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12.20 Patch Notes
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Date 17 March 2020
Major Patch 12.20
Chronology
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Battle Royale

General

UI Changes

  • Updated locker interface
    • Pre-sets are now available
    • Special rarities now have animated backgrounds
    • Normal rarities now all have blue backgrounds
    • All cosmetics now have a coloured rarity bar at the bottom of their thumbnail
  • Challenge tab in-game is now easier to navigate

Map Changes

Weapons + Items

  • Choppa vehicle
    • 1500 HP
    • 5 seats, 4 passengers on the sides, and a pilot
    • Blades deal 50 damage
    • When health reaches 0, the Choppa will start falling to the ground until it explodes
  • Uncommon and Rare Rapid Fire SMG magazine size increased from 18 to 20

Vaulted

Bug Fixes

  • Player markers placed too far away.
  • Stuck inside Port-a-Potty.
  • Buildings and structures may appear low detail.
  • Unable to resume auto-sprint on PlayStation 4.

Save the World

Heroes

Weapons + Items

Added

  • The Cleaner Sniper Rifle
  • Potshot Grenade Launcher

Bug Fixes

  • Husks ignore objective in Ride the Lightning missions
  • Heroes disappear in lobby after joining a party
  • B.A.S.E. isn't properly being impacted by benefits
  • Love Lobber's poison cloud can sometimes cause semi-permanent damage
  • Banner Gadgets disappear earlier than intended
  • Retrieve the Data missions sometimes can't be started properly after the balloon has spawned

Creative

UI Changes

  • Creators can now rename devices using the "More Options" menu in the property editor
  • While in the hub, islands that contain players will have their info displayed from a much larger distance to help players find one another and play together

Features

  • Added device renaming
  • Added the ability to change the hold position of objects when moving with 'Move Freely'
  • Added several new colors to the Billboard's text color option
    • Concrete White, Alto Gray, Silver, Dark Silver, Middle Gray, Carbon, Light Green, Fuschia, Cyan, Brown, Candy Orange, Lavender Purple, Sandstone Yellow, Olive Green
  • Added two new matchmaking options to the Round Settings device

Prefabricated + Galleries

Added

  • Additional rugs, art, a clock, and a sandcastle to the No Collision Gallery
  • Two more cornstalks to the Nature Shrub Gallery

Weapons + Items

Added

Bug Fixes

  • Rails on the Yacht Prefab were displaced when placing the Prefab
  • Featured islands using rounds caused players to not respawn
  • Players rubber banded after putting an island code into a featured portal
  • ATKs could not go smoothly up ramps
  • Player reverted to an objects default scale when toggling off lock-in-place on the Prop-o-Matic after having locked in place while in the process of possessing a scaled prop
  • Balloons persisted on players in the following round/game when they were still attached during the end of a round/game
  • Players remained inside Sneaky Snowman and Creepin' Cardboard when returning to hub or starting a minigame while hiding in one
  • Cupid's Crossbow bolts did not disappear when they hit their target
  • The phone tool was sometimes unusable after hopping out of a Creepin' Cardboard or a Sneaky Snowman
  • Grid Snap sometimes showed a different value to the player than what it was set to
  • Players could not transform into an egg half with the Prop-o-Matic if the player were already disguised as an egg half
  • The Wild West Roulette Table legs had no texture on the bottom
  • Players could previously not interact with the Yacht Gold Railing with the phone tool
  • The Art Decor Storefront Window Corner Prop did not allow phone tool interaction
  • The red oil drum, from the E.G.O Prop Gallery, had turned dark purple
  • Some rocks were purple instead of grey in the Coral Cove Prop Gallery
  • Assets from the Egg Gallery were indestructible when pickaxe destruction was set to instant
  • Excess collision in the Egg Gallery
  • Assets were missing from Skye's room in the Shark Island Prop Gallery
  • The Elimination Manager previously had an extremely wide selection box when selecting with the phone tool
  • The Explosive Device would show the Badge Style Health Bar when the device was set to be invisible and with collision disabled
  • Item previews on some devices with item inventories would not update when the contents were cleared
  • Triggers set to invisible had collision
  • Plate based devices could in some cases have collision
  • Class Selector did not update its colour properly
  • The Class Selector would not activate if the player was inside the volume when it was enabled
  • The Class Selector would not match up visually to its enabled state
  • Spawn pads did not correctly spawn players when set to Pregame
  • The Explosive Device's health bar did not respect the 'not visible' setting when chosen
  • Visual effects of power ups persisted after ending a game
  • Button to release a balloon prompt stayed on screen if player respawned while it was active

General

Bug Fixes

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