7.20 Patch Notes | |
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Date | 15 January 2019 |
Major Patch | 7.20 |
Chronology | |
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Battle Royale[]
What's New?[]
- Scoped Revolver
- No sniper? No problem! Use the new Scoped Revolver to hit precise shots against enemies.
- Glider Redeploy Item
- Spread your wings! Glider Redeploy is back, but this time as an item. Find charges as loot throughout the map.
Limited Time Mode: One Shot[]
- Summary
- There’s low gravity and every player has 50 health. Snipers are the only weapon and Bandages the only healing item. Jump high and aim well!
- Mode Details
- Gravity is set lower than normal.
- The Storm wait time has been greatly reduced in all phases of the game.
- The only weapons in this mode are Hunting Rifles and Sniper Rifles.
- Semi-auto Snipers and Bounce Pads have been removed from the Vault in this mode.
- Players will spawn with 50 health and can only heal if they find Bandages.
Weapons + Items[]
Scoped Revolver
- Available in Epic and Legendary variants.
- Fires Medium Ammo.
42 / 44 damage per shot.
- Available from floor loot, chests, Supply Drops, and Vending Machines.
Added Gliders, an item that grants Glider redeploy.
- This item takes up an inventory slot and can be found from normal loot sources.
- Gliders do not need to be selected to deploy. Activate them by pressing your jump button while in mid-air.
- Rarity is Rare.
- Gliders come with 10 charges.
- Each deploy uses a charge. When all charges are used the item disappears.
- Glider redeploy does not consume a charge when using a Launch Pad, Rifts-to-Go, or respawning in a Limited Time Mode.
- Found from floor loot, chests, Vending Machines, and Supply Llamas.
- Minigun adjustments
- Added an overheating mechanic. *** Overheat occurs after approximately 6 seconds of continuous fire.
- Reduced the wind-up time by 37%.
- Updated the audio for the Minigun.
- Rarity color adjustments
- Balloons changed from Epic to Rare.
- Stink Bomb changed from Epic to Rare.
- Scoped AR decreased from Rare/Epic to Uncommon/Rare.
- The following projectile-based weapons now have the same projectile trajectory as the Heavy Sniper Rifle:
- Bolt Action Sniper Rifle
- Suppressed Sniper Rifle
- Semi-Auto Sniper Rifle
- Hunting Rifle
- Weapon first-shot accuracy now works with icy feet and while on ziplines.
- The reticle center dot on Scoped Rifles has been reduced in size. This will mitigate situations where it appears you’re on your target but still miss the shot.
- Trap drop chance adjustments
- Total drop chance of Traps from floor loot increased from 3.98% to 4.73%.
- Cozy Campfire
- Drop chance from floor loot increased from 0.26% to 0.73%.
- Drop chance from Loot Llamas increased from 6.63% to 15.47%.
- Launch Pad
- Drop chance from floor loot increased from 0.53% to 0.98%.
- Drop chance from Loot Llamas increased from 13.25% to 20.77%.
- Mounted Turret
- Drop chance from floor loot decreased from 0.8% to 0.73%.
- Drop chance from Loot Llamas decreased from 20.42% to 15.47%.
- Small shields max stack size has been decreased from 10 to 6.
Bug Fixes[]
- Fixed a bug that could cause you to lose the ability to switch weapons if firing a Grappler while crashing a vehicle or interacting with an object during travel.
- Fixed a bug where your ability to fire would be delayed after discarding a Grappler.
- Removed the ability to ride or be pushed by a Grappler due to the ability for players to move fast enough to cause network issues.
- Fixed Balloons not being popped by explosions.
- Fixed issue causing odd dynamite size/scaling when picking it up and re-throwing.
- When a player is eliminated by Down-But-Not-Out bleed-out damage, the elimination distance is calculated from the original down location rather than the distance when they are fully eliminated.
- Fixed an issue that could cause Scoped Rifles to have full accuracy earlier than intended.
- Fixed an issue where the center dot of the reticle while scoped did not line up with the center dot while unscoped.
- Fixed dynamite re-throw ability from being canceled by changing weapons or being a vehicle passenger.
- Players will no longer receive credit for a “No Scope” in the elimination feed if they use a scope to eliminate a player.
