6.31 Patch Notes | |
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Date | 27 November 2018 |
Major Patch | 6.31 |
Chronology | |
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Drop into the fun in a brand new Limited Time Mode or pump it up with new rarities for the Pump Shotgun. Deploy R.O.S.I.E with the latest Constructor to make their debut and Canny Valley Act 2 arrives!
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General[]
Social[]
Bug Fixes[]
- Fixed an issue where controller input would become unresponsive when trying to send a whisper to a friend.
- Fixed a crash on PS4 that happened when attempting to manually leave a party while in the process of joining another party.
Battle Royale[]
Limited Time Mode: Team Rumble[]
- Summary
- Two large teams fight for the Victory Royale in an action-packed mode where the first team to get 100 eliminations wins!
- Mode Details
- Two teams of 20 players.
- Players will respawn after 5 seconds when eliminated, keeping their inventory.
- Eliminated players spawn a random type of ammo upon elimination, as well as a random stack of either 120 Wood, 90 Stone, or 60 Metal materials.
- Only Uncommon weapons (or better) are available.
- The first team to 100 eliminations wins.
Weapons + Items[]
- New Epic and Legendary Pump Shotgun
- 105 / 110 maximum damage
- Available from floor loot, chests, Supply Drops, and Vending Machines.
- Shotguns will now always apply at least 3 pellets worth of damage if only 1-2 pellets hit the target.
- NOTE: Bonus pellets can never be critical hits.
- Pump Shotgun maximum damage and fall-off changes.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Pump shotguns will do higher damage in shorter range buckets but damage falls off quicker. This means you’ll do more damage to closer targets but less damage to farther targets.
- Pump Shotgun maximum damage increased from 80 / 85 to 95 / 100
- Pump Shotgun maximum damage and fall-off changes.
- Added Stink Bombs to Supply Drops
- Removed Double Barrel Shotguns from floor loot
- Mounted Turret
- Adjusted Mounted Turret collision to make it easier to land shots against anyone occupying it.
- Removed the ability to repair the Mounted Turret
- Fixed players being able to clip into turret barrels and get stuck.
- Supply drops will automatically open if landing on a Mounted Turret
- Drop rate reduced from 1.719% to 0.915%
Bug Fixes[]
- The Mounted Turret can no longer fire through its own floor.
- Fixed an issue with players not having an audio cue while gliding after respawning.
- Fixed an issue with Chiller effects not applying properly to players’ feet.
Gameplay[]
- Reduced the in-air speed when using the Glider Redeploy feature in supported game modes.
- Added functionality that allows the placement of map markers in the world without needing to go into the fullscreen map.
- You’ll be able to look at a position in the world and use the “Place Marker” keybind to place a map marker. This command will only be available by default while in Combat Mode.
- This command is defaulted to Left on the D-pad for controllers and the Middle Mouse button for PC and Mac.
- For Mobile players, this command will be bound to an optional button in the HUD Layout Tool.
- Added the ability to pick up and throw back Dynamite with a lit fuse.
- To throw the Dynamite with a lit fuse, get near it and use the interact key.
Bug Fixes[]
- Increased the Dynamite explosion height against players from 192 units to 300 units.
- This was done to prevent players from being able to jump over the explosion area on flat ground without taking damage.
Events[]
- New Tournament: Alchemist Pop-Up Cup
- Pop-Up Cups are tournaments testing temporary, Limited Time Modes. Alchemist will continue our testing of several gameplay adjustments and may differ day to day.
- Initial Mode Settings:
- A material cap of 500 Wood, 500 Stone, 500 Metal
- Harvesting Rate Increased by 40%
- +50 Health on Eliminations
- Storm Surge
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
- Circle 1: 60 Players Remaining
- Circle 2: 44 Players Remaining
- Circle 3: 30 Players Remaining
- Circle 4: 20 Players Remaining
- Circle 5: 16 Players Remaining
- Circle 6: 14 Players Remaining
- Circle 7: 12 Players Remaining
- Circle 8: 6 Players Remaining
- Circle 9: 2 Players Remaining
- If a certain amount of players are remaining by the time the Storm finishes closing, a Storm Surge will activate. This periodically deals damage to players who have the least amount of damage dealt during the match.
- Your highest score or pin during any event session will now be displayed on the tournament poster in the Events tab.
- Pins will now reflect tournament colors on the Event Details screen.
