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In Battle Royale Weapons are the main items that are used to deal damage towards opponents. Weapons can range from Assault Weapons, Shotguns, SMGs, Pistols, Sniper Rifles, Crossbows, Melees and Explosive Weapons. Each weapon can have up to seven possible rarities: Common, Uncommon, Rare, Epic, Legendary, Mythic and Exotic. The higher the rarity, the better the stats are, but are also quite hard to obtain.

Weapons can be obtained from Chests, Supply Drops, floor loot, Supply Llamas, and the loot of eliminated players. Newly unvaulted weapons and boss weapons can be obtained from Bosses and Traders. Some weapons can be obtained by defeating AIs such as Henchmen, Marauders, or IO Guards. With the new crafting system, some weapons can be found from crafting.

Assault Weapons[]

Assault Rifle[]

Fully automatic, flexible assault rifle capable of handling all types of combat scenarios.

Assault Rifle
New AR icon
Details
Bullet Type Medium bullets icon
DPS 170.5
Damage 31
Fire Rate 5.5
Magazine Size 30
Reload Time 2.4
Structure Damage 31
Assault Rifle
New AR icon
Details
Bullet Type Medium bullets icon
DPS 181.5
Damage 33
Fire Rate 5.5
Magazine Size 30
Reload Time 2.3
Structure Damage 33
Assault Rifle
Assault Rifle (SCAR) (NEW)
Details
Bullet Type Medium bullets icon
DPS 192.5
Damage 35
Fire Rate 5.5
Magazine Size 30
Reload Time 2.2
Structure Damage 35
Assault Rifle
Assault Rifle (SCAR) (NEW)
Details
Bullet Type Medium bullets icon
DPS 198
Damage 36
Fire Rate 5.5
Magazine Size 30
Reload Time 2.1
Structure Damage 36

Makeshift Rifle[]

Scrappy base rifle that can be crafted.

Makeshift Rifle
Makeshift Rifle icon
Details
Bullet Type Medium bullets icon
DPS 129
Damage 30
Fire Rate 4.3
Magazine Size 20
Reload Time 3.3
Structure Damage 30
Makeshift Rifle
Makeshift Rifle icon
Details
Bullet Type Medium bullets icon
DPS 133.3
Damage 31
Fire Rate 4.3
Magazine Size 20
Reload Time 3.15
Structure Damage 31
Makeshift Rifle
Makeshift Rifle icon
Details
Bullet Type Medium bullets icon
DPS 141.9
Damage 33
Fire Rate 4.3
Magazine Size 20
Reload Time 3
Structure Damage 33


Primal Rifle[]

Fully automatic rifle with a fast fire rate.

Primal Rifle
Primal Rifle
Details
Bullet Type Medium bullets icon
DPS 193.75
Damage 31
Fire Rate 6.25
Magazine Size 30
Reload Time 2.5
Structure Damage 31
Primal Rifle
Primal Rifle
Details
Bullet Type Medium bullets icon
DPS 206.25
Damage 33
Fire Rate 6.25
Magazine Size 30
Reload Time 2.3
Structure Damage 33
Primal Rifle
Primal Rifle
Details
Bullet Type Medium bullets icon
DPS 218.75
Damage 35
Fire Rate 6.25
Magazine Size 30
Reload Time 2.1
Structure Damage 35
Primal Rifle
Primal Rifle
Details
Bullet Type Medium bullets icon
DPS 225
Damage 36
Fire Rate 6.25
Magazine Size 30
Reload Time 1.9
Structure Damage 36

Shotguns[]

Pump Shotgun[]

Deals high damage at a moderate fire rate. Short range and limited magazine size.

Pump Shotgun
Pump shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 64.4
Damage 92
Fire Rate 0.7
Magazine Size 5
Reload Time 5.3
Structure Damage 49
Pump Shotgun
Pump shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 70
Damage 100
Fire Rate 0.7
Magazine Size 5
Reload Time 4.8
Structure Damage 50
Pump Shotgun
Purple gold pump
Details
Bullet Type Shells 'n' slugs icon
DPS 75.6
Damage 108
Fire Rate 0.7
Magazine Size 5
Reload Time 4.4
Structure Damage 54
Pump Shotgun
Purple gold pump
Details
Bullet Type Shells 'n' slugs icon
DPS 81.2
Damage 116
Fire Rate 0.7
Magazine Size 5
Reload Time 4.0
Structure Damage 55

Makeshift Shotgun[]

Makeshift Shotgun
Makeshift Shotgun Icon
Details
Bullet Type Shells 'n' slugs icon
DPS 110
Damage 88
Fire Rate 1.25
Magazine Size 2
Reload Time 3.5
Structure Damage 42
Makeshift Shotgun
Makeshift Shotgun Icon
Details
Bullet Type Shells 'n' slugs icon
DPS 116.25
Damage 93
Fire Rate 1.25
Magazine Size 2
Reload Time 3.0
Structure Damage 44
Makeshift Shotgun
Makeshift Shotgun Icon
Details
Bullet Type Shells 'n' slugs icon
DPS 122.5
Damage 98
Fire Rate 1.25
Magazine Size 2
Reload Time 2.5
Structure Damage 46


Primal Shotgun[]

Burst shotgun with a drum magazine.