Gameplay[]
- Zipline improvements
- Added the ability to change direction via player movement input button. Just move in the direction you’d like to go while riding a zipline, no jumping required.
- Rather than moving at max speed as soon as entering the zipline, players will now accelerate over time to reach that max speed.
- Destruction effects have been turned back on while riding a zipline.
- Players will destroy the nearby player buildings before attaching to the zipline so their path becomes clear.
- Added a third decimal place for mouse/controller sensitivity to allow for more granular values.
- To help with situations where walls are built mostly underground, we've added functionality where an extra piece will be built for free on top of that piece.
- This occurs when the wall piece is showing less than 30% above ground.
- Gamepad Sensitivity
- Building sensitivity change also applies to edit mode.
- Editing will no longer interrupt gun fire and pickaxe swings.
- Corn stalks will no longer block gunfire.
- Editing a structure will now begin without waiting for a response from the server. This should cut down on ghost shots before editing and make it a smoother experience.
- Confirming the edit will still require sending data to the server and be impacted by high ping or poor server performance.
- Due to an issue, this feature has been disabled until Patch v7.30.
- Vehicle impact damage to a player will now respect shields instead of directly applying to player health.
- When a plane explodes due to any reason, it will now deal damage to both passengers and pilots. This damage no longer ignores shields.
- Infinite dab is even more infinite... Dab for 11 hours instead of 10 hours in the lobby.
- Adjusted map art to more accurately represent player & marker positions.
- Textures of props used in emotes are now pre-streamed so scorecard and other emotes that use props will have less chance of using a low-resolution texture.
- X-4 Stormwing passengers now have the same Hold to Exit functionality as pilots.
Bug Fixes[]
- Fixed instances of glider redeploy not deploying when exiting a Stormwing.
- Fixed grenade throw animations not playing the follow-through when watching other players throw a grenade.
- Fixed the preview length on many emotes in the lobby to hear the full music track.
- Completing the "Play a match with a friend" Daily Challenge now correctly counts towards other quests that require completing daily challenges.
- Fixed players not being able to destroy the Boombox from certain distances.
- Fixed some issues with ziplines
- Players will no longer be flung across the map or get in broken animation states.
- A cooldown has been added to ensure jump spamming will not allow players with mild network issues to fall through the zipline collision.
- The zipline magnet will no longer remain over players heads.
- Players no longer fall when colliding with enemy structures.
- Players no longer dismount ziplines at steep angles when under bad network conditions.
- Fixed an issue where players would sometimes take 2 instances of impact damage from getting hit by the X-4 Stormwing.
- Damage numbers when shooting Mounted Turrets now properly displays as vehicle damage instead of player damage.
- Players who are emoting on the starter island will no longer continue emoting after jumping from the Battle Bus.
- Gliders and Umbrellas will no longer appear sideways or misaligned when dropping from the Battle Bus.
Events[]
- Tournament systems have been significantly updated to support upcoming features. We’ll be operating a series of small scale test events as we test these updates with more players.
- We will be testing in waves until we are confident in the new functionality. At that point, we will again begin running tournaments regularly for all players.
- Older tournaments will be removed from the Events tab on Switch & mobile devices for the time being.
- Data for those tournaments has been saved and will return to those platforms in a future release.
- Players will automatically be removed from the match after 60 seconds of spectating after being eliminated.
Audio[]
- Fixed shield damage sound playing when shooting or getting hit by teammates.
Gliders that have music can now play their music in the lobby for previewing.
- Reduced the volume of the X-4 Stormwing.
- Reduce the volume of the Boombox.
- Added unique bouncing sound to Dynamite.
Bug Fixes[]
- Fixed music cutting out on mobile/Switch platforms.
- Fixed incorrect boost audio loop for Quad Crasher on mobile/Switch.
- Fixed missing medium-distant Scoped AR gunshot sounds.
- Fixed loud winter biome ambient audio on mobile/Switch.
UI[]
- Updated the ammo icons in the inventory to look more realistic.
- Building resources of spectated players are now visible.
Bug Fixes[]
- Prevent pickup HUD interaction prompts from appearing while in a vehicle, since picking up is disabled while in a vehicle.
