4.1 Patch Notes | |
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Date | 8 May 2018 |
Major Patch | 4.1 |
Chronology | |
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GREETINGS,
Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never in this limited time event!
Limited-Time Mashup: Infinity Gauntlet
Wield the Gauntlet, Become Thanos, Claim Victory!
Jump in, play and experience Fortnite x Avengers!
HackSAW (Save the World)
Even a horde of husks don’t stand a chance against HackSAW!
Best used when stationary, aiming down the sights, and firing in short bursts.
Battle Royale[]
Limited Time Mashup: Infinity Gauntlet[]
- Take down Thanos, equip the Gauntlet and claim Victory!
- Mashup Details
- Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
- Any player who uses the Infinity Gauntlet will transform into Thanos.
- Stats are recorded for this LTM and can be found in the Solo tab.
- If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
- Last player standing will be the victor!
- Thanos Details
- Ability 1 - A mighty punch that knocks enemies back and destroys structures.
- Ability 2 - Thanos flies towards the ground, hitting an area for knockback and damage.
- Ability 3 - Harness the energy of the Power stone to fire a blast that deals damage over time.
- Ability 4 - A super-jump that can vault Thanos over all but the largest obstructions.
- Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
- Thanos doesn't take fall damage.
- Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
- Storm + Map
- Maximum match length is 15 minutes.
- The match will start with the storm circle already closing in over the island.
- The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
- Loot
- Only Rare, Epic & Legendary weapons will be spawned.
- Increased chances of treasure chests spawning from 50-70% to 80-90%.
- Increased chances of ammo boxes spawning from 65-80% to 85-95%.
- Floor Loot spawns 100% of the time.
- Launchpad spawn likelihood increased.
- Harvesting resources doubled.
- Resources found in loot increased from 30 to 60.
- Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
- Regular Grenade, Shield & Bandage drop rate lowered.
Gameplay[]
- Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
- Improve the variety of ending scenarios to outside the central region of the map.
Bug Fixes
- Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
- Fixed building preview not being rotatable when overlapping an existing building while using a controller.
- Fixed soccer game effects not playing when scoring ⚽.
- Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
- Fixed the collision on the tire stacks so players will bounce when walking into them again.
- Fixed a hole in Dusty Divot that players could get stuck in.
- Fixed an area where players were able to hide under the terrain and damage players from below.
- Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
- Fixed a chest at the prison that would be empty upon opening it.
UI[]
- You can now join the party of players that are already in a match.
- Party members in-match will appear holographic in the lobby and will give you time and player count updates.
- Season 4 topics added to the in-game Battle Pass FAQ.Bug Fixes
- Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
- Fixed the minimap briefly showing the wrong location after being eliminated.
- Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.
Audio[]
- Lowered the volume of Hop Rocks 🔈.
- Lowered the volume of the Valor Glider 🔈.Bug Fixes
- Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
- Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.
Weapons + Items[]
Bug Fixes
- Jump Pad health bars will now update properly when damaged.
- Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
- The Port-A-Fort can no longer destroy the meteor in Dusty Divot.
Art + Animation[]
- Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.). Bug Fixes
- Updated the Banner image for Battle Pass tier sixty-nine to now be correct image.
- Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
- Fixed an issue causing character’s helmets to sometimes float above their heads.
- Fixed distant characters not animating properly if they had never been rendered before.
- Fixed characters popping between levels of detail when more than one character was around the same distance away.
Performance[]
- Improved overall frame rate when many characters are visible by optimizing movement and update rates.
- Delayed triggering the “Game Over” HUD, which caused a hitch on death.
- Optimized Spray Paint contrails.
- Optimized content in frontend lobby map.
- Added more logging to get more info on hard-to-reproduce hitches. Bug Fixes
- Fixed hitching caused by audio log spam.
- Reduced backend system logging that may have impacted performance.
- Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.
Replay System[]
Bug Fixes
- Fixed an issue that prevented Replays from saving.
Mobile[]
- Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it. Bug Fixes
- Optimized memory on mobile to address out-of-memory crashes.
Save the World[]
Weapons + Items[]
- HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
- A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency.
Heroes[]
Bug Fixes
- Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
- Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
- ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.
Missions + Systems[]
Bug Fixes
- Storm Chests and Salvage the Drone missions no longer grant an item cache.
- These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.
UI[]
Bug Fixes
- Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
- Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.
Art + Animation[]
- Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based. Bug Fixes
- Lowered the brightness of the glowing elements on Neon Glow weapons.
- Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
- Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.
Audio[]
Bug Fixes
- Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.