|12.40 Patch Notes|
|Date||15 April 2020|
|See all Patch Notes|
- The Shark has been turned into a Prison.
- Hatches are now glowing at The Agency.
- New Techs are now available in Spy Games
- UI disappears if cancelling Ready Up while spectating (Fixed in 12.4 Maintenance Update).
- Issues with Grenades are now fixed, they are now back in non-competitive playlists.
- Fixed an issue where Midas' Golden Touch doesn't change items into gold.
Save The World
THE BLOCKBUSTER QUESTLINE RETURNS!
Ray has gone missing. Investigate the comet and gear up to recruit a team of superheroes. Find Ray and bring her back home! Complete the Blockbuster questline to unlock the Mythic Soldier Carbide and the Mythic Ninja Cloaked Star.
Note: Due to the current circumstances, and the safety of the Voice Actors, new narrative events will be delayed for the time being.
CARBIDE, HEEDS THE CALL!
Heed the call to action
- Standard Perk: Zip and Zap
Lefty and Right applies affliction which deals thirteen base energy damage per second for three seconds
- Commander Perk: Zip and Zap+
Lefty and Right applies affliction which deals twenty-six base energy damage per second for three seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers
- Team Perk: Underdog
FOR EACH: Hero of Epic or higher rarity Increases Healing Received by 2.5% for each nearby enemy.
THE CLOAKED STAR RETURNS FROM THE SHADOWS!
Cloaked in mystery
Standard Perk: Fan of Stars
Throw all Throwing Stars together in an arc. Adds one additional star
Commander Perk: Fan of Stars+
Throw all Throwing Stars together in an arc. Adds three additional stars
Team Perk: Round Trip
Throwing Stars return to you, dealing their damage again on the way back. REQUIRES: Two Ninjas of Legendary or higher rarity
Don’t forget to wrap your Hoverboard before embarking on your mission because Hoverboard wraps are now in style!
Note: Melee Weapon wraps and the cosmetic Item Shop are on hold indefinitely as the team focuses on a major new feature.
DASHING HARE KEN RETURNS!
"It's time for these husks to meet the Eggs-termintaor." - Ken
- Standard Perk: Eggs-termination
Kunai Storm throws three egg bombs, which each deal thirty-seven base damage to nearby enemies.
- Commander Perk: Eggs-termination +
Kunai Storm throws three egg bombs, which each deal 111 base damage to nearby enemies.
Available from the event store starting April 17 at 8pm ET
EASTER EGG LAUNCHER
Launcher that lobs eggs at the Husks that explode on contact! Maximum of six eggs active at a time
Available from the event store starting April 17 at 8pm ET
12.40 BUG FIXES
- The Nocturno explosion perk no longer deals more damage than intended
- Environmental objects destroyed in your Storm Shield will no longer reappear
- Hero Loadout Icons now properly match the selected Hero in the loadout presets menu
12.41 CONTENT UPDATE
BUNNY BRAWLER LUNA, HOPS INTO BATTLE!
Hop into action.
- Standard Perk: Eggs-plosive Entrance
Shockwave drops three egg bombs, which each deal 54 base damage to nearby enemies.
Commander Perk Eggs-plosive Entrance +
Shockwave drops three egg bombs, which each deal 162 base damage to nearby enemies.
Available from the event store starting April 24 at 8pm ET
Jungle Temple Prop Gallery and Diner Prop Gallery Updated
More props added to the Jungle Temple and Diner prop galleries. Discover the new additions and how they may be the perfect missing piece to the decor of your island.
- Islands must now have at least one tag on them to be published.
- The phone can no longer interact with the rift console on Hub islands.
- Fixed an issue where islands with multiple Item Spawners and twenty more items stored experience severe time outs at the start of the game.
- Props in the island border that are deleted will no longer reappear after reloading the island.
- Fixed an issue where asymmetric team rotation could fail if all players on the smaller team left the game before all rounds were complete.
- Vehicles no longer continue to move after the player exits them after coming to a complete stop.
- Fixed an issue with Perception Trigger device sometimes losing track of players riding a vehicle.
- Fixed an issue with multiple invisible devices appearing visible when scrubbing on replays.
- Fixed an issue where the Capture Area device zone is inaccurately scaled in replays.