Primal Shotgun
Primal Shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 216.6
Damage 57
Fire Rate 3.8
Magazine Size 12
Reload Time 3.9
Structure Damage 17
Primal Shotgun
Primal Shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 228
Damage 60
Fire Rate 3.8
Magazine Size 12
Reload Time 3.8
Structure Damage 18
Primal Shotgun
Primal Shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 239.4
Damage 63
Fire Rate 3.8
Magazine Size 12
Reload Time 3.6
Structure Damage 19
Primal Shotgun
Primal Shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 250.8
Damage 66
Fire Rate 3.8
Magazine Size 12
Reload Time 3.4
Structure Damage 20
Spire Assassin's Primal Shotgun
Primal Shotgun
Details
Bullet Type Shells 'n' slugs icon
DPS 262.2
Damage 69
Fire Rate 3.8
Magazine Size 12
Reload Time 3.2
Structure Damage 20


The Dub[]

The Dub
The Dub
Details
Bullet Type Shells 'n' slugs icon
DPS 228
Damage 120
Fire Rate 1.9
Magazine Size 2
Reload Time 2.4
Structure Damage 90

Submachine Guns[]

Submachine Gun[]

Fires at a very high rate, dealing great damage while consuming a lot of ammo.

Submachine Gun
Submachine Gun (Chapter 2)
Details
Bullet Type Light bullets icon
DPS 170
Damage 17
Fire Rate 10
Magazine Size 30
Reload Time 2.4
Structure Damage 17
Submachine Gun
Submachine Gun (Chapter 2)
Details
Bullet Type Light bullets icon
DPS 180
Damage 18
Fire Rate 10
Magazine Size 30
Reload Time 2.3
Structure Damage 18
submachine gun
P90 new
Details
Bullet Type Light bullets icon
DPS 190
Damage 19
Fire Rate 10
Magazine Size 35
Reload Time 2.2
Structure Damage 19
submachine gun
P90 new
Details
Bullet Type Light bullets icon
DPS 200
Damage 20
Fire Rate 10
Magazine Size 35
Reload Time 2.1
Structure Damage 20


Primal SMG[]

Primal SMG
Primal SMG Icon
Details
Bullet Type Light bullets icon
DPS 162
Damage 18
Fire Rate 9.0
Magazine Size 35
Reload Time 2.2
Structure Damage 18
Primal SMG
Primal SMG Icon
Details
Bullet Type Light bullets icon
DPS 171
Damage 19
Fire Rate 9.0
Magazine Size 35
Reload Time 2.1
Structure Damage 19
Primal SMG
Primal SMG Icon
Details
Bullet Type Light bullets icon
DPS 180
Damage 20
Fire Rate 9.0
Magazine Size 35
Reload Time 2.0
Structure Damage 20
Primal SMG
Primal SMG Icon
Details
Bullet Type Light bullets icon
DPS 189
Damage 21
Fire Rate 9.0
Magazine Size 35
Reload Time 1.9
Structure Damage 21


Makeshift Submachine Gun[]

Makeshift Submachine Gun
Makeshift SMG Icon
Details
Bullet Type Light bullets icon
DPS 153
Damage 17
Fire Rate 9.0
Magazine Size 25
Reload Time 2.3
Structure Damage 17
Makeshift Submachine Gun
Makeshift SMG Icon
Details
Bullet Type Light bullets icon
DPS 162
Damage 18
Fire Rate 9.0
Magazine Size 25
Reload Time 2.2
Structure Damage 18
Makeshift Submachine Gun
Makeshift SMG Icon
Details
Bullet Type Light bullets icon
DPS 171
Damage 19
Fire Rate 9.0
Magazine Size 25
Reload Time 2.1
Structure Damage 19

Pistols[]

Revolver[]

Fast, precise sidearm, with a good punch but small capacity.

