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4.1 Patch Notes
PatchSmall
Date 8 May 2018
Major Patch 4.1
Chronology
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GREETINGS,

Wield true power in V4.1... Starting Tuesday, May 8th, you will be able to become Thanos in the Infinity Gauntlet Limited Time Mashup. Experience Fortnite x Avengers like never in this limited time event! 

The Infinity Gauntlet launch trailer.

Limited-Time Mashup: Infinity Gauntlet

Wield the Gauntlet, Become Thanos, Claim Victory!

Jump in, play and experience Fortnite x Avengers! 


Patch4-1PromoHackSAW

HackSAW (Save the World)

Even a horde of husks don’t stand a chance against HackSAW!

Best used when stationary, aiming down the sights, and firing in short bursts.


Battle Royale[]

Limited Time Mashup: Infinity Gauntlet[]

  • Take down Thanos, equip the Gauntlet and claim Victory!
  • Mashup Details
    • Early in the match, a meteor will land in the storm safe zone, delivering the Infinity Gauntlet.
    • Any player who uses the Infinity Gauntlet will transform into Thanos.
    • Stats are recorded for this LTM and can be found in the Solo tab.
    • If Thanos is eliminated, the Gauntlet will fall to the ground, free for the taking. If it sits unused for too long, it will disappear until another meteor appears.
    • Last player standing will be the victor!
  • Thanos Details
    • Ability 1 - A mighty punch that knocks enemies back and destroys structures.
    • Ability 2 - Thanos flies towards the ground, hitting an area for knockback and damage.
    • Ability 3 - Harness the energy of the Power stone to fire a blast that deals damage over time.
    • Ability 4 - A super-jump that can vault Thanos over all but the largest obstructions.
    • Thanos has both shields and health. When he eliminates another player, his shields regenerate. His health never regenerates.
    • Thanos doesn't take fall damage.
    • Thanos does not build, use weapons or things like launch pads. He has no need for such petty human devices.
  • Storm + Map
    • Maximum match length is 15 minutes.
    • The match will start with the storm circle already closing in over the island.
    • The storm does more damage than normal, ticking for 5% health during the first circle and 10% for the rest of the game.
  • Loot
    • Only Rare, Epic & Legendary weapons will be spawned.
    • Increased chances of treasure chests spawning from 50-70% to 80-90%.
    • Increased chances of ammo boxes spawning from 65-80% to 85-95%.
    • Floor Loot spawns 100% of the time.
    • Launchpad spawn likelihood increased.
    • Harvesting resources doubled.
    • Resources found in loot increased from 30 to 60.
    • Chug Jug, Port-A-Fort, Boogie Bomb, Slurp Juice, Bush, and Remote Explosives drop rate increased.
    • Regular Grenade, Shield & Bandage drop rate lowered.

Gameplay[]

  • Increased the likelihood of the final circle ending near the outer areas of the map by 25%.
    • Improve the variety of ending scenarios to outside the central region of the map.

Bug Fixes

  • Fixed an issue that allowed Sprays to camouflage Remote Explosives, Clingers, and Damage Traps.
  • Fixed building preview not being rotatable when overlapping an existing building while using a controller.
  • Fixed soccer game effects not playing when scoring ⚽.
  • Fixed a couple of issues that caused the player camera to position itself under the water in Loot Lake.
  • Fixed the collision on the tire stacks so players will bounce when walking into them again.
  • Fixed a hole in Dusty Divot that players could get stuck in.
  • Fixed an area where players were able to hide under the terrain and damage players from below.
  • Fixed an issue that caused Turbo Building to not work properly if the player was holding down the build button before switching to build mode.
  • Fixed a chest at the prison that would be empty upon opening it.

UI[]

  • You can now join the party of players that are already in a match.
    • Party members in-match will appear holographic in the lobby and will give you time and player count updates.
  • Season 4 topics added to the in-game Battle Pass FAQ.Bug Fixes
  • Removed the loading screen that was displayed when transitioning from the starting island to the Battle Bus.
  • Fixed the minimap briefly showing the wrong location after being eliminated.
  • Fixed an issue that caused some icons on the UI to misalign after switching in and out of build mode.

Audio[]

  • Lowered the volume of Hop Rocks 🔈.
  • Lowered the volume of the Valor Glider 🔈.Bug Fixes
  • Re-added the sound of the Supply Drop’s balloon popping when opened or when shot down.
  • Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.

Weapons + Items[]

Bug Fixes

  • Jump Pad health bars will now update properly when damaged.
  • Fixed an issue that made it difficult to pick up items that were dropped behind the tires in a Port-A-Fort.
  • The Port-A-Fort can no longer destroy the meteor in Dusty Divot.

Art + Animation[]

  • Emotes now perform better on different characters (hands will connect, legs won't be over-extended, etc.). Bug Fixes
  • Updated the Banner image for Battle Pass tier sixty-nine to now be correct image.
  • Fixed an issue that caused the Royale Flags Back Bling to stretch when previewing it in the Locker.
  • Fixed an issue causing character’s helmets to sometimes float above their heads.
  • Fixed distant characters not animating properly if they had never been rendered before.
  • Fixed characters popping between levels of detail when more than one character was around the same distance away.

Performance[]

  • Improved overall frame rate when many characters are visible by optimizing movement and update rates.
  • Delayed triggering the “Game Over” HUD, which caused a hitch on death.
  • Optimized Spray Paint contrails.
  • Optimized content in frontend lobby map.
  • Added more logging to get more info on hard-to-reproduce hitches. Bug Fixes
  • Fixed hitching caused by audio log spam.
  • Reduced backend system logging that may have impacted performance.
  • Improved async loading time during level streaming by fixing an issue where shrubbery was trying to load but had no mesh.

Replay System[]

Bug Fixes

  • Fixed an issue that prevented Replays from saving.

Mobile[]

  • Temporarily disabled new autorun functionality due to some unintentional actions occurring when using it. Bug Fixes
  • Optimized memory on mobile to address out-of-memory crashes.

Save the World[]

Weapons + Items[]

  • HackSAW is now in the Weekly Store (available Wednesday, May 9 at 8pm ET).
    • A light machine gun variant with a moderate rate of fire, mild recoil, a long reload time, and excellent ammo efficiency. 

Heroes[]

Bug Fixes

  • Fixed an issue where ‘Shadow Stance’ was not being triggered by ‘Throwing Stars’ or ‘Dragon Slash’ damage.
  • Fixed a tooltip issue with ‘Lefty and Righty’ on the abilities tab menu.
  • ‘Dragon Slash’ should no longer consume Energy when being cancelled by switching weapons.

Missions + Systems[]

Bug Fixes

  • Storm Chests and Salvage the Drone missions no longer grant an item cache.
    • These missions cannot drop functional item caches but would appear to drop one that could not be redeemed.

UI[]

Bug Fixes

  • Fixed an issue that caused players to be unable to increase Hero rarity while using controllers.
  • Fixed a spelling error in the description for Canny Valley Storm Shield Defense 10.

Art + Animation[]

  • Increased the frost look of Husks which have been damaged by an ice weapon, to better differentiate them from Husks which are Ice Elemental based. Bug Fixes
  • Lowered the brightness of the glowing elements on Neon Glow weapons.
  • Fixed an issue that kept crosshairs of Neon Glow and VinderTech Sniper Rifles from rendering at low resolution settings.
  • Fixed an issue where water splashes caused by a Rocket Launcher faced the incorrect direction.

Audio[]

Bug Fixes

  • Fixed an issue where the 'Allow Background Audio' setting wouldn’t save.
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