- Fixed an issue where the Objective device UI displays inconsistently after scrubbing in replay
- Fixed an issue where the minigame round ends in draw after the spawn pads are destroyed and the player is damaged, with ‘Only Allow Respawn if Spawn Pads Found’ set to On.
- Fixed an issue where players would be able to respawn in between rounds, allowing them to move freely before the next round started and bypass barriers.
- Fixed an issue where lobby music would start, and continue, playing after finishing a round.
WEAPONS + ITEMS
- Fixed players remaining inside Sneaky Snowman and Creepin' Cardboard when returning to the hub or starting a minigame while hiding in one.
- Fixed an issue where players wearing a Sneaky Snowman prior to starting a game, would retain the hidden state when the game started.
- Fixed an issue where the cannon would show one million shots in the clip and would reset every time the player started using the cannon.
- Fixed an issue where the ammo counter for the cannon is inconsistent.
CREATIVE TOOLS + PHONE
- Made items added to the quick bar from the drill-in menu always get spawned grid-aligned. Items copied from the world, even copied to the quick bar from an in-world item, still retain the alignment of the copied item.
- Fixed an issue where deleting an asset with the phone tool will play a destruction effect.
- Fixed an issue where items spawning from the Quick bar do not respect Grid Snap.
- Fixed an issue where prefabricated and galleries cannot be placed from the Creative Inventory.
- Fixed an issue where the player cannot fly downward in air while in build mode.
- Fixed an issue where devices are added to the Quick bar instead of the Creative Inventory slots by default.
- Fixed an issue where players would lose access to Drag and Drop items into their Quick bar.
- Fixed an issue were Destruction visual effects would play when deleting items with the phone tool.
PREFABS & GALLERIES
- Added the Jungle Hut and Jungle Roast to the Jungle Temple Prop Gallery.
- Added more Durrr Burgers and Pizza Petes to the Diners Prop Gallery.
- Fixed an issue with the Door Gallery, where assets were spawning outside of the preview volume.
- Fixed an issue with the sandcastle from The Shark Prop Gallery from having a purple colour mixed material.
- Fixed an issue where some walls in the Jungle Temple Gallery were displaying the wrong materials.
- Fixed an issue where the assets from the Door Gallery spawn outside the previewed boundary box.
- Fixed an issue where Button devices would not appear in the Channel Browser
- Fixed an issue where the Mutator Zone / Elimination Volume would not trigger for a player spawning in it at the start of a minigame.
- Fixed an issue where the Class Selector would not activate if a player spawned on it during a minigame.
- Fixed an issue where the Team Settings device would not award items to players once they switched away from a team then back to that team.
- Fixed an issue where the Class Designer would not award items to Join in Progress players when Grant on Respawn was set to Off.
- Fixed an issue where the Class designer settings for ‘Player Names and Location’ are not overriding the general settings.
- Fixed an issue where extremely large numbers of Item Spawners with lots of items in each could cause the client to freeze when first spawning in.
- Fixed an issue where changing ‘Revert to Default Class At’ to either ‘End of Game’ or ‘End of Round’ prevents devices from triggering when a player of a designated class is eliminated.
- Fixed an issue where the Mutator Zone activations VFX occurs multiple times while firing an explosive weapon.
- Fixed an issue where placing a ‘Player Spawn’ pad with spawn location setting as ‘Current Location’ will spawn players either on top of the pad or in the sky.
- Fixed an issue where the Sequencer would not trigger a Trigger Device occasionally.
- Fixed an issue where entering a mech immediately before a game started would put players into a broken state.
UI + SOCIAL
- Fixed an issue where the "Show Cumulative Scoreboard" and "Show Cumulative Score on HUD" settings conflicted which caused HUD scores to show Game values under the Round label and inflated, incorrect values under the Game label.
- Added a tag for Seasonal: Spring Prefabs & Galleries and moved the Seasonal: Winter tag further down the list.
- Fixed an issue where player cannot scroll down after selecting the settings cog wheel on devices when using the controller
- Fixed an issue where the game timer appears multiple times in the Map Screen.
- Fixed an issue where the Island Watermark is still visible when ‘Show Island Code Watermark’ setting is set to Off.