- Fixed error displays when a friend request fails.
- Prevented special preview actions (Play Again, Switch Model, Full Screen, etc…, shown when viewing a cosmetic item) from disappearing after opening and closing the chat window.
- Fixed a red background showing up when the chat window is opened while doing a 'Full Screen' preview of a Loading Screen cosmetic.
- Prevented unrelated loading screens from sometimes showing up instead of the selected Loading Screen while doing a 'Full Screen' preview.
Social[]
- Battle Royale players can now accept party invites from players in Save The World and join games in progress.
Art + Animation[]
- Both Lynx and Zenith now have custom idle poses in the lobby.
Bug Fixes[]
- The size of the Red Knight shield and Raven Back Bling from the Frozen Bundle now matches their original versions.
- Fixed a bug that was preventing the Deadfire Outfit from being reactive in game.
- Improved quality of the Golf Clap emote on mobile and Switch.
Replay[]
Bug Fixes[]
- Fixed a few replay loading issues that could cause a loading screen to appear when it was not necessary for one to be displayed.
Mobile[]
Bug Fixes[]
- Fixed a bug causing users to aim-down-sights when exiting vehicles.
- Fixed turbo building while holding extra build buttons.
- Fixed an issue where the Add Friend button for other party members in the Main Menu was not able to be clicked on mobile devices.
- Added HUD button
- This HUD button shows when you enter the in-game settings as a separate section to turn on/off certain HUD aspects.
Creative[]
What's New?[]
- Frosty Fortress
- A brand new arctic island debuts in Creative! Bundle up, drop in, and bring your vision to life.
- Farmstead Theme
- Roll up your sleeves and build your dream home in the country with the new Farmstead themed Prefabs.
Islands[]
- Frosty Fortress
- A new selectable arctic island with structures already placed on it.
- This island is ready for games to be played right away!
- Preview images of islands are now displayed on top of Featured Islands in the Creative Hub.
Bug Fixes[]
- Fixed an issue which caused island portals to not appear when those islands contained many copies of certain types of building tiles or props.
- Fixed an issue where players were able to exit their Island with the Phone tool by being inside Prefab structures.
- Fixed an issue where players could take items out of an island to the Creative Hub.
- Fixed an issue where Traps would remain floating in the air after the supporting wall was removed.
Gameplay[]
- Added a new “Last Standing” option to allow creators to specify whether they want the game to end when there is only one player or team remaining.
- Added a new “Spawns” option to allow players to specify how many times a player can spawn.
- Added a new “Player Flight” option to allow flight during games or when the Phone is unavailable.
- Added a new “Jump Fatigue” option for enabling/disabling jump height penalties that would normally get applied on rapid successive jumps.
- Added new Gravity Options.
- High and Very High
- When Traps are equipped from the Creative Inventory, the new Trap will become selected on your quick bar.
Bug Fixes[]
- Fixed players blocked from loading into Creative with a network error.
The first timing loading may take extra time while the server fixes the load issues with the player's island.
- Fixed vehicles causing damage to structures when the world was indestructible or when players did not have permission to edit.
- Fixed building animations becoming stuck when being moved with the Phone mid-animation.
- Fixed an issue where player placed walls would show health bars more often than intended.
- Fixed an issue where tiles would appear red during games.
- Fixed an issue where multiple camera fades would occur on game start and game end.
Creative Tools + Phone[]
- Added Turbo Building to Creative
- You can now hold down the “Place” button to continuously add building tiles and props as you move and aim.
- This feature requires “Turbo Building” to be enabled in your Game settings.
- Added Turbo Delete
- Holding down the Delete button will now continuously destroy building tiles and props.
- Added a new “Turbo Delete In Creative Mode” option to Game settings. This is enabled by default.
- Added a new effect when utilizing Grid Snap to help visualize placement.
Bug Fixes[]
- Fixed the Phone being able to edit or delete objects even when island edit permissions were not granted.
- Fixed an issue where other walls could vanish when copying a wall using the Phone.
- Fixed an issue with the Phone remaining available after a player leaves the island while inside a recently-placed prefab.
- Fixed an issue where the “Drops” UI was not displaying the proper value,
- Fixed an issue where the Phone hologram could get stuck at a spot in the world after pasting a prop, with drops enabled.