Revolver
Revolver icon
Details
Bullet Type Medium bullets icon
DPS 85.5
Damage 57
Fire Rate 1.5
Magazine Size 6
Reload Time 2.1
Structure Damage 57
Revolver
Revolver icon
Details
Bullet Type Medium bullets icon
DPS 90
Damage 60
Fire Rate 1.5
Magazine Size 6
Reload Time 2.0
Structure Damage 60
Revolver
New Revolver
Details
Bullet Type Medium bullets icon
DPS 94.5
Damage 63
Fire Rate 1.5
Magazine Size 6
Reload Time 1.9
Structure Damage 63
Revolver
New Revolver
Details
Bullet Type Medium bullets icon
DPS 99
Damage 66
Fire Rate 1.5
Magazine Size 6
Reload Time 1.8
Structure Damage 66

Makeshift Revolver[]

Makeshift Revolver
Makeshift Revolver
Details
Bullet Type Medium bullets icon
DPS 69
Damage 46
Fire Rate 1.5
Magazine Size 6
Reload Time 2.2
Structure Damage 46

<onlyinclude>

Makeshift Revolver
Makeshift Revolver
Details
Bullet Type Medium bullets icon
DPS 72
Damage 48
Fire Rate 1.5
Magazine Size 6
Reload Time 2.1
Structure Damage 48
Makeshift Revolver
Makeshift Revolver
Details
Bullet Type Medium bullets icon
DPS 75
Damage 50
Fire Rate 1.5
Magazine Size 6
Reload Time 2
Structure Damage 50


Primal Pistol[]

Primal Pistol
Primal Pistol
Details
Bullet Type Medium bullets icon
DPS 69.3
Damage 33
Fire Rate 2.1
Magazine Size 8
Reload Time 2.1
Structure Damage 33
Primal Pistol
Primal Pistol
Details
Bullet Type Medium bullets icon
DPS 73.5
Damage 35
Fire Rate 2.1
Magazine Size 8
Reload Time 2.0
Structure Damage 35
Primal Pistol
Primal Pistol
Details
Bullet Type Medium bullets icon
DPS 77.7
Damage 37
Fire Rate 2.1
Magazine Size 8
Reload Time 1.9
Structure Damage 37
Primal Pistol
Primal Pistol
Details
Bullet Type Medium bullets icon
DPS 81.9
Damage 39
Fire Rate 2.1
Magazine Size 8
Reload Time 1.8
Structure Damage 39


Shadow Tracker[]

Shadow Tracker
ShadowTracker lores
Details
Bullet Type Light bullets icon
DPS 195.75
Damage 29
Fire Rate 6.75
Magazine Size 16
Reload Time 1.3
Structure Damage 29

Hop Rock Dualies[]

Hop Rock Dualies
Dual pistols icon
Details
Bullet Type Medium bullets icon
DPS 170.28
Damage 43
Fire Rate 3.96
Magazine Size 18
Reload Time 2.7
Structure Damage 43

Bows[]

Makeshift Bow[]

Makeshift Bow
Makeshift Bow
Details
Bullet Type Arrows icon
DPS 52
Damage 52
Fire Rate 1
Magazine Size 1
Reload Time 0.8


Primal Bow[]

Primal Bow
Primal Bow
Details
Bullet Type Arrows icon
DPS 65
Damage 65
Fire Rate 1
Magazine Size 1
Reload Time 0.8


Primal Flame Bow[]

Primal Flame Bow
Primal Flame Bow
Details
Bullet Type Arrows icon
DPS 68
Damage 68
Fire Rate 1
Magazine Size 1
Reload Time 0.7
Primal Flame Bow
Primal Flame Bow
Details
Bullet Type Arrows icon
DPS 72
Damage 72
Fire Rate 1.0
Magazine Size 1
Reload Time 0.7

Primal Stink Bow[]

Primal Stink Bow
Primal Stink Bow
Details
Bullet Type Arrows icon
DPS 68
Damage 68
Fire Rate 1
Magazine Size 1
Reload Time 0.7
Structure Damage 0?
Primal Stink Bow
Primal Stink Bow
Details
Bullet Type Arrows icon
DPS 72
Damage 72
Fire Rate 1
Magazine Size 1
Reload Time 0.7
Structure Damage 0?

Mechanical Bow[]

Mechanical Bow
Mechanical Bow
Details
Bullet Type Arrows icon
DPS 85
Damage 85
Fire Rate 1
Magazine Size 1
Reload Time 1.1

Mechanical Shockwave Bow[]

Mechanical Shockwave Bow
Mechanical Shockwave Bow
Details
Bullet Type Arrows icon
DPS 89
Damage 89
Fire Rate 1
Magazine Size 1
Reload Time 1.0
Mechanical Shockwave Bow
Mechanical Shockwave Bow
Details
Bullet Type Arrows icon
DPS 94
Damage 94
Fire Rate 1.0
Magazine Size 1
Reload Time 1.0

Mechanical Explosive Bow[]

Mechanical Explosive Bow
Mechanical Explosive Bow
Details
Bullet Type Arrows icon
DPS 89
Damage 89
Fire Rate 1
Magazine Size 1
Reload Time 1.0
Mechanical Explosive Bow
Mechanical Explosive Bow
Details
Bullet Type Arrows icon
DPS 94
Damage 94
Fire Rate 1
Magazine Size 1
Reload Time 1.0

Explosive Weapons[]

Rocket Launcher[]

A launcher that shoots propelled rockets with no trajectory.