Bug Fixes[]
- Fixed an issue where players would receive points during warmup island which would be later removed.
Performance[]
- Improvements to level streaming performance on Xbox One and Switch (improving building load times during skydiving)
Audio[]
- Player in-air falling audio cue volume has been increased.
- The Mounted Turret overheat audio loop volume has been reduced.
Bug Fixes[]
- Fixed an issue where the Glider in-air audio cue wouldn’t play for players who glide in after respawning.
Social[]
- Gifting
We’re excited to announce that for a limited time we’ll be offering Gifting with the release of our v6.31 update! This initial gifting period will last one week after the release of the update.
Bug Fixes[]
- Fixed a crash on Nintendo Switch that occasionally occurred when logging in for the first time.
Art + Animation[]
Bug Fixes[]
- Fixed an issue where player nameplates disappear after scrubbing a replay.
Mobile[]
- 60 FPS is now available on the following devices:
- Iphone XS
- Iphone XS Max
- Iphone XR
- Map Marker button added to the HUD Layout Tool
Save the World[]
Missions + Systems[]
- Canny Valley Act 2!
- New quests, new Ghost Town sub-biome, new story characters!
- 21 new quests and a new landmark mission tell the exciting new chapter of Canny Valley story
- Ghost Town sub biome - visit old Wild West towns now turned ghost towns, converted to amusement parks or movie sets. See great canyons, old forts, R&R spas and much more!
- Meet new story characters like the Global Storming Denier, Dr. Vinderman’s assistant Desiree or Carlos, the Steel Wool bass guitarist
- Experience the high-stakes story of fighting the Storm, reuniting Steel Wool and delving into Ray’s past!
- Balance changes to mission and mission alert rewards:
- Tweaked the overall chance of Schematic/Survivor/Hero XP vs Crafting Ingredients vs Evolution Materials vs Perk Materials appearing as a mission reward, to better match what players need at different points in the progression.
- Significantly reduced the chance for Crafting Materials to appear as a mission reward, especially at higher difficulties.
- Made Epic and Legendary Perk-UP much more likely to appear at the top end of Twine Peaks by removing the chance of Uncommon and Rare Perk-UP.
Bug Fixes[]
- Removed elemental modifiers from Mega Alert Missions near the beginning of Plankerton, as elemental enemies do not appear at those difficulty levels.
UI[]
Bug Fixes[]
- Fixed issue where Lars might not appear in the Research Lab.
- Adjusted the proportions of portraits in-game for consistency.
- Fixed an issue where the player Account Level could incorrectly display as 0 in-zone.
- Fixed an issue where selecting Sort with a controller in the Defender menu would choose a Defender instead of Sorting the list.
- Fixed an issue where no gamepad icons appeared on the Upgrade preview arrows in the Upgrades screen.
- Fixed an issue which resulted in controller input losing proper focus when using More Options on the Manage Schematics page.
- Fixed weapon positions on the schematic board in the Armory.
Heroes[]
- Added Legendary Constructor - Airheart
- An Energetic tinkerer who fills the heart of the Storm with lead!
- New Ability: R.O.S.I.E.
- Deploy the Rotating Omni-directional Sentry Integrated Exoskeleton on a friendly floor-piece!
- Once deployed, all allies can enter and fire R.O.S.I.E.
- There’s no time limit to how long R.O.S.I.E. can be fired as long as she still has ammo!
- Once out of ammo, or if the floor it is attached to is destroyed, R.O.S.I.E. goes on cooldown.
- Available in the Event Store on November 28 at 7 PM Eastern Time until the release of v7.00.
- New Perks:
- Campaign of the R.O.S.I.E. - Increases the damage that R.O.S.I.E. deals by 24%.
- War of the R.O.S.I.E. - Increases the damage that R.O.S.I.E. deals by an extra 13%. Additionally, converts the damage type of R.O.S.I.E. to Energy.
- Added Legendary Soldier - Steel Wool Carlos
- Legendary Variant of Shock Trooper
- Added to the Act 2 Canny Valley questline.
Weapons + Items[]
- Six Feet Under shovel added to the Weekly Store.
- A creepy round-point shovel that looks like it has been used to dig up terrible secrets. The shovel handles like a lighter Sledgehammer, with better damage and less impact.
- Up and Over: A two-strike heavy attack that deals significant damage and knockback.
- Available Wednesday, November 28 at 7 PM EST until Wednesday, December 5 at 7 PM EST.