- Fixed an issue where after rotating certain walls while moving on Grid, those walls would not trigger as being allowed to have traps placed on them.
Prefabs[]
- Added 6 Farmstead prefabs and Farmstead Galleries
- Added 3 Ice Cliff Galleries
- Added Large Cube Gallery
Devices[]
- Added Random Spawn options on the Item Spawner:
- "Random" allows items to spawn in a random order from the spawn list.
- "No Repeats" spawns items in a random order and will not repeat an item until everything in the list has spawned once. This only differs from "Random" if "Items Respawn" option is set to “On”.
- Renamed the “Gunner” Device to “Sentry”.
- Added new Options to the Sentry.
- Added health and shield options.
- Added respawn options.
- Added accuracy and attack range options.
- Added target style, line of sight, and proximity options.
- Added adaptive aim option to determine whether or not the Sentry’s aim improves over time.
- Added attack range visualization when players stand on the Sentry plate.
- New Elimination Zone Device.
- Allows the player to place an adjustable zone that will eliminate players if they come in contact with it during a game.
- Item Spawner now includes additional ammunition to weapons spawned.
Bug Fixes[]
- Fixed an issue where Traps wouldn’t be destroyed properly or trigger correctly.
- Fixed an issue where parts of metal and wood floors would clip through the Item Spawner.
- Item Spawner Fixes.
- Fixed an issue where some items in the Item Spawner wouldn't display all of their materials in the preview cycle.
- Fixed items not getting added to Item Spawner if they are added in rapid succession.
- Fixed incorrect visual effects appearing on Item Spawners in-game.
- Fixed an issue with the Item Spawner that resulted in all items in the spawner being the same rarity color after a game finished or the island is loaded.
- Fixed an issue where some Item Spawner item holograms had jittery movement when near them.
- Fixed an issue causing Player Start devices to float after a mini-game finishes.
- Player Spawner Fixes.
- Fixed graphical problems with the Player Spawner team assignment display on Android platforms.
- Fixed players respawning in the Creative Hub when Player Spawner location is blocked.
- Fixed players occasionally getting stuck in skydive when respawning on Player Spawner.
Weapons + Items[]
- Added Dual Pistols
- Available in Rare and Epic variants.
- 41-43 base damage.
- Uses Medium Ammo.
- Shoots both pistols with one pull of the trigger.
- Does not use first shot accuracy.
- Added Gliders, an item that grants Glider redeploy.
Teams[]
Bug Fixes[]
- Fixed not being able to build on opposing team’s structures while editing a creative island. However, this is still not allowed while a game in progress.
UI[]
- Added a message to the HUD that displays how to start the match on an island when on a shared or featured island.
Bug Fixes[]
- Fixed "Memory Used" label not being centered over the memory budget indicator.
- Fixed the Creative Inventory displaying Prefabs in some cases, even when edit permission was not available.
Performance[]
Bug Fixes[]
- Fixed hitches when displaying tooltip text.
Mobile[]
- Fixed creative button visibility while in vehicles.
Save the World[]
What's New?[]
- Frostnite Challenge 3 - New Wave Holiday
- Where there’s one, there’s more...Each wave of enemies contains all of the same types. Defeat enough of the same type of enemy to unlock new waves!
- Ice King and Ice Queen
- Bow down! Purchase the Ice King from the Event Store and unlock the Ice Queen by completing this week’s Frostnite Challenge.
Missions + Systems[]
- Weekly Frostnite Challenge 3: New Wave Holiday
- Enemy waves send a large horde of the same enemy type at you.
- Players need to eliminate a specific number of enemies of that type to progress to the next wave.
- Available on January 16 at 7 PM ET.
- Weekly Frostnite Challenge 3 Quest rewards include:
- Challenge Banner 3
- Ice Queen Outlander
- Snowflake Tickets
- The 14 Days of Fortnite event has ended and the Quests are no longer available.
- Added a new Power Level 128 zone in Frostnite for end-game players.
- This zone will be available to players who have reached the end of Twine Peaks
- Earn a new Reward Banner for completing all 30 waves of Frostnite in a 128 Power Level zone!