Rocket Launcher
Purple gold rpg
Details
Bullet Type Rockets icon
DPS 86.25
Damage 115
Fire Rate 0.75
Magazine Size 1
Reload Time 3.1
Structure Damage 315
Rocket Launcher
Purple gold rpg
Details
Bullet Type Rockets icon
DPS 97.5
Damage 130
Fire Rate 0.75
Magazine Size 1
Reload Time 2.5
Structure Damage 330

Grenade[]

A hand-held throwable explosive.

Grenade
Grenade (NEW)
Details
Damage 100
Structure Damage 375
Max. Stack 6

Melee Weapons[]

Harvesting Tool[]

A melee weapon used to harvest materials.

Harvesting Tool
DefaultPickaxeChapter2
Details
DPS 32
Damage 20
Fire Rate 1.6
Structure Damage 50 (100 Weak Spot)


The Vault[]

Weapons and Items which have been placed in The Vault cannot be found in-game and are therefore unobtainable. Vaulted Weapons and Items can return via updates, however. Most of the vaulted weapons can be found in Creative. Sometimes a weapon won't be fully vaulted, but a certain rarity of it will be.

All Weapons[]

Creative Only[]

Prop-o-Matic[]

Prop-o-Matic
PropOMatic
Details
Bullet Type Rockets icon
DPS 0
Damage 0
Fire Rate 0
Magazine Size 0
Reload Time 0
Structure Damage 0

Flashlight Pistol[]

Flashlight Pistol
FlashlightPistol
Details
Bullet Type Light bullets icon
DPS 175.5
Damage 26
Fire Rate 6.75
Magazine Size 16
Reload Time 1.3
Structure Damage 26

Weapon Terminology[]

All Weapons have different statistics in the game. These stats are:

Damage[]

  • Body Damage
    • This is standard damage that is done to the body. It uses the damage dealt by that particular weapon.
  • Headshot Damage
    • This is the damage that is done to the head of an enemy. It uses the damage and is multiplied by the specific headshot multiplier for that weapon;
      • x1.25, x1.45, x1.50, x1.65, x1.75, x2.00, x2.50

Types of Weapons[]

These are the different types of weapons based on the prefix before it or the type of weapon it is.

  • Automatic - means the weapon can fire as long as the trigger is held down
  • Burst-fire - means the weapons shoots in burst of X bullets every time the weapon is triggered, fully automatic
  • Dual Wield - means the weapon is held with the character's hands and pressing the trigger shoots both
  • Pump-Action - means the weapon is considered to be a pump-action and deals a high output of damage
  • Lever-Action - means the weapon is considered to be a lever-action and deals a moderate output of damage
  • Tactical/Compact - means the weapon has a consistent accuracy that BARELY changes
  • Infantry - means the weapon has 100% accuracy when aimed down
  • Suppressed/Silenced - means the weapon cannot be heard from a distance
  • Bolt-Action - means the weapon uses a bolt-action mechanism to load the bullet
  • Semi-Automatic - means the weapon fires a bullet per time the trigger pressed
  • Revolving - means the weapon uses a revolver clip instead of a traditional magazine
  • Heavy - means the weapon usually has higher damage, but a slower fire rate and reload
  • Scoped - means the weapon has a scope and has 100% accuracy when aimed down
  • Rapid Fire - means the weapon spews out bullets with a very high fire rate (12 or more is considered that)
  • Thermal/Infrared - means the weapon has the ability to detect player through obstacles with a thermal scope
  • Extended Magazine - means the weapon has a higher magazine depending on the rarity
  • Break-Action - means the weapon cannot interrupt the reload and usually has a whopping damage output
  • Hybrid Firing - means the weapon has two different fire rates depending on of the player uses ADS or hip fire
  • Charge/Wind-up - means the weapon requires a wind-up or charge to power the weapon

Fire Rate[]

  • How fast the weapon can possibly shoot. Only a few weapons have a function where the fire rate is different (Ex. Semi-Auto Sniper Rifle) but those are exclusive to Spy Games.

Changes[]

Patch 5.10 (July 24, 2018)
Bug Fixes
  • Fixed an issue causing bullets and projectiles to be blocked by invisible collision. 
    • This was being caused by player placed map markers
  • Sniper rifle bullets no longer incorrectly stop when passing through certain trigger volumes.

Patch 5.0 (July 12, 2018)

  • Weapon crosshair will now fade slightly when reloading, out of ammo, or changing weapons.

Patch 4.5 (June 27, 2018)

  • Weapon damage to structures now correctly scales with rarity.
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