880 | 1370 | 520 | 1170 | 1815 | 26.5 | 30.0 | 30.0 | 39.0 | 44.0 | 45.7 | 52.0 | 58.5 | 60.5 |
Battle Royale[]
Building Health[]
Building Type | Starting Health | Max Health | Health Gain Rate | Time to Full Health |
---|---|---|---|---|
Wood Wall | 90 | 150 | 8 per tick / 16 per second | 3.75 seconds |
Wood Ramp/Floor/Pyramid | 84 | 140 | 8 per tick / 16 per second | 3.5 seconds |
Brick Wall | 100 | 300 | 8 per tick / 16 per second | 12.5 seconds |
Brick Ramp/Floor/Pyramid | 94 | 280 | 8 per tick / 16 per second | 12 seconds |
Metal Wall | 110 | 500 | 8 per tick / 16 per second | 24.5 seconds |
Metal Ramp/Floor/Pyramid | 104 | 460 | 8 per tick / 16 per second | 22.25 seconds |
Newly-placed building pieces appear in a different color while players are still overlapping the structure.
Changes[]
- Bug Fixes
- Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
- Holding a movement key while confirming an edit will no longer force the player to continue moving in the direction of the key they were holding.
6.21 Patch Notes (November 1, 2018 )
- Bug Fixes
- Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
- Certain bindings will no longer override the ability to use the fullscreen map and spectating actions.
6.20 Patch Notes (October 24, 2018 )
- Bug Fixes
- Collision for player built structures no longer persists after the structure is destroyed.
- This would happen when shooting a player built structure and an enemy with the same shot using certain weapons.
- Players are still unable to destroy player built structures by shooting them.
- Players are still unable to destroy player built structures by shooting them.
- Collision for player built structures no longer persists after the structure is destroyed.
6.10 Patch Notes (October 16, 2018 )
- Gameplay
- You can now view and change Edit Controls separately from Combat and Build Controls in the controller menu.
- Controller sensitivity slider in the options menu now allows for more than 10 values.
- Added an option to Builder Pro that allows for building as soon as you switch to the piece, instead of selecting first and then placing. This allows for faster building without a preview.
- Bug Fixes
- PS4 controller lighting will match player marker color.
- You can now set building mode sensitivity for controllers in the options menu. It is a multiplier on the default controller sensitivity and allows up to a 2x increase.
- PS4 controller lighting will match player marker color.
6.00 Patch Notes (September 27, 2018 )
- Audio
- The sound effect for eliminations is the same sound effect used for rotating structures while in build mode.
5.41 Patch Notes (September 18, 2018 )
- Gameplay
- Reduced the edit button hold timing when using a controller.
- Old School from 0.25s to 0.2s.
- Quick Builder from 0.25s to 0.2s.
- Combat Pro from 0.25s to 0.2s.
- Builder Pro from 0.25s to 0.15s.
- Bug Fixes
- The Storm wall no longer destroys structures during the last few circles of the match.
- The Storm wall no longer destroys structures during the last few circles of the match.
5.40 Patch Notes (September 6, 2018 )
- Gameplay
- In the moving storm phases, when the storm reaches its destination, it will cause a surge of energy that destroys player-built structures located on the storm wall.
5.20 Weapon and Building Balance Changes (August 9, 2018)
- Building Changes
- Wood wall initial HP increased from 80 to 90
- Stone wall initial HP increased from 80 to 100
- Metal wall initial HP increased from 80 to 110
- Unannounced Changes
- Wood Ramp/Floor/Roof starting health to 84 from 75.
- Brick Ramp/Floor/Roof starting health to 94 from 75.
- Metal Ramp/Floor/Roof starting health to 104 from 75.
5.10 Patch Update (July 24, 2018)
- Gameplay
- Changes to building materials.
- Wood wall starting health to 80 from 100.
- Stone wall starting health to 80 from 90.
- Wood wall max health to 150 from 200.
- Metal wall max health to 500 from 400.
- Metal build time to 25s from 20s.
- Unannounced changes:
- Changes to building materials.
- Wood Ramp/Floor/Pyramid starting health to 75 from 95.
- Brick Ramp/Floor/Pyramid starting health to 75 from 84.
- Wood Ramp/Floor/Pyramid max health to 140 from 190.
- Metal Ramp/Floor/Pyramid max health to 460 from 370.
- Newly-placed building pieces will now appear in a different color while players are still overlapping the structure.
- Pickaxe damage against enemy and ally player built structures increased to 75 base damage and 150 critical damage.
- Improved handling of collision when building pieces are placed right on top of a player. It's much more likely for players to be moved outside of newly-placed structures.
- Changes to building materials.
- Bug Fixes
- Players will no longer fall through floor or pushed through walls when placing or editing structures.
- Turbo Build: Structures now build faster after the first building piece is placed.
- Your first structure is built 0.15 seconds after holding the button (unchanged), any additional structures built while Turbo Building are placed after 0.05 seconds.
- This fixes the issue that was occasionally causing a structure not to place when quickly building.
- The reason there’s a difference in timing between the first structure placed (0.15s) and Turbo Built structures (0.05s) is to allow additional time for players to switch structure type or rotate pieces.
- Added a toggle for 'Edit Mode Aim Assist' ingame options.
- This has always been enabled for controller users. You now have the option to enable or disable this feature.
- Edit Mode Aim Assist attracts your aim towards the closest building square and partially confines your crosshair to the building piece your editing.
- Bug Fixes
- Turbo Building is no longer cancelled when cycling through Traps to get to a new building piece on your quick bar.
- The "out of resources" sound effect no longer plays repeatedly while trying to Turbo Build without any resources.
Media[]
References[]
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