- Increased Frostnite XP, Gold, and Ticket rewards, especially at later waves, to better incentivize longer survival times.
- Replaced Transform Key and Schematic rewards with Perk-UP and RE-PERK in higher difficulty Frostnite zones.
- Changed which Storm Shield Defense quests unlock the Frostnite zones, so players should see more appropriately leveled zones.
- Mission map adjustments
- Missions are no longer locked behind old side quests. They are now unlocked by quests in the main campaign.
- Key story-specific missions can no longer have mission alerts on them.
Bug Fixes[]
- Fixed an issue with Anomalies which would not allow players who joined in progress to collect the shards.
- Fixed a Deliver the Bomb mission issue to allow players to build through the upper part of the launcher.
- Players who join (or re-join) late will now receive any benefits from activated BluGlo Pylons.
- Fixed an issue causing the Stabilize the Rift device not to shut off the correct visual laser impact fx when the laser is destroyed.
- Removed the difficulty pylon from the Protect the Servers landmark mission.
- Refuel the Homebase missions now have a chance to spawn Elemental and Mutant Storm Mission Alerts.
- Fixed Play With Others Custom option to work for players with high power ratings.
UI[]
- Players see what items are eligible for reset by toggling the option from the bottom bar of the Manage Schematic and Manage Hero screens.
- Added a confirmation dialog after unslotting a collection book item, telling the player that the item has been added to their inventory.
- Added a HUD element showing the ‘Exit Vehicle’ bound key while using the ROSIE turret.
Bug Fixes[]
- Fixed issue where certain menus would not unlock in the main menu, preventing players from progressing through the storyline.
- Fix for store summary buttons not properly setting their recycle/retire state.
- Fixed an issue that can disable the ability to navigate on the map.
- Fixed the Research screen showing research point collection when opening and closing the details panel.
- Updated the Survivor squad management screen to hide the cycle squad buttons when only 1 squad is unlocked.
- Disabled the evolution confirmation button when hovering over evolution options that are disabled.
- Flag Banners in mission end screen should display correct icon and color for all players.
- Fixed reticle and ammo count not updating after using Shadow Stance.
- Fixed issue with the quest play button playing its animation at incorrect times.
- Placeholder weapon icon no longer appears in the hotbar if a player drops or recycles weapon while in R.O.S.I.E. turret.
- In Frostnite, fixed text formatting of HUD wavelength objectives.
- Players should no longer get stuck in the end game screen when leaving an SSD mission in the middle of the game.
Performance[]
- The rocket launcher and grenade launcher visual effects were updated to be more performant.
- Husk death effects were updated to be more performant and fixed issues where the effects were not properly playing.
- Improved the appearance of fog on Xbox One.
Heroes[]
- The Ice King will be available in the Event Store.
- Legendary variant of the Hotfixer subclass.
- Available on January 16 at 7 PM Eastern Time.
- The Ice Queen is available as a week 3 Frostnite challenge quest reward.
- Legendary variant of Striker subclass.
- Available to earn from January 16 at 7 PM ET until January 23 at 7 PM ET.
- Note: Each Hero will be unique when the new Hero Loadout launches
- Any Hero that had Damage Resistance Perks converted to Armor Perks in the v7.10 update is eligible for an Item Reset.
- If you choose to reset a hero this will return the hero to level 1, and all XP and evolution materials invested into the hero will be refunded
Bug Fixes[]
- The Outlander Llama Fragment Ability will again fall to its knees when it has been destroyed.
Weapons + Items[]
- Eligible items (e.g., heroes and schematics that have been updated) can be reset back to level 1 from the inspect screen via the “Item Reset” feature.
- Players can get a full refund of all XP, evolution materials, and Perk-UP invested when Recycling, Retiring or Transforming an item that undergoes a significant balance or design change.
- This does not include RE-PERK spent to change one perk into another.
- This does not include Flux spent to increase the rarity of an item.
- This option becomes available when a Schematic, Hero or other item undergoes a significant balance or design change. These items will then be be tagged as “eligible for a reset” and can be refunded.
- Increased RE-PERK rewards from the following sources:
- Mission Rewards: +67%
- Perk Caches: +67%
- Mission Alerts: +55%.
