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Audio is an important part of Battle Royale, as it can be used to determine the locations of enemies and for communication in Duo and Squad matches.
In-game Sounds[]
Weapon sounds[]
Most weapons in the game make loud noises when fired, with the exception of suppressed and arrow-firing weapons. Weapon sounds can be easily used to determine other players' locations.
Footsteps[]
Footstep sound plays every time when a player walks. Crouching can be used to reduce the sound of footsteps.
Ambient Sounds[]
Ambient sounds play in some areas of the Battle Royale Map, including:
- The club building at Warehouses (loud techno music)
- Apres Ski (loud techno music similar to the Warehouses music)
- Coral Cove (the Coral Chorus music)
- All locations patrolled by henchmen, such as The Agency and The Grotto (a spy movie-like music)
- Dance floors in the Disco Domination gamemode (three different soundtracks, one which is played on friendly dance floors, based on the music of the Disco Fever emote, one which is played on uncaptured dance floors, and one which is played on enemy dance floors)
- The Yacht (Freestylin' Remix)
Chest ambience[]
Unopened chests make ambient noises, which can be heard if the player is close enough to the chest. This can make finding chests easier.
NPC music[]
When there are Marauders or Loot Sharks near the player, music will play. Both types of NPCs use different music. The music gets louder the closer the NPCs are to the player. The NPC music can be useful for detecting or avoiding hostile NPCs.
Changes[]
Patch 5.20 (August 7, 2018)[]
- Bug Fixes
- Audio for automatic weapons no longer cuts out after tapping the fire button and then immediately pressing and holding the fire button.
- Non-English audio device names in the audio settings menu will now display correctly.
- Battle Royale
- Added new equip sounds to grenades.
- Add the ability to honk while driving the ATK.
- Lowered the volume of impact sounds when harvesting vehicles.
- Added audio effects for when spectating squadmates leave the match.
- In the Locker menu, glider audio will fade out when it’s unselected.
- Bug Fixes
- Thermal Scoped Assault Rifle scope-in sounds are no longer hard-panned to the left on Switch.
- Audio for the rocket incoming sound will now properly play during close range fights.
- Ambient audio loops will no longer stack on each other and play at once. This was creating a sound phasing issue that sounded similar to a “fighter jet”.
- Footsteps will no longer sound uneven for players outside your field of view.
- Players will no longer hear ‘ghost footsteps’ after eliminating an enemy.
- Save the World
- Bug Fixes
- Fixed an issue that could cause menu music to stop playing.
- Fixed an issue that could cause campfire sound effects to overlap each other.
- Bug Fixes
Patch 5.10 (July 24, 2018)[]
- Battle Royale
- Added spatialization to the sound played when a marker is placed on the map. Now you will hear it coming from where the in-world marker was placed.
- All Terrain Kart (ATK) audio improvements
- Improved All Terrain Kart (ATK) audio attenuation fall-off.
- Added a unique sound when the All Terrain Kart (ATK) is destroyed.
- Added sounds for when the All Terrain Kart (ATK) is in water.
- Improvements have been made to grenade bounce audio so they don’t sound as spammy under certain conditions.
- Lowered the volume of the AC/DC pickaxe.
- Added a unique sound for bouncing off a diving board.
- Added a unique sound for destroying cacti.
- Audio panning logic for Switch has been changed. Sources panning from one side to another will be more dramatic.
- Bug Fixes
- Save the World
- New ambient and combat music for Thunder Route 99.