- Reduced RE-PERK costs for changing non-elemental Perks by 40%.
- Front-end crafting will now remove items from the lowest quantity stack first.
- Enabled resets for the Six Feet Under shovel, as well as any weapons that had Damage Resistance Perks converted to Armor Perks.
- This only applies to weapons which are above level 1 or have Armor Perks above their default level as of v7.20.
- This does not apply to Medieval weapons which were introduced after the Armor update.
- /If you choose to reset the item it will return to level 1, and reduce the rarity of all perks to their starting levels. The XP, evolution materials, and Perk-UP invested in those upgrades will be refunded.
Bug Fixes[]
- Fixed an issue where Stalwart Squire had static default Perk rolls.
- The Candy Corn LMG now has force feedback when firing.
- Fixed an issue where melee weapons would sometimes not cause damage for the first few attacks after equipping them.
- Fixed issue where melee weapons could fail to do any damage when switching to them and using their heavy attack.
Gameplay[]
- Separate targeting, scope, and gamepad building sensitivity settings are now shared between Save the World and Battle Royale.
Bug Fixes[]
- Fixed bug while spectating in Frostnite where Husks may not be visible.
- Fixed rare bug where the player could lose control of their character if they respawned while switching spectating targets in Frostnite.
- Fixed zones appearing locked when another player joins the party while on the map tab.
- Added a spinner to the zone tiles to indicate that the player is currently fetching/processing the recently joined party members' power rating.
- Fixed bug where if the player ended Frostnite mode while in build mode a red/semi-transparent trap placement preview mesh would be visible in the end mission screen.
Enemies[]
- Removed holiday skins from Husks, Lobbers, Sploders, and Husklings.
Bug Fixes[]
- Some improvements to projectile interactions with the Riot Husky's shield:
- Remote Explosives should now stick to the Riot Husky's shield.
- Impulse Grenades now instantly explode against the Riot Husky's shield.
- Crossbow bolt impacts now stick to the Riot Husky's shield.
- Fix for Storm King horns not showing their broken state correctly when a player joins late.
- Fix for the Storm King horns so that they do not collide after being broken.
- Mimics no longer grant metal when hit with a pickaxe or anti-material charge.
Art + Animation[]
- Ray and Lars packed up the Holiday decorations from the environment and Homebase.
Bug Fixes[]
- Fixed a bug where some car destruction visual effects were not rotated properly, causing the car's position to visibly jump once the car was destroyed.
Audio[]
- Added soccer ball sounds in Frostnite.
- Added a pickup sound to the Shielder data item.
- Updated the grenade explosion sounds.
- Added mount and dismount sounds to the Hoverboard.
Bug Fixes[]
- Fixed a bug that caused some exploration quests in Canny Valley to not properly play voiceovers.
- Fixed music being silenced during Results screen when leaving an SSD without completion/failure.
- Fixed bug with defeat screen music not playing properly.
- Fixed bug with the end of day score loop getting stuck on.
- Fixed bug with hydrant audio loop not stopping when destroyed.
- Added sound for help menu.
- Fixed the Vacuum Tube Rifle equip audio.
- Fixed bug with exploration music playing when looking away from Lars’ van.
- Fixed bug with which caused failure bonus audio to trigger more than once.
General[]
- Sensitivity settings allow for more granular adjustments.
Bug Fixes[]
- Fixed weapon firing not starting automatically when switching over from building while holding the fire button.
- Fixed water bullet impacts not playing properly when viewing another player shooting the surface of the water.
Social[]
- You can now block players directly from their party invite.
Bug Fixes[]
- The chat scroll bar will no longer appear before chat is opened for the first time.
- Fixed an issue where chat could get stuck open, requiring a restart.
- Launching Fortnite by accepting an invite from the Epic Games Launcher on PC / Mac will once again properly attempt to join the party after the game starts.
Performance[]
- Memory-optimized for mobile in Battle Royale and Creative to reduce out-of-memory crashes.
- Performance improvements made for vehicles and some cosmetic items.
- Improved disk read times on the Xbox and Android in Battle Royale and Creative to reduce the occurrence of late HLODs.
- Improved performance on Vulkan capable Android devices in Battle Royale and Creative.